Health: 200 / 200 (maxed by life crystals collected underground)Mana: 20 / 20 (base; no extra accessories yet)
Armor:
Silver Helmet – Basic defense, reduces damage from early enemies.
Silver Chainmail – Balanced armor for mobility and protection.
Silver Greaves – Legs covered, improves movement slightly.
Weapons:
Silver Shortsword – Melee backup, used for spacing control.
Finch Staff – Primary summoner weapon, summons minions to fight automatically.
Summoner Ability – Minion Capacity:
Active Limit: 3 minions at a time
Current Minions: 3
Finch – Agile aerial attacker, harasses enemies and distracts projectiles.
Bat #1 – Mid-range aerial damage, patrols ahead of Leon.
Green Slime – Acts as tank, distracts enemies and absorbs hits.
Notes:
Leon's summoner capacity is a system ability that limits how many creatures he can maintain at once.
Capacity can be upgraded in the future, allowing more minions to fight simultaneously.
Also, for future reference, Leon can extend his summoner slots by spending gold
Minions attack automatically and synergize with each other based on type and position.
Inventory Highlights:
150 Iron Ore → partially smelted into bars
Torches & ropes for safe exploration
Heart crystals collected: 10 (max health)
Various coins, gel, and crafting materials
Status Summary:
Early-game progression complete: Eye of Cthulhu defeated.
Arena and base fortified for night survival.
Minion army functional but limited due to Summoner Capacity.
Next objective: expand resources, explore dangerous biomes, and prepare for optional early bosses (King Slime, Queen Bee, or Eater of Worlds).
