Cherreads

Chapter 437 - Chapter 437

Looking at the high walls in front of him, Ben was also a little excited.

Before, "The Legend of Zelda: Breath of the Wild" made him feel most that the freedom of movement was too much.

Even though he knew the wind bomb and shield surfing skills, his mind knew them but his hands didn't. He couldn't even do the simplest thing, like stopping time, charging up to cut a tree, and then flying.

But in the game, with Link's climbing skills, even the highest mountain couldn't stop him, especially with energy potions and energy food.

And being in VR's immersive mode made it even more thrilling.

Ben followed the instructions to control young Nathan Drake and started climbing.

In the game, the places that could be climbed had obvious marks, such as sticking-out bricks, holes, and things like steel bars and pipes were very visible.

And Ben quickly found out that although the entire game scene looked big, there was actually only one or two paths that you could follow.

Most of the other places were either blocked by buildings or couldn't be jumped over.

But this was normal, because some information that was released before already told players that this was a linear game, not an open-world game.

"Luckily, they added the 'wake-up' mode, otherwise Zack wouldn't be able to play this game." While climbing on the building, Ben looked down and couldn't help but think to himself.

He himself wouldn't go on roller coasters or bungee jumping, but not because he was afraid of heights, but because he was afraid of dying.

Simply put, he was a little paranoid. For example, when riding a Ferris wheel, he would always think about what he would do if the Ferris wheel suddenly stopped at the highest point, and what if the rope broke when bungee jumping.

But in the game, it was different, especially with the wake-up mode turned on. Ben only felt excitement and amazement.

But compared to only being able to climb in "The Legend of Zelda: Breath of the Wild"...

Obviously, as an action-adventure game, "Uncharted" had a much richer system in this area.

Not to mention the force feedback and detailed movements of Nathan Drake when he was climbing in the game.

When facing stretches that were too far, swinging back and forth on a metal pole to swing over, and using ropes to swing, were all very cool, and of course, thrilling enough.

Especially when swinging over, the sound of the wind in his ears and the vibration feedback from the game pod after landing gave Ben a very realistic feeling.

Especially when Ben accidentally lost his grip once, the moment he fell accompanied by darkness in front of his eyes, made Ben panic.

But once there's one, there's two. After falling to his death twice in the swinging segment, he got used to it.

And after getting used to it, combined with this highly realistic climbing, he was having a lot of fun.

After a series of climbs and story exchanges, Nathan Drake and Sam Drake climbed out of the orphanage and came outside the town.

Getting on the motorcycle that Sam earned money to buy, the two brothers, Nathan and Sam, had a simple conversation.

Obviously, this was a prologue, or a way to guide players to understand the basic operations of the game.

The boat level at sea taught players how to shoot and drive.

And the orphanage level taught players climbing skills.

Then the two brothers got back on the motorcycle, and the camera slowly focused on Nathan Drake's face.

And young Nathan Drake slowly turned into young adult Nathan Drake, with a faint smile on his face.

Clearly, this was his fond memory, but the scene was a bit off.

Before Nathan Drake's smile lasted more than a second, a fist the size of a sandbag hit him in the face.

Surrounded by many prisoners, Nathan Drake was fighting with a bald, muscular prisoner. With the appearance of the prompts, Ben understood that this was a close combat tutorial.

It wasn't a big problem for Ben. After some fighting, the warden arrived and separated the two.

"Foul! Foul! Are you guys in on this? Playing dirty! He hit me so many times and you didn't stop him! I only punched him once!"

Ben was filled with anger when he saw that he had finally pushed the other person to the ground and was pulled away after only throwing one punch.

Dropping the soap, huh!

This prisoner has a connection with the warden!

Watching Nathan Drake being dragged off to solitary confinement, Ben was both indignant and curious.

Watching Nathan Drake in solitary confinement in the game, Ben was secretly guessing the game's storyline.

Referring to the story of Arthur Morgan in "Red Dead Redemption".

