Cherreads

Chapter 426 - Chapter 423: It's Truly Poisonous

After the great success of the first and second E3 Exhibitions, the organizing committee failed to negotiate venue issues with the Los Angeles Convention Center.

This year's E3 Exhibition was held at the Atlanta World Congress Center, with a smaller scale than the previous two and only over 30,000 visitors.

However, this did not dampen the enthusiasm of the players attending the game exhibition.

Despite the hot weather, the players attending the game exhibition remained highly enthusiastic.

They wore various game character costumes, held their beloved game props, and their faces were filled with excited smiles.

The main reason was that—

Although this year's E3 Electronic Entertainment Expo was smaller in scale and venue than in previous years, it had the most participating game developers, including not only perennial regulars like Sega, Nintendo, and EA, but also many world-renowned game manufacturers.

For example, Sony, Konami, Namco…

The most attention-grabbing, besides the established major game manufacturers, was Pokeni.

Pokeni's popularity in Europe and America and America is truly extraordinary.

From the moment Aoki Haruhi got off the plane and followed the staff into the main E3 Exhibition hall, there were enthusiastic cheers all around, and even media reporters aimed their cameras at Aoki Haruhi.

This young president, with his good looks and photogenic presence, coupled with Pokeni's accumulated reputation and popularity, immediately became the focus of attention at the scene.

Although many local young people did not recognize Aoki Haruhi, they recognized the Pokeni sign held by the staff in front of Aoki Haruhi.

As soon as he appeared, he was surrounded.

"What kind of game will Pokeni bring this year?"

"This is Pokeni's first Time participating in the E3 Electronic Entertainment Expo, right? Can you tell us why you chose to participate this year? Why didn't you consider accepting E3 Exhibition's invitation before?"

Aoki Haruhi simply smiled calmly in response to the media's questions, "Everyone, please wait and see what kind of game Pokeni will bring this year. We will announce it at the pre-exhibition press conference.

It's a bit too early to say now, hahaha.

As for why we are participating in the E3 Electronic Entertainment Expo this year, it's because we weren't ready before and didn't have any game that we felt were presentable.

This year should be a more confident attempt."

Hiss…

Hearing Aoki Haruhi's words, everyone gasped.

Last year, Pokeni exhibited blockbuster game like princess mononoke and the witcher 2 — Demons Egg at the Tokyo Game Show.

And these were considered "not presentable"?

Then whose game could be considered presentable?

Is this year's Pokeni going to elevate game to the heavens?!

In short, Pokeni's appearance, coupled with Aoki Haruhi's words, directly heightened the suspense, and Pokeni had not even held its pre-exhibition press conference yet, but the excitement had already escalated to the point of explosion.

It was the biggest focal point of the entire venue, full of hype.

The organizers had not expected that, despite the smaller scale this year, so many game manufacturers would attend.

…

After Aoki Haruhi entered the main venue, many game manufacturers couldn't help but look over.

Among them, besides the Europe and America and America game manufacturers, there were also many old faces and acquaintances.

Mr. Nakayama Hayao of Sega was particularly enthusiastic towards him, coming up and directly patting Aoki Haruhi's back, walking forward with him.

"Aoki-san, I didn't expect Pokeni to come as well."

"Mmm."

Aoki Haruhi smiled and nodded, looking at the old man.

Nakayama Sang now looked much more energetic than the last Time he saw him, his overall condition had improved significantly, and he had dyed his hair black. From his appearance, he didn't look like a 65-year-old man at all, but rather like a middle-aged man only in his 40s.

It seemed that to show that Sega was still capable and bold, Nakayama Hayao was very attentive to this E3 Electronic Entertainment Expo, personally attending the event.

Thanks to Pokeni, Sega still retained the possibility of a comeback.

Due to the hot sales of pokemon over the past year, Sega's handheld console was directly elevated to a divine status, becoming the world's best-selling game handheld console.

Nintendo's side was in disarray, and Gunpei Yokoi, who was responsible for handheld console development, even resigned because of it.

So, for Nakayama Hayao, it was a mix of joy and sorrow.

Although he lost in the console market, with the SS being completely crushed by the PS platform, at least he won back a round in the handheld console field.

Therefore, Nakayama Hayao was quite happy when he saw Aoki Haruhi, and he didn't care too much about them "leaning towards Sony."

"Looking forward to future cooperation."

After greeting Nakayama Hayao, Aoki Haruhi smiled and parted ways with him, only to be immediately surrounded by another group of people.

Ken Kutaragi of Sony talked with Aoki Haruhi for a long Time.

