Cherreads

Magic

| Magic |

• Magic (Ch. 19) - The power of imagination giving form through the utilisation of mystical energy, be it your own innate power, or external, supernatural power. The magic you have chosen to learn is that of the Masters of the Mystic Arts; Eldritch Magic, the practice of harnessing external energy to manipulate reality.

In the Marvel Multiverse, magic is one side of a spectrum, a fundamental aspect of reality passed down through the Multiversal Cycle by its creator, the Fifth Cosmos. Since the passing of that cosmos, magic has been overseen by the Abstract Entity, The-Powers-That-Be, while the magic of the Earthly Dimension is watched over by the Vishanti, a trio of Mystic Principalities.

When the future Mystic Principality and member of the Vishanti, Agamotto, was searching for his mother, another of the Vishanti and Elder Goddess of Earth, Oshtur, he discovered and documented three paths of magic; Egocentric, magic of the self, Ecocentric, magic of the world, and Exocentric, magic of the outside. These paths do not encompass all forms of magic, but they teach enough that one can use them for their entire life without needing touch any other.

Here, magic is cast using mystical techniques, spells and phrases, or through magical items imbued with power. With a combination of the right words and rituals, along with enough mystical power, almost anything can be accomplished. But, this power, as with all thing, comes with a price. There are dark forces out in the recesses of space, and malevolent creatures in their hellish dimensions, waiting for an opportunity to corrupt a would-be magician.

Learn, and understand.

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| Paths |

• Egocentric Magic (Ch. 19) - Under the tutelage of a Sorceress Supreme, you have begun to learn how to harness your inner power, your spiritual energy. This energy can be manipulated to enhance your tempered body, your learned mind, and your foreign soul. Listen to the warnings of your teacher, Sarah. Overdrawing on this energy can have dangerous consequences.

Overtime, mastery of this magic will allow and aid you in the casting of Ecocentric Magic; so get to it.

• Ecocentric Magic (Ch. 20) - Manipulate the ambient mystical energies of your current dimension, such as the Earth Dimension, to form spells. The energy can be used to create magic blasts, shields, illusions, and much more, depending on your talent and learning.

• Exocentric Magic

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| Spells

Egocentric (Self)

• Astral Projection (Ch. 19) - A manifestation of Egocentric magic. With this ability, you can separate your Astral Form from your physical body, existing in a state of pure energy. When in your astral form, you have limited interaction with the physical dimension, and are able to pass through objects and float through the air under your own power.

This state leaves your body unconscious, without any form of reactionary defence, so try to be somewhere safe, or make the appropriate preparations, before astral projecting.

• Telekinesis (Ch. 20) - By harnessing your spiritual energy and extending your spirit beyond your physical form, you can influence objects and people; manipulating their positioning.

• Telepathy (Ch. 26) - Connect your spirit with that of another, with no input needed on their end, enabling you to communicate mentally, projecting your thoughts to one another.

This connection can be rejected and repelled by a powerful enough mind, and can be used against you if your defenses are not up to par.

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Ecocentric (World)

• Tao Mandalas (Ch. 20) - Tao Mandalas are a staple spell of the Master of the Mystic Arts, created by utilising the mystical energy of the world around you. Shaped as a circular plate of fiery energy, they can be used for a variety of purposes, such as shields, throwing weapons, and even platforms.

The size and shape of the Mandalas can be changed depending why they are conjured, and the type of spell they are used for.

• Conjuration (Ch. 20) - Shape a temporary object into existence, be it a blade, shield, or any other item that you can think of, limited by you skill and power.

• Inter-Dimensional Portal (Ch. 20) - Create a mystical wormhole, connecting two point of space, enabling one to cross a vast distance in a single step. These portals can access other dimensions, limited by your timeline and universe, unable to access the greater multiverse.

The size and position of a portal can be manipulated once cast, allowing one to use them for defense, or to catch a moving entity.

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Exocentric (Outside)

• Cyclic Flames of the Southern Fire God (Conditional) (Ch. 25) - A blessing given to you by the Chinese God of Fire, Zhurong, who governs the South and Renewal. This magic is currently temporary, lasting until the divinity hosted in the dragon around your shoulders is consumed.

Once this happens, you can perform another, permanent ritual, offering up part of your spiritual power to Zhurong, who will hold it in his keeping until such a time that you wish for it back, in exchange for him revoking his blessing. As long as Zhurong continues to provide part of his power to you, you will be granted limited manipulation of his divine fire and immunity to its damage.

Happy hunting.

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