"Kuhahahahahahaha" I laugh out loud, the sound of my laughter bouncing throughout the cave
"Now I won't have to worry about getting a backshot again, at least for now" I open my Status screen with a mental command.
I've been putting aside looking through the entirety of my Status screen for a while now, though it was mostly due to the sudden events from before that kept distracting me, but now seems to be the perfect time to do that since [Danger Sense] can tell me if I'm gonna get attacked from behind anyway.
"System, show me the entirety of my Status Screen, from Attributes and their meanings, what they represent, as well as the skills, etcetera, you get the point, show me everything"
[Sure thing host, one moment please...done]
Now, let's see
≈<⟨<⟨<⟨<⟨<«‹[ STATUS SCREEN ]›»>⟩>⟩>⟩>⟩>≈
[Name: Alan C. Jones
Race: Dragon/ Night Fury (II) (Hatchling) (1/3»)
Species Name: Tytadraco terranoctus
Sub-species: N/A
Variant: Radia-Atuned (More Sensitive and accepting to Radiation)
Life Stage: Hatchling (2 hrs old)
Assessment: Healthy, Small but deadly
Species Average Attributes (Hatchling): AGI 45, DEX 100, INT 114, PER 149, STR 21, VIT 25]
[Species Description: Is a highly elusive and intelligent dragon….» ]
⟩Stats
Level: 16 (0/110) (+50% EXP gain)
HP: 2140/2140 (+440↑)
(Max HP = VIT×10)
HP Regen: 42.8/min (+8.8↑)
(Max HP × 0.01% = HP regen/minute)
Defense: 107 (+22↑)
(Def = VIT × 0.5)
(Direct Damage Negation by DEF×1)
Energy: 552/552 (+88↑)
(Max Energy = INT + VIT)
Energy Regen: 5.52/Min (+0.88↑)
(Max Energy × 0.005 = Energy Regen/Min)
Shot Limit: (9.75/12) (+7↑)
Shot Limit Regeneration: 1/hr (+0.58)
(Shot Limit ÷ 24 hours = Shot Regen/Hour)
LUCK: 10 [MAXED]
→ Random Favor: Crit Rate, Chances of Acquiring a Skill, Chances of a Special Effect Triggering, Crit Damage% Bonus Range, etc.
Crit DMG bonus: 106%-122.5%
(0.1 STR + 0.1 INT + 0.1 DEX + 0.1 PER, Range: Weight+LUCK)
Crit Rate: 0.001%
(Total Crit Rate = LUCK)
Weight: 12.5 kgs (Crit DMG% Bonus Range)
TOX: N/A
→ (Toxicity and Lethality of Bodily Fluids or abilities such as Poison, Venom, Spores, etc.)
Attributes:
AGI: 199 »»» 243 (+44↑)
→ Speed, Reflex, Attack Speed, Evasion (How fast you can move your body)
DEX: 272 »»» 316 (+44↑)
→ Accuracy, Stealth, Precision, Bodily control/coordination, Flexibility, Crit DMG% (How well you can move and control your body)
INT: 294 »»» 338 (+44↑)
→ Max Energy, Energy Control/Knowledge(Esoteric, Scientific, etc.), Experience, Wisdom, Energy Damage, Analysis, Mind Manipulation, Crit DMG%
PER: 319 »»» 363 (+44↑)
→ Senses (Eyesight, Touch, Sound, Smell, Taste, etc.), Crit DMG%, (How well your senses can process the world)
STR: 175 »»» 219 (+44↑)
→ Physical Damage, Lifting Capacity, Grip Strength, Bite Force, Force Generation/Application, Crit DMG% (How hard you hit or how much power you can exert)
VIT: 170 »»» 214 (+44↑)
→ Endurance, Health, Stamina, Defence, Max Energy, Pain Tolerance, Resistances.
Available Attribute Points (AP): [0] »»» [142]
—You may allocate available AP into the Attributes of your choice—
[Note: Identical Attribute values do not guarantee identical functional outputs. Entities with equal STR may express different physical specializations (e.g., one may possess superior bite force while the other exhibits greater lifting capacity). Attributes represent capability ranges, not fixed or uniform outcomes across all sub-domains of influence.]
Titles:
*[Reincarnator]
All Base Attributes +120, +50% EXP Gain, ×2 Base Regeneration speed of consumable Stats
*[Insect-lopedia]
Knowledge and Analysis of Insect type Kaiju is easily attainable and learning speed of this particular subject is higher.
*[Fish Monger]
Gains from and Damage towards Ocean and Marine-type creatures are tripled.
*[Goddess' Blessing I]
Forcefully Increases LUCK Stat by +11 LUCK regardless of Maximum Luck Cap.
____________________________________________________________________
"Bruh" I look at my Maxed out Luck, and then at Goddess' Blessing, it wasn't hard to connect the dots
"Is this why I've been so unlucky in my past life?" I question myself. Looking back now, I remember there was a time where I thought that if Real-life had game mechanics, I too would look at my stats first to figure out what the heck was wrong with me. And now I know.
[I believe so my host, but look at the bright side, you are 11 times luckier than you were back then]
"Thank you for the blessing then" A small smile forms on my face, it was nice to know that the bad things that used to happen to me was simply shit luck, it was an easy excuse, very valid, but it still felt cheap, call it misplaced pride, but it is what it is, I guess.
[It's hard to take gratitude when you don't remember doing it but, you're very welcome]
____________________________________________________________________
⟩Skills:
[Plasma Blast Series (III)]
Proficiency: (3%)
Description: Plasma Blast is a concentrated burst of superheated ionized energy that explodes on impact, oftentimes accompanied with a searing heat and concussive force.
—-----------Sub-skills—------------
>{Classic}
Activation Cost: 1 shot/blast
Activation Delay: 2 seconds
Damage : 1791 DMG (+321↑) (INT × 5»»»5.3/+0.3↑)
Special Effect: N/A
—----------------------------
>{Rapid Shot}
Description: Fires a quick, low-power plasma blast.
Activation Cost: 0.25 shot/blast
Activation Delay: 2 seconds
Damage : 439 DMG (+101↑) (INT × 1»»»1.3/+0.3↑)
Special Effect:
Small chance that Damage is multiplied by 4].
—---------------------------
>{Plasma Stream Variant} <
[Description: Fires a continuous stream of plasma.
Activation Cost: 0.25 shot/sec
Activation Delay: 1 second
Damage : 439 DMG (+101↑) (INT × 1»»»1.3/+0.3↑)
Special Effect:
Prolongs the shelf life of items when this specific skill is used on certain consumables]
____________________________________________________________________
{Claw Swipe} (Tier III) {Active}
Proficiency: 15% (+14%↑)
Description: A basic slashing attack that increases in damage with consecutive strikes.
Activation Cost: 1 Energy
Base Damage : 26 (+5↑)
Special Effect:
DMG Accumulation: Reduces Total Base DMG to using only 12% of Total STR attribute instead of 100% but Increases DMG by 2»»» 3.5× BASE DMG (Current: 82 DMG) per successful hit during combat, but Activation Costs increase by 1 every successful hit; resets to Base DMG 1 minute after the combat ends or when hits miss.
DMG Lock: Can lock damage to the preferred level of Accumulated DMG and Energy consumption to temporarily remove missed-hit-reset condition and cut activation costs when using the skill by 10%. Cannot be changed once locked unless DMG Accumulation is Reset.
(Keyword: Lock Claw or if request prompted by the host)
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