Listening to the slightly sad music in his headphones, Zack let out a long breath.
He didn't choose to quit the game right away like he used to, because Zack's mood wasn't quite calmed down yet.
He had successfully killed Makarov, and the game's story was finished.
But this time, he didn't feel happy like he usually did after beating a game.
Because all the friends who had fought alongside him in the game were gone forever.
Soap, Roach, Ghost...
Remembering what happened in the game, Zack felt a mix of emotions.
This was the first time he felt so strange after finishing a game.
Watching the list of creators at the end, Zack knew the story of Modern Warfare was over.
But there was still so much to think about in the whole story.
Every character had their own ending.
"Call of Duty: Modern Warfare" was like a movie, a one-way trip to the end.
It didn't give you multiple endings like "Dark Souls."
It was just like a movie.
"Call of Duty: Modern Warfare" simply told a good story.
In this story, there's no main character. Soap, Roach, they weren't the main characters of this war. Even Price, who lived until the end and saw the beginning and end of the war, wasn't the main character.
But in this war, everyone was a main character. Soap, Roach, the Rangers, and all the soldiers who died, no matter what country they were from.
There was so much he wanted to say, but he couldn't find the words.
The only thing Zack was sure of was that "Call of Duty: Modern Warfare" was without a doubt a true masterpiece.
The whole game of "Call of Duty: Modern Warfare" took about 22 hours to finish.
Most story-driven games of this level take about that long to finish, especially if you choose the easiest difficulty and rush through everything.
But for Zack, it felt like a long time had passed.
The game's story took place in many countries in Europe and Asia, starting in the Bering Strait and ending in Arabia.
The settings were also different, including cities, rainforests, towns, and snowy mountains.
Thinking back on all the friends he made along the way made Zack feel deeply moved.
"In the end, only Captain Price survived."
After quitting the game, Zack said to himself.
From the SAS to Task Force 141.
In the end, only Captain Price was left.
Zack wasn't the only one feeling this way.
Everyone who had played "Call of Duty: Modern Warfare" felt the same way.
At first, they were drawn in by the stunning war scenes.
But as the story went on, the complex international situation.
And the plots of various ambitious people.
And the sacrifices of Task Force 141 and other brave soldiers.
All of that brought tears to the eyes of many players.
Every player was touched by the game's story.
Even at the end, when they saw Captain Price light a cigar with a trembling hand.
Many players' eyes became a little wet. This was an emotion that only those who had played Modern Warfare could understand.
And this emotion could only be created by games, which are different from books and movies, because they let players step into the story and interact with the characters.
This creates a stronger sense of connection.
This is why many people call video games the ninth art form.
...........
After all three games in the series were released, many media outlets reviewed "Call of Duty: Modern Warfare."
They all gave it high scores, and some even gave it perfect scores.
At the same time, on the Nebula Games platform, players gave "Call of Duty: Modern Warfare" an average score of 9.5 out of 10.
The few lower scores were mainly from angry players.
After all, the deaths of Soap, Roach, and Ghost broke the hearts of many players.
But this also proved how successful "Call of Duty: Modern Warfare" was in telling a story. It successfully stirred up the players' emotions.
Unlike other first-person shooter games, where a character is alone from beginning to end.
In "Call of Duty: Modern Warfare," players don't control just one character, but many.
At first, players thought Soap was the main character, but later there was also the American storyline and the Russian storyline.
You could say that "Call of Duty: Modern Warfare" wasn't about just one character.
Just like the word "War" in the game's title, this was war.
A brutal war.
And sacrifice was unavoidable.
While players discussed the game's story, game designers were amazed by "Call of Duty: Modern Warfare's" design for first-person shooter games.
The levels and storytelling were eye-opening.
For game media, they wanted to dig deeper into the story.
The original "Call of Duty: Modern Warfare" actually had some American bias, otherwise it wouldn't have been used as a recruiting tool for the US military.
For example, Makarov used poison gas to attack Europe, and then the American Delta Force saved the world.
But in this version, Lucas made the game more neutral in terms of details and story.
It didn't praise anyone. It just told the story of the SAS and Task Force 141, and what happened during this disaster, nothing more.
GameSpot, a long-standing media outlet in the industry, commented:
"Modern first-person shooter games aren't rare. But few games can compare to 'Call of Duty: Modern Warfare.'"
"The visual experience is amazing, and the experience is moving. The carefully designed levels show what modern warfare is all about."
"It's not just about having planes, tanks, and rockets. Modern Warfare is about elite operations and information warfare. Shutting down the enemy's information network can quickly turn the tide of war."
"Excitement and tension are the main themes of the game. Battlefields filled with bullets, the fall of the White House, nuclear attacks on cities, and the collapse of the Eiffel Tower create amazing scenes that make players feel like they're watching a blockbuster movie."
"These are the fun things about 'Call of Duty: Modern Warfare,' but what really makes it great is its story."
"In the game, Nebula Games made us think about war."
"It doesn't tell us what we can or can't do, it just uses the game's story to tell us what war really brings."
"The deaths of 30,000 Marines, the deaths of countless innocent people in the United States, Russia, and Europe, and only Price left from the SAS and 141."
"War takes away countless lives, but what does it bring? The answer is nothing."
"And players aren't invincible heroes in a movie. They don't have unlimited lives and can't always escape danger. Soap, Roach, Ghost, and Yuri are all victims of this war."
With GameSpot's review published.
Many other authoritative media outlets in the industry also published related reviews.
They mainly focused on one idea: the thought against the war.
Whether it's actually there or not, if everyone says it is, then it must be.
(End of chapter)
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