Besides Sony, many other game manufacturers and operators, as well as distributors and publishers from the Europe and America and America region, all came to Aoki Haruhi, hoping for future cooperation.

Aoki Haruhi also felt that—

The E3 Electronic Entertainment Expo is indeed a business exhibition. This is not for promoting game at all; it's clearly for socializing, meeting more people, and making future paths easier. Everyone basically came with similar thoughts.

In the entire main E3 Exhibition hall, Pokeni was the most striking presence.

…

On July 8th, at 10 AM, the E3 Electronic Entertainment Expo's pre-exhibition press conference officially began.

For prestige, the first to hold a press conference was the legendary game manufacturer from Japan, and currently the world's top-selling Nintendo.

In fact, in this E3 Electronic Entertainment Expo, Nintendo's exhibition area was also the largest and most prominent.

Miyamoto Shigeru, as Nintendo's spokesperson, introduced the game super mario 64.

super mario 64, with its innovative game design and exquisite graphics, received high praise from the attending media.

In the game, players will play as mario, traversing six different worlds, each with a unique theme and challenges.

The game's open-world design allows players to explore freely, searching for hidden items and secret passages.

In addition, super mario 64 also introduced a "3D control" system, allowing players to control mario's actions more intuitively and realistically.

It was clear to anyone that this adopted Pokeni's 3D operation method, which not only increased the fun of the game but also enhanced the player's game experience.

The only difference was that Nintendo's N64 controller had a single joystick in the middle bottom position, just like flying a plane.

It was nowhere near as comfortable as the dual joysticks on the PS platform.

The N64 console, after its release, was almost half defeated. If it weren't for players' love for super mario, many people probably wouldn't want to buy an N64.

Nintendo's game, coupled with its exclusive strategy, ensured its market. However, it also lost another part of the market.

If this game had been released on the PS platform, its achievements would have been at least double.

After introducing the N64 console and several new Nintendo game titles.

Miyamoto Shigeru also revealed that next year, the company would have a blockbuster game that would be unveiled to everyone; it might not be released, but it would definitely be a feast for the eyes.

Players couldn't help but look forward to it.

In fact, there was no need to ask; Aoki Haruhi knew the name of that game—

the legend of zelda: ocarina of time.

It could be considered the starting point of Nintendo's strongest myth. In the previous life, after Ocarina of Time, the legend of zelda became a god.

Before that, the legend of zelda was at most an RPG game with its own unique gameplay.

But in Ocarina of Time, Nintendo added many innovative elements, made the game 3D, and laid many standards for future 3D game.

However, in this timeline, the standards for 3D game have almost been set by Pokeni, so the only thing Ocarina of Time can offer is its gameplay and the influence of the the legend of zelda IP.

Aoki Haruhi said there was no need to worry at all.

The future is destined to be the world of pokéni.

At the E3 Exhibition pre-show press conference, several game manufacturers garnered the most attention:

The first was Nintendo, and their main attraction was the 3D game super mario 64.

The second was Square.

Square's pre-show press conference was held in the afternoon.

Miyamoto Masafumi still brought final fantasy 7.

final fantasy 7 was actually released in Japan in January of this year, while in North America it was expected to be released around the end of July.

This Time, Square also took advantage of the E3 Electronic Entertainment Expo to promote it.

This game sold exceptionally well upon release, with over 2 million copies sold in Japan, making it one of the best-selling games on the PS platform since the New Year.

It was second only to Pokémon Battle Light and Dark, released by pokéni in February.

final fantasy VII reached the peak of the series in terms of plot, and the game deeply portrayed every important character.

Each character has their own background, and for the fate of the planet, these unrelated people came together.

The most popular villain in history, Sephiroth, is both loved and hated; the mysterious protagonist Cloud; the powerful Barrett; the delicate Aerith. The characterization in this work is one of the most successful in the history of the final fantasy series.

As a game on the PS platform, final fantasy VII has received countless praises for its new combat system, rich game elements, dreamy 3D graphics, and shocking animations.

The release of this game can be said to have helped the PS platform consolidate its dominant position among home consoles.

If it weren't for pokéni, this year should have been a brilliant year for Square. Without Pokeni, final fantasy 7 should have established the PS platform's dominant position in the home console field, rather than merely consolidating it.

However, after avoiding a host of blockbuster games released by Pokeni, Miyamoto Masafumi was already very happy to achieve such good results.

Most European and American game manufacturers primarily focus on PC games, and their pre-show press conferences were exceptionally dazzling.

