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Empire of the Damned: 10,000 Deaths to Save My Empress

Briery
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Synopsis
Silas is a man out of time, a "Swordsmanship Teacher" with a secret: he can simulate the future. When the Holy City is besieged by an endless horde of the Living Dead and the Church betrays the crown, Silas is forced to play a lethal game of trial and error. He has watched the woman he loves, the silver-haired Princess Elisa, die in a hundred different ways—burned alive, torn apart, and executed by her own people. To save her and secure her throne, Silas must become more than a man. He must become a monster, a strategist, and a lover who will defy fate itself. In a world where lead is more precious than gold and silk is stained with blood, Silas will pull the trigger as many times as it takes. Because in this simulation, there are no heroes—only survivors and the secrets they share behind closed doors. Novel Tags:Dark Fantasy,Time Loop,Kingdom Building,Steamy Romance,Flintlock Fantasy,Possessive Lead,Survival Horror ~~~ Support me and want to read more chapters: patreon.com/Briery
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Chapter 1 - Chapter 1: Huh? I’m actually inside?

[Entering game. Your identity is still a stable hand.]

[Day 1: Because you looked at a noble lady for a second too long, she mocked you as a lowly peasant.]

[...]

[Day 3: You realized this is just a game and refused to endure anymore. You broke into the Duchess's bedroom.]

[You forcibly took her intimate garments and used them as leverage to blackmail her. Watching her feigned resistance turn into active service as she cleaned you with her mouth, you seemed to understand something.]

[...]

[Day 5: You still haven't found any clues, but strange phenomena have begun to appear in town. People are dying with twisted limbs.]

[You didn't care. She stopped pretending to be unwilling, submitting to your powerful physique and increasingly skilled techniques.]

[...]

[Day 10: The dead in the town have crawled out of the cemetery. The sight of the walking dead terrified everyone. You still found no clues and still didn't care.]

[Panic spread through the town. You discovered the undead attack others, but they do not attack you.]

[You became even more unrestrained.]

[You saved a mother and daughter. First, you coerced the mother into sex by threatening her daughter's safety. Then, you coerced the daughter into serving you by threatening her mother's life. Both agreed.]

[After the truth came out, you tricked them into a humiliating throuple service by promising to leave them food before you departed. They submitted to your lust.]

[At night, you sensed they would try to assassinate you. After making them serve you together one last time, you grew bored and planned to leave some food and move on.]

[Morning: Unfortunately, you found they also died for unknown reasons with twisted bodies. You gave them a lavish burial.]

[Day 13: You still didn't care about the town's mutation. You found the mother and daughter had crawled back out of their graves.]

[Though you didn't plan on "necrophilia," you seemed to have a special attraction for them. You didn't resist and spent several happy days with them. They felt even wetter than when they were alive. You especially loved the daughter's petite body and large breasts.]

[...]

[Day 16: You realized there were few living people left. The undead were everywhere. You saw the flower shop lady come out naked with only a towel; you guessed she died and reanimated while bathing. You took her right there.]

[You entered a house and found a couple. You pushed the sleeping husband aside and lifted the wife's skirt. You felt she was a bit lacking compared to the previous mother and daughter.]

[...]

[Day 20: You haven't seen a living person for a week. But you have already possessed every woman in town you found attractive or well-built. Rather than clues about the mutation, you cared more about why that mother and daughter were so attracted to you. Sadly, it seemed a rare case. You could only assume it was because of the countless times you had sex with them while they were alive.]

[You gained the achievement "Scumbag": You don't care about the truth or saving anyone; you only care about women.]

[You still ignored the mission to investigate the truth.]

[You spotted an interesting woman wandering the streets and decided to test her "depth" as usual.]

[You thought she would ignore you like the others. Caught off guard, your throat was slashed. You managed to stab her back at the last second.]

[You died together with her.]

[Simulation ended.]

[You may use a charge to load a save or restart the simulation.]

[Remaining charges: 5 (Refreshes 6 per day, or buy one for 1000 silver coins)]

[Wealth: 0 Gold, 0 Silver, 121 Copper]

[Current Quest: The residents are becoming strange. Try to find clues!]

[Rewards: Constitution +1, Charisma +1]

[Restart / Load Save?]

"..."

In the stables.

Silas opened his eyes. Before him was the mottled wooden roof of the shed. His nose was filled with the stench of hay and horse dung.

He had to admit.

Except for not knowing how to play at first, this game was quite addictive. Though it was just text, Silas could feel the images and sensations behind the words.

The only downside was that he couldn't personally enter the world to experience it.

He wasn't from this world.

Originally, he was a hardworking man in modern society who had finally climbed to the position of Sales Director. He had just bought his first luxury car and was enjoying the attention of his secretary in fishnets during a road trip.

