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SUPERNOVA APEX – VOLUME 0: WORLDVIEW ENCYCLOPEDIA

> "Chaos is law here, morality is optional, and survival is the only currency."

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I. THE WORLD BEFORE THE SHATTERING

Once, the world was ordinary. Blue skies, bustling streets, humans living mundane lives. Among them were two best friends, inseparable in humor and charm. Carefree, handsome, full of laughter. But fate—or the chaotic currents of the universe—had marked them.

The world they knew would crumble, and in its ashes, they would rise as beings unlike any other.

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II. THE MUTATION EVENT – "THE SHATTERING"

Thirty years ago, the sky cracked like glass, pulsing a godlike energy across the Earth. Those exposed:

Mutated → Became Supernovas.

Awakened → Gained heightened abilities.

Unaffected → Remained normal humans.

The Shattering fractured society. Humanity splintered, morality blurred, and power became the ultimate law.

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III. TYPES OF PEOPLE AFTER THE SHATTERING

1. Supernovas (60–80%)

Humans elevated by mutation, linked into the Supernova System.

Possess:

Sigils → Hidden marks, the only true vulnerability.

Tracks → System-guided paths defining abilities and progression.

Abilities → From elemental control to abstract concept manipulation.

Nearly indestructible, capable of:

Breaking steel

Surviving explosions

Bending reality

But strike the sigil, and even gods can fall.

2. Non-Supernovas (20–40%)

Ordinary humans who resisted mutation.

Organized:

Anti-Supernova militias

Underground factions

Tech labs creating Sigil-breaking weapons

Weak physically, but unpredictable and resourceful.

3. Anomalies (~5 total)

Mutated, but not recognized by the system.

Trackless, sigil-less, limitless potential.

Reality itself struggles to register them.

Our main duo (Dioka & Guakulia) belongs here.

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IV. THE SUPERNOVA SYSTEM

The invisible engine of the world:

Assigns powers

Tracks growth

Governs hierarchy

Tracks

Pathways of potential abilities.

Define combat, creativity, strategy, or reality manipulation.

Most supernovas follow them; anomalies break them entirely.

Hierarchy

1. Tier 0: Normals

2. Tier 1: Minor Supernovas

3. Tier 2: Lane Supernovas

4. Tier 3: Lane-Elites

5. Tier 4: Apex Supernovas

6. Tier 5: Supernova Superiors

Tournament winners

Can set one world-rule

7. Tier 6: Supernova Supremes

Reality-bending monsters

8. Tier 7: Anomalies

Trackless, sigil-less, unloggable

Hunted by all factions

Infinite potential

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V. THE LANES OF MUTATION – 50 PATHS TO POWER

Each lane is more than a class; it's an existential philosophy, a combination of abilities, instincts, and moral tendencies:

Elemental Lane → Fire, water, lightning masters

Cognition Lane → Mental manipulation, calculation, foresight

Phantom Lane → Stealth, ethereal forms, shadow powers

Meta-Physic Lane → Reality bending, conceptual warfare

Time-Skew Lane → Temporal distortion

…and 45 more unique paths

Some lanes produce solitary predators, others charismatic manipulators. Most overlap, creating hybrid powers and philosophies.

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VI. WORLD REGIONS & FACTIONS

1. Civilian Regions

Ordinary humans, some mutated.

Create tech and weapons to counter Supernovas.

2. Heroic Territories

Supernovas claiming to protect humanity.

Morally gray; some genuinely protect, others secretly manipulate.

3. Villainous Domains

Ambitious supernovas pursuing dominance.

Laboratories, training grounds, conspiracy hubs.

4. Abductees & Special Factions

Humans or mutants taken by the system/void.

Return with alien or cosmic-class powers.

Outside all factions roam anomalies like Dioka & Guakulia — untethered by rules.

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VII. TOURNAMENT OF GOD

Apex of structured chaos.

Held every few decades.

Arenas: sentient landscapes, apocalyptic cities, moonscapes, abstract dimensions.

Rewards:

Supernova Superior status

Ability to enforce world decrees

Path to Supernova Supreme

Tested skills: power, strategy, creativity, philosophy.

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VIII. THE MAIN DUO

⭐ Dioka – The Untamed Trickster

Core Identity: chaotic, instinctive, adaptive

System Identity: "Unbound Adaptive Aberration – ERROR_∞"

Evolves mid-battle, generates abilities from situations, breaks limits unintentionally

⭐ Guakulia – The Silent Equation

Core Identity: calm, calculating, surgical

System Identity: "Conceptual Override Entity – SYSROOT_DETACHED"

Understands and overwrites abilities, maps battlefields instantly

🔥 Dynamic

Dioka = chaotic instinct

Guakulia = mathematical annihilation

Together = creation + deletion, two forces rewriting the world

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IX. THEIR SUPERPOWERS & PHILOSOPHY

Adaptive Abilities: Grow organically, absorb or counter external powers

Sigil Resistance: Nearly impossible to exploit

Chaos Manipulation: Probability, perception, energy flow

Bond Amplification: Powers synergize when together

Behavior: Mischievous, irreverent, playful — care only for each other and survival

They walk anywhere, embarrass Supremes, and survive worlds of chaos while laughing.

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X. SUMMARY

Supernova Apex is a world of:

Endless danger – survival is key

Fluid morality – rules are optional

Cosmic hierarchies – supernovas dominate, but anomalies surpass

Epic battles – Tournament of God, factions, city-scale wars

Unpredictable protagonists – two best friends rewriting reality

Chaos reigns, morality is a suggestion, and the stage is set for the saga of Supernova Apex.

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