If it is said that I successfully opened up 3D games with a pokémon 3d world, establishing the market for 3D games.

Then this E3 Electronic Entertainment Expo marked a milestone for 3D games on PC.

Interplay brought Fallout, a major 2D action-adventure game with 3D elements: although it looked far inferior to pokéni's Diablo 2, it still received warm applause on site.

id Software brought quake, where the game space was created using true three-dimensional space, increasing much of the game's exploration and fun. At the same Time, many innovations were made in the system, no longer using the previous two-dimensional sub-graphics, but instead using a true three-dimensional drawing method.

Although pokéni had already used advanced 3D technology on the PS platform to produce a bunch of 3D games, quake was the first on PC.

It has epoch-making significance.

In addition to these games, Eidos brought Tomb Raider 2.

In the game, players will play as Lara Croft, a brave and fearless female explorer, who will embark on a journey full of danger and challenges.

At the beginning of the game, Lara receives a mysterious letter stating that her grandfather has disappeared.

To find her grandfather, Lara comes to an ancient city, full of various puzzles and traps. Players need to help Lara solve these puzzles to continue.

During the game, Lara will encounter various enemies, including zombies, beasts, and evil enemies.

Players need to use various weapons and skills to defeat these enemies.

In addition, there are many hidden treasures and secrets in the game waiting for players to discover.

As the game progresses, Lara gradually uncovers the truth behind her grandfather's disappearance.

It turns out that her grandfather had discovered an ancient civilization site containing a powerful artifact.

This artifact was coveted by evil forces, who kidnapped her grandfather, attempting to use the artifact's power to achieve their ambitions.

To save her grandfather and stop the evil forces' plan, Lara must delve into this dangerous site and engage in a desperate struggle with the evil forces.

In this process, Lara must not only face various sinister enemies but also solve many complex puzzles.

In the end, Lara successfully found the artifact and defeated the evil forces.

The most prominent and recognized game at this E3 should ultimately be Tomb Raider 2.

After the great success of the previous work and the popularization of the character Lara, Eidos seized the opportunity to announce a sequel and even chose a real-life model, the Indian-British mixed-race Rhona Mitra, to be Lara's spokesperson.

When the model Rhona Mitra appeared on stage, she immediately caused screams from the audience, and countless photographers aimed their lenses at her.

No one expected that Eidos would invite Rhona Mitra to be the model at the Tomb Raider 2 pre-show press conference, and she directly adopted Lara's classic look:

Cool and tight clothing that perfectly outlined her figure, while holding guns in both hands, adding a touch of heroism.

Overall, Rhona Mitra was both cool and beautiful, and her appearance immediately won a standing ovation.

It was as if this was not a game press conference, but rather a movie press conference or some kind of fashion festival.

Rhona Mitra directly stole the attention of everyone present and also wasted countless rolls of film from a large number of reporters.

Good heavens.

Seeing this, Aoki Haruhi couldn't help but mutter to himself—

So the earliest coser street performances started from this era?

I still underestimated the E3 Electronic Entertainment Expo.

He sat in his seat with his arms crossed, carefully thinking about the games he brought this Time... After some searching, Aoki Haruhi discovered a helpless reality—

We really don't have anything eye-catching for cosplay.

Think about it, how sexy can Pikachu be?

Ah! How annoying.

It's a pity that the company's games with outstanding female characters didn't participate, otherwise, he would have also made his game's coser shine at the Electronic Entertainment Expo.

At least he had to outshine this Lara.

Understood, arrange it for next year.

During the live demonstration, Eidos showcased various unique gameplay features and game effects of Tomb Raider 2. Lara could not only use various vehicles, such as driving cars and boats, but also use different weapons for combat.

Besides promoting the tomb raider game, there was another very important purpose—

To promote the new Voodoo graphics card developed by 3DFX by showcasing Tomb Raider 2.

Thanks to the Voodoo graphics card, Tomb Raider 2 was able to capture everyone's attention.

When the 3D effects brought by the Voodoo graphics card were seen, the audience erupted.

"Wow, PC can also produce amazing 3D game effects."

"What graphics card is this? I'm going to buy one when I get back. It would be a shame if I couldn't play Tomb Raider 2."

The emergence of the Voodoo graphics card made people realize that PC games could also usher in a new evolution, also entering the 3D Time, and names like quake and Fallout began to give PC games their own exclusive influence.

Overall, after the first day, the media reporters' minds seemed to be left with only Lara's long legs and the addictive name Voodoo graphics card.

"I wonder what kind of game pokéni will bring tomorrow?"

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