He was feeling up her thighs; the mood was perfect. She even said they didn't need a condom. Then everything went black... and he woke up here, at the recruitment site for the Knights' stable hands.

Relying on his sales skills and professional-sounding nonsense like "post-natal care for mares," Silas successfully branded himself as a horse-breeding expert from the East and became the lowest-ranking stable hand.

With only his past life's knowledge, Silas didn't know if he could break through the class barrier. There were too many restrictions on commoners in this world.

But the good news was that upon crossing over, this mini-game called "Love & Trials" appeared before him.

Don't ask why he didn't care about the truth in the simulation.

If you really thought about it...

A man works his ass off to become successful, only to die before he can even enjoy a woman. That resentment affected his personality in the simulation.

But whatever, it's just a game.

[Player: Silas]

[Title: Scumbag (You have no conscience, but you act with extreme decisiveness)]

[Constitution: 5 + 1]

[Strength: 7]

[Agility: 7]

[Charisma: 2 + 1]

[Spirit: 8]

[Skills: None]

Constitution and Charisma both increased by 1. Silas didn't feel a massive change.

But his stomach felt less uncomfortable. Accustomed to three meals a day, the two daily rations of gritty black bread were hard to stomach.

But why did Charisma increase? Was it because he spent most of the simulation dealing with women?

Forget it, it doesn't matter.

Silas lay back down.

It was still early. He only had a few copper coins and couldn't buy much. As a stable hand, horses were more noble than men; he couldn't leave his post.

Only playing the game kept his mind off the hunger.

Speaking of which, the town in the simulation seemed based on the town where Silas lived in reality, but much smaller and more dilapidated. A version of the past? Or just a game dungeon?

Well, it didn't matter.

Whether he gained Strength or Charisma, it was useful. As long as his stomach didn't ache and he could kill time until the next shift.

[You chose to restart.]

[You were born.]

[...]

[Influenced by your family, after reaching adulthood and losing your parents, you inherited the estate and became a lowly merchant. Your greatest vice is lust. You enjoy using money to corrupt beautiful women, especially watching virtuous women fall because of greed.]

Silas paused.

His identity changed after restarting?

Classic. This is the "corrupt merchant" route, huh?

[Though you cannot change your lustful habits, this time you care a little about the quest.]

[Due to work, you came into contact with a nun from the convent. You set your sights on her. You know her convent is struggling financially. Unfortunately, your multiple attempts to corrupt her with gold failed.]

[...]

[Day 8: You took out your frustration over the nun on a noblewoman who mocked you. You threatened to give her underwear to her husband. Surprisingly, you found her to be extremely submissive and proactive. Every time you threatened to tell her family, she became abnormally aroused.]

Alright, fine.

The game really wants me to deal with that noblewoman again. Silas suspected she just liked being humiliated by someone of lower status.

[Regrettably, despite your search, you found nothing of note. You realized the women in town don't even need money anymore; because of the mutation, they simply take whoever they want.]

[...]

[Day 10.]

[You dragged four or five attractive women into a room. After playing until you were exhausted, you tied them up and fell into a deep sleep, surrounded by their breasts and thighs.]

[Night falls.]

[You began to lose interest in just finding women and prepared to gather food and search for clues. You remembered the nun. You figured with the town in this state, she would surely submit. You prayed she hadn't become a mindless monster like the others, losing her appeal. Thinking of her seductive curves hidden beneath her habit, your lust was reignited.]

Silas had no words.

This merchant persona was a total pervert, even without the "Scumbag" title.

He knew where the church was. Previously, as a stable hand, he had no interest or access to a nun, but with this merchant identity... Silas had memories of many dealings with her.

But what about the quest? Why is it turning into "coerce the nun" again?

[You arrived at the convent. There was no answer at the door. Unable to restrain yourself, you climbed over the wall. Behind the confession booth, you heard voices; the nun seemed to be talking to children.]

"Unable to restrain yourself," huh?

Regardless of what Silas thought, the text continued to scroll.

Fine, let's see how this tastes. Once he was done, he'd get back to the mission.

[The nun seems normal. You decide...]

[Important Choice Triggered]

[Option 1: Leave immediately. Stop being distracted by women!]

[Option 2: Push the door open. You want that nun!]

Huh?

The text stopped. Silas saw two choices. This was a first.

Is this related to the quest?

[You chose Option 2]

"..."

Silas's vision blurred. In an instant, it cleared.

The scene was no longer the stable. The smell of dung was gone.

"We can't let that evil man have his way!"

"That's right! Sister Rose has done so much for us, now it's our turn to help her!"

"I love Sister Rose... that disgusting merchant won't defile her! We'll find food ourselves! I can go two days without eating if I have to!"

"..."

Silas stood outside the confession room. Through the wood, he could hear the children's chirping chatter.

Wait?

I can actually experience this personally?

So, do I continue the merchant role and go in to threaten the nun?