Ben wasn't too surprised about puzzle solving.
Basically, most games, whether action, FPS, or any other type, consider puzzle solving as a seasoning.
The answer is simple: it can buy time.
But puzzle solving is actually a double-edged sword.
If you do it poorly, players won't buy it and will give bad reviews.
If you do it well, players will give high praise, but if it's too difficult, it will deter players.
After all, not all players are Sherlock Holmes.
Like the puzzles in "The Legend of Zelda: Breath of the Wild."
If you say it's not hard, some shrine levels will indeed make players scratch their heads.
But if you say it's hard, it's actually not that big of a deal.
Moreover, "The Legend of Zelda: Breath of the Wild" has a very clever aspect compared to general puzzle games, which is that most of the puzzle elements are linked to the various abilities that players use.
This is like solving puzzles while playing, rather than pure puzzle solving, and the game's guidance itself is also very good.
"Uncharted," on the other hand, leans towards traditional puzzle solving.
That is, the combination of mechanisms and clues, and then allowing players to solve them.
But fortunately, it's not difficult, and there are corresponding hints in the game.
"So that's how it is!"
After walking around the room for half a circle, as the Sleeping Dragon among the 'Sleeping Dragon and Young Phoenixes', he wanted to call Zack for a moment and ask him how far he had progressed and how he had solved the first puzzle.
But he stopped as soon as this thought came up, because he estimated that as a friend of the Young Phoenix, he should be the same as him.
But then the system's reminder made him see the light and suddenly understand.
Ben looked at the symbols on the wall, pressed the corresponding stone mechanism, opened the secret compartment in the cell, and obtained a cross.
And the development after puzzle solving is what Ben loves.
That is the thrilling climbing and parkour section.
However, this time the return is not the original route, but through another route.
And because the structure of this prison level is a spiral upward structure, the return is through a slide-style method of rapid descent, and also requires aerial grappling hooks, which is even more thrilling than the way he came.
Especially in the middle of the prison, the wooden house floor collapsed several times, which was extremely thrilling.
Returning to the prison, although he found the cross.
But Nathan didn't tell Vargas.
Unfortunately, after Nathan, Sam, and the other person mentioned earlier, Rafe, reunited, they were surrounded by a group of prisoners.
After a fight, Vargas, who arrived, also discovered the cross that Nathan had hidden.
So Vargas, greedy and wanting to gain more benefits, was directly stabbed to death by Rafe.
"I knew this guy wouldn't live past three episodes, but I didn't expect him to die before the first episode even ended!"
"And you, Rafe, he asked you to pretend to agree to him, don't you understand pretending? Now it's over!"
Seeing Rafe stab the warden to death, Ben was instantly shocked.
This guy looks like a ruthless person, will Rafe betray Nathan and Sam and steal the treasure in the end?
Next is a series of escape scenes.
Facing the enemy's hail of bullets, it's incredibly exciting.
At the same time, Ben's feelings towards Rafe instantly worsened, and he was almost seventy percent certain that this guy would be like Micah in the future.
When climbing the ladder in the fire escape, this jerk pushed Nathan Drake aside and climbed up first.
And later, when Nathan fell into the prison, Sam, who could have escaped, jumped down to fight alongside Nathan, while Rafe ran away alone.
A series of escapes, but in the end, Sam was shot and fell into the prison.
Nathan and Rafe escaped successfully.
"No way? Sam died!?" Ben was instantly shocked.
Boss Lucas used to release the sad moments in the middle and at the end, but now he released it at the beginning?
"Wait! No! Sam might not be dead!" But soon Ben realized something.
Falling into the prison after being shot sounds like he's gone.
But Ben remembered that Nathan and Sam were together during the sea scene earlier, and they looked much older than they do now.
So Sam probably didn't die, right?
After a series of intense scenes, watching Nathan jump off the cliff and into the sea, Ben was also guessing Sam's fate in his heart.
As Nathan jumped into the sea, Ben's vision went black, and all that was left in his ears was the 'glug glug' sound of seawater bubbles.
Accompanied by a soothing music, a line of subtitles appeared: Fifteen years later.
At this time, Nathan himself was working in an underwater salvage company.
After browsing a wave of underwater scenery and salvaging a sunken truck, Nathan Drake returned to the attic of his home.
