At the same time, Xu Dan steadied himself, then opened the player interface and focused on [Follower Recruitment].
[The target's rank is too high. Recruitment failed.][The target's rank is too high. Recruitment failed.][The target's rank is too high. Recruitment failed.][Entourage recruitment successful!]
...
"Haha!"
Looking at the newly added S-rank beauty in the entourage column, Xu Dan couldn't help laughing.
At this moment, Syndra was like a regal older sister freshly emerging from the water—so, you know.
At the same time, the few low-level guards responsible for sealing her finally reacted.
However, before they could even make a sound, they were blasted into corpses by dark energy.
They were clearly the ones guarding the seal, yet they couldn't even withstand a casual move from Syndra!
And for Xu Dan, this meant:
[You have gained 10,000 experience. Your level has increased…][You have gained 10,000 experience. Your level has increased…][You have gained 10,000 experience. Your level has increased…]
...
He had just appeared and already shot up to level 6 like a rocket!
After dealing with those scraps, Syndra slowly turned to look at Xu Dan.
"What did you do to me?"
"Nothing much—just follower recruitment. Player privileges," Xu Dan replied honestly, grinning.
"Hmph! Don't even think about controlling me!" Syndra snorted coldly.
Xu Dan didn't mind at all. This world had been created by him—how could he not understand Syndra's temperament?
"All right, I won't control you." As he spoke, Xu Dan jumped onto a piece of rubble and looked outward. "Let's go—level up."
Syndra snorted again, and her entire body slowly floated into the air.
As expected of an S-rank humanoid boss—she could just hover!
Runeterra originally didn't have leveling maps, but for the sake of playability, Xu Dan had added many.
North of Ionia was a level-20 grinding area filled with stone monsters.
Ordinary level-6 players couldn't even break a stone monster's defenses, let alone kill them to level up.
What's more, the stone monsters' attack power wasn't weak at all. Against a level-6 newbie, one slap was enough to kill.
But Xu Dan was different—he had Syndra.
Even though this regal older sister said, "Don't even think about controlling me," her body moved very honestly.
Dark spheres flew out one after another, and wherever they passed, rubble flew everywhere.
Experience distribution between master and entourage was fifty–fifty. Stone monsters gave almost nothing to Syndra, but for Xu Dan, now level 6, killing monsters far above his level meant 50 experience per kill!
Of course, this wasn't as lucrative as the mountain guards earlier, but it was still decent.
Those guards were elite warriors of Ionia—how could there be so many elites for you to farm?
Moreover, due to their special status, not a single piece of equipment or item dropped from them.
Now, Xu Dan simply waited for Syndra to grind monsters while he leisurely followed behind picking up loot.
[Warrior's Iron Fist] — White equipment: +10 Armor, +150 Health[Mage's Staff] — White equipment: +15 Spell Power, +200 Mana
...
[Wind Swordsman's Light Boots] — Blue equipment:Attack Speed +18%, Movement Speed +25%Class Requirement: Wind Swordsman
"Damn it—after killing hundreds of monsters, a blue item finally dropped!"
Stone monsters filled this entire map. Without someone like Syndra, grinding here efficiently was impossible. If players teamed up to level here, they'd be lucky to kill fifty monsters in a whole day—half a level at most!
It was brutal.
A full day of effort for that little progress!
Xu Dan frowned.
He played games—but he wasn't just a player.
As a game developer, once he personally experienced a flaw in the game, he had to find a way to fix it.
This issue had already been discussed back in Wakanda with that little genius, Shuri.
But Shuri had said the time ratio couldn't be changed.
That was troublesome.
In this situation, adjusting the ratio between game time and real time was inevitable. Otherwise, players would grind all day only to gain almost nothing. Real life was tiring enough—why should playing a game be suffering too?
So the time ratio had to be changed.
Watching Syndra still throwing skills around like money, Xu Dan silently lay down on the grass and began thinking.
Grinding experience while thinking of solutions.
Time… time… time…
The Time Stone?
"Time Stone?!"
Xu Dan startled himself with the thought and sat straight up.
The Time Stone was currently held by the Ancient One, a forbidden artifact among sorcerers. Ordinary people weren't even allowed to touch it!
Only later did Doctor Strange casually hang it around his neck like some eccentric.
The Time Stone was unbelievably powerful—time itself was one of the most fascinating forces in existence.
And the Time Stone could fully control it.
That was irresistibly tempting to Xu Dan.
If he had the Time Stone, forget a 3:1 ratio—even 10:1 would be easy!
But the real question was: how could he obtain the Time Stone and apply it scientifically?
The Ancient One would probably skin him alive!
"Hey, the monsters here aren't respawning anymore," Syndra's cold voice reached him.
Xu Dan looked up.
Damn it—such a powerful, wealthy, strong, democratic, and patriotic… no—
"Then let's change locations!"
After clearing the stone monster zone, Xu Dan jumped from level 6 to level 10.
That alone proved how hard leveling actually was.
In other words, a six-player team killing fifty stone monsters a day would probably need a full week to reach level 4.
Terrifying.
This wasn't a flaw in the original experience design—this difficulty was necessary. If leveling were too easy, it wouldn't be a virtual reality game anymore, just a brainless idle game.
But for now, the time ratio really had to be adjusted.
At the very least, players needed to experience three days in-game.
Time ratios were a magical thing.
Inside the game, players wouldn't feel anything unusual—the world would still feel natural.
Meanwhile, real-world time would flow normally.
Players would feel like they had plenty of time to play, solving the core issue entirely.
This would be an enormous benefit for Earth's players.
Work or school for one day—then take three days off inside the game!
Wasn't that an incredible thing?!
-----------------------
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