Cherreads

Chapter 436 - Chapter 436: A Little Fun!

Even though I know it's a game, the super immersive mode of VR still makes Ben feel a little tense.

As Sam keeps shooting back, the boat moves forward in the wind and rain.

At the same time, the enemy's firepower becomes more fierce, even using grenade launchers and sea mines, which are more deadly weapons.

Clearly, they don't intend to let them leave alive.

"Did we stir up a hornet's nest? What kind of treasure did Nathan Drake and his friends get that the enemy is chasing them like this?"

Controlling the boat to sail in the sea, Ben's mood is very excited, because it's so tense and exciting.

The boat is rocking in the waves and enemy attacks. Then, with a huge wave and enemy sea mines, the boat is blown over on its side.

Sam holds on tightly to the boat, but Nathan is not so lucky. He is thrown out by the capsized boat and falls into the sea with a 'plop'.

Ben frantically follows the prompts to get out of the water, but sees a boat in the distance with a searchlight rushing towards him.

He quickly follows the prompts to dive back into the water, then triggers a cutscene.

Nathan Drake barely avoids the boat's propeller.

Looking in first-person at the propeller that almost scraped past, combined with the immersive experience of the CosmosVR game pod, even though he turned on the lucid mode, Ben still feels a cold sweat on his back.

Next, after the enemy boat passes, Nathan comes out of the water and returns to the deck.

The boat's engine is completely stalled because of the enemy's sea mine attack.

So Sam gives Nathan the pistol to deal with the enemy, while he goes to do an emergency engine repair.

As everyone knows, in games, repairing vehicles only requires a wrench.

If it were a normal situation, Ben would definitely start complaining and making fun of it.

But now Ben has no time for that. He just controls Nathan to shoot at the enemies in the raging waves.

In the game, there are five difficulty levels from top to bottom: Explorer, Easy, Normal, Hard, and Brutal.

As a battle-hardened veteran, who once killed Zakhaev with Captain Price, foiled Sheffiel's conspiracy, and finally finished off Makarov.

Such an excellent elite player naturally chooses the highest difficulty.

Um... the 'Explorer' difficulty at the top.

He also turned on the auto-aim function in the game.

As soon as he aims, it automatically locks onto the enemy's chest, and lifting it up a little will result in a headshot.

"This is a little fun!"

Ben can't help but exclaim.

He himself likes to play first-person shooters.

He has spent thousands of hours on games like "Call of Duty: Modern Warfare" and "Rainbow Six: Siege."

It's a pity that thousands of hours of dedication don't make him stronger. He's still bad.

Now he finally feels what it's like to be a sharpshooter.

And another thing is that the guns in "Uncharted" basically have no recoil.

Combined with the auto-aim function, shooting is just awesome.

"Invincible!" Ben smiles happily.

Because the game, like "Call of Duty: Modern Warfare," allows Nathan Drake to heal by breathing.

This part of the story is not too long. After killing a soldier who wanted to use a grenade launcher, causing the enemy's boat to be hit by stray bullets and sink to the bottom of the sea.

The gun battle is over, and they have to drive the boat to continue their escape.

But this time, they are not so lucky. While dodging the pursuing boat behind them.

A burning boat about to sink crashes straight into Nathan and Sam's boat.

'Nathan!'

Along with Sam's shout.

Nathan Drake on the boat is thrown out into the sea by the huge force of the impact, and the overturned boat crashes straight down towards Nathan's head.

In the first-person view, even with the lucid mode on, Ben twitches.

The next moment, the game screen goes dark.

When the darkness fades and the game screen appears, the game scene has also changed.

The timeline suddenly jumps back many years. Young Nathan is listening to a nun's lecture in an orphanage.

Ben has not yet recovered from the previous gunfight.

It was not until the nun left the room, and the in-game Nathan noticed Sam signaling with a flashlight outside the window, triggering the storyline to control the character, that Ben came back to his senses.

Instead of immediately following the system's guidance to go out, Ben controls Nathan to wander around the room.

During the previous escape at sea, Ben had already felt the amazing graphics of "Uncharted: Thief's End."

But at that time, his attention was more focused on the escape and the battle.

It is only now that he can carefully observe the game's graphics. As for the previous VR theme, after all, there was only a beach scene, which was too monotonous.

The faint light of street lamps and moonlight from the window on the left shines into the room.

The map hanging on the wall, and the walls with cracks and peeling paint due to age.

The somewhat dirty sheets, the lamp placed next to the bedside table, and the locked wooden door.

Although it is not a magnificent view, the real textures make Ben marvel.

"These graphics are amazing!"

It is not only Ben who is amazed, all the players experiencing "Uncharted" have such amazement in their hearts.

At this time, Ben also shifted his attention from the graphics to the game. After all, the graphics are only part of it. A game should be experienced from the point of view of whether it is fun or not.

After controlling Nathan to climb out of the window, Ben welcomes a wider world.

Looking up at the faint round moon in the sky, you can also see some clouds and stars. The surrounding streets and lights of the town blend with the moonlight to make the whole small town and city look incredibly quiet and beautiful.

However, Ben can still feel the difference between the game and reality. That is, the colors in the game scene are more vivid, and the light of the moon and lights is also very obvious, giving the whole scene a dreamlike color. It is more beautiful, but it is a beauty that cannot be seen in reality.

"You can only see such scenery in the game!" Ben exclaimed.

Red brick walls, blue-green roofs, somewhat yellow drainpipes, iron security grilles, wall lamps...

Ben curiously looks around, but soon his attention is drawn back to the gameplay.

"So next I have to climb the wall?"

(End of this chapter)

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