A six-armed Buddha statue, a golden skull, Spanish silver coins.
And a group photo of Nathan Drake with Sullivan and Elena Fisher.
Obviously, these are Nathan Drake's past adventures, and now Nathan Drake has retired from the game.
That shouldn't be.
Curious, Ben continued to explore, but besides discovering a toy gun that he could play a shooting game with, he didn't find anything else.
After opening the attic, Elena downstairs was calling Nathan to eat.
While going down the stairs, Ben also noticed the paintings on the wall and the photos with Elena.
At the same time, there are their wedding photos in the room.
Obviously, Nathan Drake and Elena are now married.
The whole house is full of the atmosphere of life and is very warm.
Well... it's just a little messy.
Clothes and books are scattered all over the floor.
Arriving in the living room, Nathan and Elena were chatting about this and that, and while eating, Nathan seemed a little absent-minded, obviously immersed in the memories of past adventures.
But Ben also discovered that although Nathan was often absent-minded and immersed in adventure memories, he seemed to be very restrained.
But that's not right!
It was supposed to be an adventure story, why does Nathan look like he doesn't want to go on an adventure?
Just like that, the two of them sat on the sofa and chatted. Perhaps trying to find some topics to divert attention, Nathan quickly brought the topic up to video games.
And on the sofa was a Switch.
"You can even play games!?"
"I'm playing games in a game??"
Ben stared wide-eyed at this scene.
Moreover, Ben was very surprised to find that there was more than one game, and he could switch between them.
In the past, a Sony's original PlayStation was placed here, as well as Crash Bandicoot, which was also developed by Naughty Dog, the "Uncharted" development team.
Now Lucas has replaced it with a Switch, and the built-in game has become the 1-1 of the original Super Mario.
As a player who struggled with jumping games and only passed "Odyssey" with the help mode, Ben directly fell in the middle of 1-2.
A green turtle took his last life.
After some family talk, Nathan returned to work at the salvage company the next day, but when he was working overtime in the evening, an unexpected person arrived.
Sam, who had been missing for fifteen years, appeared.
The two brothers talked all night, during which Nathan told Sam about his adventure stories over the past fifteen years.
"So, El Dorado, Iram of the Pillars, and Shambhala, these are all DLC content? I can't beat you, Boss Lucas!"
Ben was speechless looking at the storytelling options.
Good guy, this game has just been released, and the DLC content has already been arranged?
But it was also expected, after all, these are all great treasure ruins in legendary stories.
If it's in flashback mode, it's not suitable whether it's too long or too short.
If it's too short, it won't feel like finding a great treasure; if it's too long, it will be separated from the main storyline.
Faced with the excited Nathan, Sam, with a serious expression, explained why he was able to escape from the Panama prison.
In prison, Sam was locked up with a famous Panamanian armed forces boss.
But because of Henry Avery's treasure, the boss then took Sam along for a prison break.
A series of gunfights, escapes, and various explosions made Ben feel great.
"Sure enough, calm is inevitably followed by passion, this is still the same taste, the same tone!"
Following the escaped militants, controlling Sam and fighting all the way out with a gun.
Ben was immediately excited.
Various exciting and thrilling scenes, various gunfights, explosions, action scenes, and escape parkour are full.
Looking at the prison that was completely destroyed under the firepower of the militants, Ben breathed a long sigh of relief.
Overall, as far as he has played so far, he only has one word for this game: great.
And the most successful point of "Uncharted" is the perfect distribution of plot, combat parkour, and puzzle solving in a ratio of 4:4:2, coupled with the connection between the camera and the levels, and the color tone of the game, allowing players to have an organized gaming experience.
This is also the reason why Crystal Dynamics took over and made the Tomb Raider reboot trilogy's gameplay experience lean towards the Uncharted rhythm.
Although many old Tomb Raider players said they couldn't accept it, the reboot trilogy's nearly 30 million global sales can be said to be a great success.
"So this story also makes sense, Nathan Drake retired from the game, but had no choice but to make a comeback because of his brother's crisis." Ben summarized, having recovered from the exciting scenes, while listening to Sam tell his story.
At the same time, it made him even more excited about the subsequent developments.
(End of this chapter)
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