The Class F Strategist
The kingdom stands on dry tinder: fragile harvests, sealed granaries, and a single rumor strong enough to ignite a city. When a plague of pests devastates the region, the Bunansa branch family does the right thing—opening their stores and rationing food to keep the people alive. The reward is chaos. One foolish shout becomes a chain reaction: looting, arson, and the deaths of Virgil’s parents in the flames. Thirteen-year-old Virgil walks out of that night with a belief carved into him—kindness without control is just another way to invite disaster.
A year later, the main family “adopts” him—not to restore him, but to own the story. Virgil is sent to Trivia Garden Academy beside their daughter, reduced to a servant’s role, humiliated in the placement ceremony, and sealed into Class F. In a school built for swords and spells, Virgil chooses books. He spends his allowance on strategy treatises, law codes, logistics manuals—anything that turns chaos into something measurable—while other students buy mana potions and sharpen blades. Virgil isn’t the strongest. He is the most prepared.
As academic competition escalates into team war games and field missions, Virgil begins assembling a power no one notices until it’s too late: faction maps, information networks, procedures, and a unit forged from the academy’s “rejects.” Each small win isn’t just a score—it’s a structural change that strips his enemies of options. Meanwhile, the tragedy that destroyed his family starts to reveal deeper roots: supply politics, reputational warfare, and noble games played with human lives.
And when Trivia Garden finally sends its cadets to the frontier—where fortresses starve, supply lines snap, and Demonlands bleed into the border—Virgil is ready to prove one thing:
War isn’t won by the strongest.
It’s won by the one who can change the board.