DESTINE
Destine is the powersystem of INEFFABLE consisting of Nes, Ines and Sen.
A. Nes
Abilities tied to the evolution of the soul's heart. Nes may become visible in irises.
I. Heartone
Abilities unlock when the chains on a soul's heart are broken by experience. The Heartone is constructed from life's most vital needs. If someone tries to shape it by will, the chance of success is extremely low; it forms based on genuine needs, not artificial desires.
- Elemental
- Inner
- Outer
The standard number of Heartones is one. A maximum of three is possible, though extremely rare. Developing a Heartone is like building muscle against the weight of universal density.
II. Vasill
Later descending abilities into the heart of the soul.
- Spiritual
- Realm
- Granted
III. Shena
Abilities after decay of the soul's heart.
- Curse
To obtain Shena, a person must contract with Evil, becoming a devil's slave in exchange for powerful abilities. Usage requires committing a sin; one sin = one use. The more severe the sin, the longer the ability lasts.
B. Ines
Body and soul quality.
- Strength
- Speed
- Durability
- Agility
- Perception
- Intelligence
- Reach
After the existence of a person becomes dangerous, that person may walk away from reality toward his limit of being able to reach reality. People with a shorter reach toward his existence can't touch him, while he can touch them. He will always stay in sight. It's hard to build reach. It's the most difficult Ines to get and to develop it. Aetheria may not disable it.
C. Sen
Maturing of the soul's heart. Having Sen is like a fable for humanity: it is exceptionally rare.
- Veritas
The pressure of the soul's heart is felt so heavily that may cause heart failure, heart attacks, and total destruction. The weak will either die or lose consciousness, suffering from both internal and external wounds.
- Aetheria
It disables Nes and/or locks Ines (+ Mark). Aside from its reach, the effect varies depending on how far away someone is.
- Essentia
Aura control: will be a protection + (physical) strength layer
Notes
+ Waked up: self awareness, sight and knowledge of reality, piercing of lies and unrealism
The rarest sen is Aetheria.
Whatever "Nes" is, Sen Aetheria disables it. Whoever uses "Sen" can use "Nes" at the same time. Sen is extremely rare. Some can use only one, some can use 2, and extremely and extremely rare can use 3. Sen can be advanced.
Sennified nes is when nes is created from aeca. Breaking that is only possible with aeca (sen)
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Modus (Scale)
Modus represent the degrees of physical and spiritual tension or relaxation of the soul and body. Nes + Ines.
- Chillode (Chill Modus): 1 per 1 (Classes V-I). Average destine.
V: 10 pience
IV: 20 pience
III: 40 pience
II: 80 pience
I: 160 pience.
- Seriode (Serious Modus): 1 per 200k (Classes V-I)
Average destine.
V: 640 pience ÷ 250 = ~2.50 Pugno
IV: 5 pugno
III: 10 pugno
II: 20 pugno
I: 40 pugno
- Ragede (Rage Modus) - 1 per 1 mil. (Classes V-I)
Average destine.
V: 160 pugno
IV: 320 pugno
III: 640 pugno
II: 1280 pugno ÷ 1000 = ~1,25 brachia
I: 2,50 brachia
- Supriode (Superior Modus) - 1 per 5 mil. (Classes IV-I)
Average destine.
IV: 20 Brachia
III: 80 Brachia
II: 360 Brachia
I: 1440 Brachia ÷1000 = ~1,50 pied
- Legendary Zerode - 1 per 30 mil (Classes III-I)
Average destine.
III: 12 pied
II: 48 pied
I: 192 pied ÷ 100 = ~2 rass
- Unique - 1 per 120 mil
Average destine = starts from 16 rass
Note:
To defeat an opponent, the user must be able to match or exceed their mode. If you cannot reach the same or a higher mode, victory is impossible. This doesn't mean: the lower one can't hurt the opponent. Not being able to be the lowest chillode means impossibility. Reaching modus with ines or nes alone is enough.
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Energy
Auza and Aeca.
- Auza: energy created by excess (addition), as example by using nes.
- Aeca: energy in the soul itself (will be unlocked with sen)
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Destine = sen + (nes x ines)
The baseline is always 0,01. If someone doesn't have unlocked his nes, his pience for nes will be 0,01. Sen doesn't limit your own destine.
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Units of Destine
I. Caliber (The Core)
Caliber is the fundamental value of a person or an attribute. It represents the quality and level of Nes (abilities), Ines (physical/soul quality), or Destine (total power).
Definition: It is the starting point of measurement.
Role: It determines how much potential energy a person has before it is transformed into a specific power unit.
II. The Logarithmic Scale (Counting Zeros)
In the world of INEFFABLE, power does not increase by simple addition (1 + 1 = 2). It increases by counting zeros. This is a Logarithmic Scale.
The Rule of 10: Every +1 point in the Power Level means the person is 10 times stronger.
The Zero Rule: Instead of writing long numbers like 1,000,000,000, the system only counts the zeros.
If a power level is 3, it means 3 zeros (1,000).
If a power level is 6, it means 6 zeros (1,000,000).
The Gap: A person with a power level of 10 is not "a bit stronger" than a person with 9. They are 10 times stronger. A person with 10 is 1,000 times stronger than a person with 7.
III. Units
There are 6 main units. Each unit represents a massive jump in the number of zeros (Power Level). When a unit reaches 100, it evolves into the next unit. For example, 99,99 Rass is followed by 1 Evcuh.
- Pience: This is the unit. It is 10^4 times Caliber. It starts from 0 pience to 249,99.
- Pugno: Pience^250. Its base has 1.000 zeros. Starts from 1 to 999,99 pugno.
- Brachia: Pugno^1000. Its base has 1.000.000 zeros. Starts from 1 to 999,99 brachia.
- Pied: Brachia^1000. Its base has 1.000.000.000 (1 Billion) zeros. Starts from 1 to 99,99 pied.
- Rass: Pied^100. Its base has 100.000.000.000 (100 Billion) zeros. Starts from 1 to 99,99 rass.
- Evcuh: Rass^100. Its base has 10.000.000.000.000 (10 Trillion) zeros. Starts from 1 to no limit seen.
Example: Someone with 1.32 Pience has a total power value of approximately 190.546.
1,32 Pience has, 1,32×4 = 5,28 zeros. 10^5,28 = 190.546 caliber.
The Evolution: Each unit is the previous unit multiplied by itself many times. This creates huge gaps between people.
IV. Universal Density (Universe Resistance)
The world is not fragile. Every object and the universe itself has a density. This is the object's own "Natural Caliber."
The Barrier: To break, move, or damage an object, a person's Caliber must match or exceed the object's Density.
Why the World Survives: A common Wall has a density of Pience. A person below an amount of some Pience cannot break it.
A Mountain or a City has a density of Pugno.
The Planet has a density of pied.
The Multiverse has a density of evcuh.
The Result: People with evcuh-high destine may destroy a Multiverse because they exceed its density. However, they do not destroy the ground just by walking because the Earth's density is strong enough to resist their presence unless they focus with enough power to destroy it.
FINALLY Finished after 2 years...
