1. Elemental Lane – Masters of fire, water, lightning, and earth; pure destructive force. Threat: Tier 2–4
2. Cognition Lane – Battlefield brains that bend probability and strategy; always three steps ahead. Threat: Tier 2–5
3. Phantom Lane – Ghosts that strike unseen and vanish; killers from the shadows. Threat: Tier 2–4
4. Meta-Physic Lane – Twisters of reality and abstract concepts; nothing is safe from them. Threat: Tier 3–6
5. Time-Skew Lane – Manipulates seconds and centuries alike; speed and foresight killers. Threat: Tier 3–5
6. Emotion Lane – Turns hearts into weapons; a smile or frown can crush armies. Threat: Tier 2–4
7. Soul-Tamer Lane – Binds, severs, or reads souls; intangible predators. Threat: Tier 3–5
8. Voidborn Lane – Walkers between dimensions; enemies vanish before they understand. Threat: Tier 3–6
9. Berserker Lane – Walking wrecking balls; raw strength incarnate. Threat: Tier 2–4
10. Reality Hacker Lane – Breaks rules locally; chaos architects on the battlefield. Threat: Tier 3–6
11. Elemental Hybrid Lane – Two elements, double destruction; versatile and deadly. Threat: Tier 3–5
12. Psychic Lane – Minds become weapons; thoughts are their battlefield. Threat: Tier 2–5
13. Shadow Lane – Darkness made tangible; fear incarnate. Threat: Tier 2–5
14. Gravity Lane – Crush, pull, and bend weight at will; battlefield dictators. Threat: Tier 3–5
15. Kinetic Lane – Motion manipulators; unstoppable speed and momentum killers. Threat: Tier 2–4
16. Reality Anchor Lane – Battlefield stabilizers or disruptors; reality bends to their whim. Threat: Tier 3–6
17. Energy Manipulation Lane – Absorbs and converts energy into destruction; batteries turned lethal. Threat: Tier 2–5
18. Nature Lane – Nature obeys their command; flora and fauna become allies. Threat: Tier 2–4
19. Techno Lane – Cybernetic overlords; machines and humans fused into war tools. Threat: Tier 2–4
20. Conceptual Lane – Turns abstract ideas into weapons; reality is flexible here. Threat: Tier 3–6
21. Hybrid Cognition Lane – Psychic + strategy; battlefield domination in mind and matter. Threat: Tier 3–5
22. Chaos Lane – Wild cards; no pattern, no prediction, only destruction. Threat: Tier 3–6
23. Illusion Lane – Hallucinatory horrors; enemies fight shadows, not reality. Threat: Tier 2–5
24. Sound Lane – Vibrations weaponized; shatter eardrums, structures, and willpower. Threat: Tier 2–4
25. Light Lane – Speed incarnate; blinding brilliance strikes before thought. Threat: Tier 2–5
26. Dark Lane – Shadows and despair combined; psychological domination. Threat: Tier 2–5
27. Adaptive Lane – Evolves mid-combat; unpredictability is their greatest weapon. Threat: Tier 3–6
28. Ice Lane – Freezes enemies and terrain; battlefield control masters. Threat: Tier 2–4
29. Fire Lane – Pyrokinetic devastation; total inferno specialists. Threat: Tier 2–4
30. Water Lane – Hydrokinetic tacticians; versatile and fluid in combat. Threat: Tier 2–4
31. Air Lane – Flight and wind attacks; fast, evasive, untouchable. Threat: Tier 2–4
32. Earth Lane – Walls, terrain, and brute durability; grounded dominance. Threat: Tier 2–4
33. Poison Lane – Toxic brilliance; attrition and hidden threats. Threat: Tier 2–4
34. Healing Lane – Regenerators and sustainers; difficult to finish off. Threat: Tier 2–5
35. Berserk Hybrid Lane – Brute force meets chaos; high risk, extreme reward. Threat: Tier 3–5
36. Conceptual Hybrid Lane – Abstract power fused with tactics; mind and reality warps. Threat: Tier 3–6
37. Probability Lane – Luck manipulators; enemies fail before acting. Threat: Tier 3–5
38. Space Lane – Teleportation and spatial bending; arenas become theirs. Threat: Tier 3–6
39. Time Manipulation Lane – Alters temporal flow; seconds become weapons. Threat: Tier 3–6
40. System Hacker Lane – Counters powers and the Supernova System itself; code breakers of reality. Threat: Tier 4–6
41. Cosmic Lane – Planetary-scale attacks; abstract powers beyond imagination. Threat: Tier 4–6
42. Void Hybrid Lane – Void + conceptual chaos; enemies vanish in confusion. Threat: Tier 4–6
43. Adaptive Hybrid Lane – Evolves instantly against multiple threats; nightmare combatants. Threat: Tier 4–7
44. Apex Lane – Multi-discipline masters; ultimate versatility and power. Threat: Tier 5–6
45. Shadow Hybrid Lane – Stealth, darkness, and fear fused; predators of mind and field. Threat: Tier 3–6
46. Elemental Supreme Lane – Master of multiple elements; elemental godhood. Threat: Tier 5–6
47. Meta Supreme Lane – Abstract reality manipulators; near godlike. Threat: Tier 5–6
48. Anomaly Lane – Trackless, system-defying, infinite evolution; Dioka & Guakulia. Threat: Tier 7
49. Bond Lane – Powers amplified through connection; synergy equals devastation. Threat: Tier 4–7
50. Wild Card Lane – Pure chaos; unpredictable, unstoppable, unmatched. Threat: Tier 4–7
