Cherreads

Chapter 90 - Chapter 90 Starting lineup preparation (2)

Following that, Takuya's gaze shifted to another part of the conference room.

Sitting there were members of the team responsible for pokémon-related merchandise projects, as well as several core members of the arcade development team who currently had no arcade porting tasks.

"Regarding the pokémon IP."

The moment Takuya spoke, the already somewhat relaxed atmosphere in the conference room solidified again, and everyone immediately perked up their ears. After all, the astonishingly popular sales of pokémon merchandise and the substantial profits that followed were well-known throughout the company. Even development team members, who typically only cared about hardcore arcade experiences, couldn't ignore the immense commercial power behind that name.

He displayed his signature smile, and those familiar with him knew that another potentially brilliant idea was likely about to be unveiled.

"We need a title that can quickly attract a broader user base, especially one that can capture the hearts of female players and casual players."

As soon as he said this, the team members responsible for merchandise immediately lit up, nodding repeatedly. Meanwhile, a few of the arcade development veterans remained impassive, one of them subconsciously stroking his chin with a subtle expression. For them, terms like "casual players" and "female players" seemed to be separated by an invisible wall from the hot-blooded, hardcore arcade games they had developed in the past.

"We need to fully utilize the inherently cute appearances of the pokémon, as well as their unique charm and skills."

Takuya snapped his fingers, his voice crisp. "I envision a new type of game starring numerous adorable pokémon, cleverly blending simple and fun puzzle elements with low-to-medium difficulty action-platforming elements." He paused, then added, "It needs to be easy to pick up and full of fun, but also have enough depth to make players want to try it repeatedly—that's the Sega characteristic."

"As for the game's setting..."

Takuya's lips curled slightly upward, his gaze sweeping over everyone with a hint of mystery. "It will be set in the imaginative 'pokémon land' that appeared in Episode 17 of the anime, 'The Island of Giant pokémon'!"

As soon as this suggestion was made, the developers present, especially the younger generation, immediately brightened.

"pokémon land! That island full of giant mechanical pokémon?" A young planner couldn't help but exclaim in a low voice, clearly a loyal fan of the anime. "The scene design there definitely has a lot of potential!"

The unique island from the anime, filled with giant mechanical pokémon, indeed offered an excellent stage with immense imagination and development potential, both in terms of visual impact and exploratory space.

"Players will control several classic pokémon from the anime's main cast."

"They can form an adventure team, and players can switch between different pokémon as needed in various scenes and levels."

"Utilizing their unique characteristics and skills, for example, Pikachu's Thunderbolt can activate certain mechanisms or temporarily paralyze mechanical enemies; Bulbasaur's Vine Whip can temporarily build a bridge or pull distant switches; Squirtle's Water Gun can extinguish flames on the path or clear sticky obstacles, Onix can dig holes, and so on."

"This will allow them to solve various traps and mechanisms encountered on their adventure and ultimately defeat those giant machine pokémon guardians."

"To further increase the game's fun and its deep connection with the anime's plot."

A hard-to-fathom light flickered in Takuya's eyes. He deliberately paused, and the conference room fell silent, even breathing became lighter. Everyone had a premonition that the real "big news" was coming.

"We also need to design a hidden final BOSS in the game."

He enunciated each word clearly as he spoke the name: "It will be Giovanni, the mysterious and powerful Gym Leader of the Viridian City Gym, with his classic team from the anime: Machamp, Rhyhorn, and Kingler!"

"Woah!" An arcade developer couldn't help but whistle, an excited expression on his face. This twist caught everyone by surprise. Giovanni! He was an early major villain in the anime! The mention of his name instantly elevated the game's tone from "light and casual" to a level of "hidden challenge."

"After defeating them," Takuya's smile deepened, "we can also have the immeasurably powerful Armored Mewtwo make a brief appearance, just as a surprise easter egg for the players."

"Armored Mewtwo?!" Yuji Naka couldn't help but push up his glasses, his eyes gleaming behind the lenses. Although he wasn't part of the pokémon project department, he had heard quite a bit of internal pokémon news over time, but this "Armored Mewtwo" was the first he had heard of.

"This way," Takuya concluded, "it can cleverly link to the classic Viridian City Gym storyline in the anime, and also serve as a small but highly talked-about warm-up for our future Sega-invested animated film, Mewtwo Strikes Back."

A wave of irrepressible admiration and low murmurs swept through the conference room. Connecting a seemingly child-friendly and casual game with hidden elements, beloved plotlines, and characters for core fans, and then laying the groundwork for a movie tie-in—this series of actions was nothing short of brilliant.

Takuya watched everyone's reactions with satisfaction. He knew that this pokémon game project, which combined cuteness, puzzles, action, and deep fan-oriented easter eggs, had successfully ignited the team's passion. This was not just a game; it was an important step for Sega to demonstrate its IP operation capabilities and its determination for diversified content creation on the new console.

"This brand new game will officially be titled pokémon adventure: pokémon land."

Takuya announced decisively.

"It will be jointly developed by an arcade development team that currently has no arcade porting tasks, and an experienced home console development team. Let's go with Teams Four and Five; one excels at action combat, and the other excels at casual puzzles, which is a perfect fit. To ensure the game's core selling points don't deviate from the direction of cuteness, fun, light challenges, and overall IP linkage, I myself will personally oversee this game as its producer, following it throughout to ensure the overall direction and final quality of the project."

The team leaders nodded in agreement, and the leaders of Teams Four and Five, who received the assignment, were greatly encouraged. The others who hadn't yet received assignments were eager to get started.

Seeing this, Takuya raised his hand to calm everyone down, then continued, "Next, we also need to develop a new type of game that features colorful visuals and rich sound effects, while also showcasing complex mechanics in its gameplay."

After speaking, Takuya took out a project proposal from his briefcase.

Ad Blocker Detected

Please disable your ad blocker to support our website and continue enjoying free content.

Ad Blocker Detected

Please disable your ad blocker to support our website and continue enjoying free content.

More Chapters