Chen Luo believed these games might prove useful because his 10-pull contained an overwhelming amount of information. At the same time, the appearance of the Herrscher of Sentience and this "Traveler" talent gave Chen Luo an even stronger sense of déjà vu.
Having abandoned the games long ago and not played them for very long, Chen Luo hadn't immediately connected "Traveler" to anything. It was only later that he thought of Genshin Impact.
But here's the question—did Genshin Impact come first, or did the "Traveler" appear first?
Chen Luo's talent interface had manifested roughly two years ago, but Genshin Impact had only been released a little over a year ago.
He wasn't sure whether his talent had been predetermined before the interface's awakening, only requiring commissions to unlock it, or if it had been randomly assigned after completing all the commissions.
But Chen Luo leaned toward the former—this was his innate talent, merely presented in a form he could more easily understand.
Though he hadn't played Genshin Impact for long, he still remembered bits of it.
No wonder the word "Primogems" struck a chord.
The question was complicated, so for now, let's return to the 10-pull.
The gacha interface in the Traveler's menu wasn't particularly polished—in fact, it was a little crude—but none of that mattered. What mattered was that it worked.
Chen Luo currently has a total of 1,605 Primogems.
1,000 Primogems were his reward for awakening his talent—or, more accurately, his commission payment. However, since his talent hadn't been fully unlocked before, the storage cap was only 1,000 Primogems, making Chen Luo feel like he'd lost out on billions.
Logically, if a small commission gave 5 Primogems, wouldn't 1,000 commissions mean 5,000 Primogems?
600 Primogems came from completing the [Give the Herrscher of Sentience a Home] mission.
The remaining 5 Primogems were the pittance he got from stealing a lollipop from a loli.
Though the amount was small, its significance wasn't—it proved that commissions could be completed through force rather than just persuasion.
Just like in Genshin Impact, each pull cost 160 Primogems, meaning 1,600 Primogems equaled a 10-pull.
The gacha interface's description stated:
10-pulls guarantee at least one purple item.
100 cumulative pulls guarantee a gold item.
200 cumulative pulls may even yield a rainbow item.
Note: The last one was only a possibility.
Overall, the gacha interface left Chen Luo with mixed feelings. He really wanted to curse out whoever designed this system—but since it was his own talent, he swallowed his words.
However, there was good news: The first 10-pull also guaranteed a gold item, thanks to the excess Primogems converting into beginner's luck. That, at least, was a small comfort.
After clicking the 10-pull button, under Chen Luo's eager gaze, a golden light erupted, accompanied by two purples, two blues, and five whites.
Gold (5-star): Extremely rare items, potentially including talent expansions or game-changing equipment.
Purple (4-star): Precious items—high-quality weapons, rare tools, or powerful auxiliary items, often with unique effects.
Blue (3-star): Rare items—some with niche but powerful effects, occasionally outperforming 4-star items. Generally unobtainable through normal means.
White (1/2-star): Mundane items—things you could find in the ordinary world.
And this time, Chen Luo's haul was:
5-star:
[Midnight Bar] (Talent Expansion) (Item)
4-star:
[Friend of Non-Humans] (Title)
[Blank Vision] (Item)
3-star:
[Red Wolf's Frying Pan] (Item)
[The Only Dull Blade] (Weapon)
2-star:
[Barrett M82A1 Sniper Rifle] (Weapon)
[Endless Coconut Milk] (Beverage)
1-star:
[Premium Cat Food] ×10 (Pet Supplies)
[CNY] ×1,000 (Currency)
[Telescope] (Item)
The sight of one gold and two purples in his first 10-pull made Chen Luo feel that the "lost" excess Primogems had died a worthy death. After all, gold items could completely alter the game experience.
However, one thing puzzled him—why was [Dull Blade] rated higher in rarity than the Barrett sniper rifle?
That was, until he read its description.
[The Only Dull Blade]
Description: "A young man's dream, the thrill of a journey—if these precious qualities aren't sharp enough, then let courage make up the difference."
Traits: Bound to the wielder, untradeable, undroppable, unfailing, unbreakable. Grows alongside its master. Imbues the wielder with the courage to travel and fight.
Lore: "This sword has no story—but the moment you grasp it, it will begin recording yours."
This thing was a growable weapon—one that grew with its user.
And it's only a 3-star?!
As everyone knows, growable weapons are bug-level.
All in all, this gacha session wasn't a loss.
But now, the question was—what exactly did that 5-star [Midnight Bar] do?
"So… what's this bar for?" Chen Luo mused, sitting on a stool behind the counter.
"Mixology… I've learned a lot of skills, but bartending isn't one of them."
Having completed around 1,000 good deeds, Chen Luo had developed exceptional hands-on abilities. Some commissions required skills beyond what an ordinary person could manage—like nursing care.
Thus, he'd picked up many skills—massage therapy, for instance.
But mixology? Let's just say he was too young to have tried it.
As he pondered, his hand unconsciously rested on the counter—and the moment it made contact, the talent interface suddenly popped up.
A new shop had appeared in the menu:
[Primogem Shop] — [Midnight Bar]
Currently, this bar-exclusive shop only had one item in stock.
[void wine]: 5 Primogems
A drink with no fixed taste—it can mimic any alcohol but won't replicate its special effects.
"..."
Chen Luo silently stared at his remaining 5 Primogems.
F*ck.
This damn talent was doing this on purpose, wasn't it?
…Calm down. Don't get mad. This is my own talent. Getting angry at myself isn't worth it.