At the beginning, Nathan Drake might be a big thief, but because he damaged cultural relics while tomb raiding, he violated the law and was imprisoned by the relevant authorities. But a reformed thief is more precious than gold. After serving his sentence, he was recruited to become an archaeological expert and fought against thieves while exploring and protecting ancient tombs and ruins.

In the end, "Thief's End" can predict two endings. The first ending is that Nathan Drake, who was once a thief, sacrifices himself. The other ending is that Nathan Drake completely destroys the thief gang.

In that instant, Ben imagined what he thought the "Uncharted" story was.

With this imagination, Nathan Drake in the game was also locked in the detention room.

In reality, as a law-abiding citizen, Ben had never been in detention, and had only been to the police station to get his ID card.

He got to experience it once in this game. The room was dark and there wasn't even a spittoon.

Combined with the immersive VR experience, it was really depressing.

But luckily, it only lasted for a few seconds before a line of subtitles appeared in front of Ben: One day later.

When the subtitles disappeared, a series of footsteps sounded outside, and then the iron door was pushed open. The previous warden, Vargas, came in and took Nathan Drake away.

Looking at the surrounding prisoners along the way, Nathan Drake seemed quite optimistic and was a little glib.

He teased the surrounding prisoners, and even joked with Vargas.

Ben was worried for Nathan, afraid that he would get beaten up later.

'Where are you taking him?'

'It's a surprise.'

'Have fun.'

Ben: ??????

Many question marks appeared in Ben's small head.

Passing through a sewer-like road, what awaited them was a different world and a twist.

Vargas: 'I'm a crew member under Henry Avery... Do you know who Henry Avery is?'

Nathan Drake: 'A pirate.'

Vargas: 'A pirate who committed the biggest heist in history... and escaped punishment. I've checked his records.'

Nathan Drake: 'That's great... Should we?'

Vargas: 'More than four hundred million dollars worth of gold and jewelry all came from the same ship.'

Nathan Drake: 'Yeah, I know the story, but can you get to the point?'

Vargas: 'I was imprisoned in the highest cell of the Spaniards. I hope that one day you can find a way to enter this hellish place, carry my cross, and discover the riches of this paradise.'

"Conspiracy! Inside job!" Ben suddenly realized.

We're on the same side! We're partners!

We're all in on this!

Nathan Drake entered the prison on purpose to find clues to the treasure!

As for Vargas in front of them, he had obviously done some research, not only receiving a reward but also wanting to join the team.

"Beard and bald head, big head and thick neck, bad breath and greedy, really... someone like you, I don't believe you can survive more than three episodes." Looking at Vargas trying to join the team, Ben in the game also understood the situation.

'So, how do you get up there?'

'By climbing.'

After a brief explanation of the plot and dialogue, it was time to officially enter the game, and the player controlled Nathan Drake to explore the path ahead.

Compared to climbing on the roof of the orphanage before, the content became much richer after entering the game.

Not only simple climbing, but also using some items in the scene. Push the wooden box to the right place to build a path, and use ropes to swing in the air.

The whole process was thrilling, but looking at the steep cliffs really made people tremble. This was much more exciting than the orphanage rooftop before.

Especially grabbing onto the collapsing stones and decaying planks in the middle scared the soul out of Ben.

Although it wasn't real and he had turned on the wake-up mode, the super immersive experience of VR still left Ben with lingering fears.

The levels weren't difficult because there were clear guides for the path ahead.

Also, because Ben chose the easiest difficulty, if he was stuck in one place for a long time, the system would give hints to ensure that the player could play smoothly.

Along the way, Ben also found some old letters left by prisoners and guards who had been here before. From these letters, Ben learned some of the background story.

Ben also noticed something: in Nebula Games' three major CosmosVR games, the protagonists seemed to have a common hobby: writing diaries.

In "Call of Duty: Modern Warfare", Soap would record his observations and experiences in a diary, which was also the only relic Soap left behind.

In "Red Dead Redemption", Arthur Morgan would also record various stories in his diary.

In "Uncharted: Thief's End", Nathan Drake also didn't forget his original intention and recorded what he saw in his notebook.

After a thrilling climb, Nathan finally reached his destination.

It was also the start of the first puzzle level in the game.

(End of this chapter)

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