1]Groudon: Allows the user to partially or fully transform into the sentient Kaiju-like being residing within the user. Grants control and generation of lava, magma, earth, and fire elements while greatly increasing physical strength and durability.
Type: Transformation.
2]Kaguya: Sentient humanoid-type entity capable of granting the user the ocular ability known as Byakugan. Byakugan grants complete 360-degree vision, allows the user to see through solid objects, track heat signatures, detect quirk activation inside living beings, and perceive their surroundings as a three-dimensional space. Current visual range is estimated at approximately two kilometers.
Type: Emitter.
3]Ariados: Sentient spider-type transformation quirk. Allows the user to transform into a spider-like form capable of producing durable webs and manipulating corrosive bio-energy in the form of poison and corrosive lightning. The quirk also grants enhanced mobility, wall-crawling capabilities, and the ability to heal the user by draining stamina from bitten targets.
Type: Transformation.
4]Slaking: Sentient ape-type transformation quirk. Grants the user immense physical strength, durability, stamina, and explosive speed. The user can also harness specialized impact energy to amplify attacks to devastating levels. The downside is that the user periodically becomes overwhelmingly lazy during combat and temporarily loses motivation to continue fighting.
Type: Transformation.
5]Ddraig: Sentient dragon-type transformation quirk. Allows the user to manifest dragonic armor capable of exponentially boosting the user's physical abilities beyond their normal limits. The armor can also fire concentrated energy blasts and temporarily transfer physical enhancement boosts to others, strengthening both their bodies and quirks.
Type: Transformation.
6]BoBoiBoy: A sentient quirk in the shape of a boy. It grants the user the ability to transform, create, control and manipulate elements like lightning, fire, water, earth, wind, ice, nature, solar, lunar, crystal, etc.
7]Senku: A sentient quirk in the shape of a boy. It passively makes the user 10 times smarter and also increases the user's thought process by times 20. Their thinking speed, calculations, reaction planning and decision-making abilities are all accelerated tremendously, although the body itself does not automatically move faster. And when used actively, it makes the user's IQ level 300 while increasing the thought process by times 30.
8]Luffy: A sentient quirk in the shape of a straw hat man. The quirk allows the user to transform the user's body into rubber, granting tremendous elasticity and flexibility. The user's limbs can stretch, bounce and twist in numerous ways, making conventional blunt attacks ineffective. However, piercing attacks remain highly dangerous. The body is also sensitive to extreme temperatures, and inexperienced users risk injuring themselves through uncontrolled recoil if they stretch beyond their limits. The user can also deflate or inflate their body, while also being able to increase their rate of blood flow and enter a state called Gear 2.
9]Pegasus: The user is able to summon a Pegasus. It has the ability to fly at high speeds capable of reaching the speed of a jet, is powerful enough that one of its stomps is capable of taking down a building. It also has the ability to control winds empowered by its wings.
10]Panny: An unusual sentient quirk in the form of a pan. It allows the user to summon frying pans. Once summoned, the frying pans can be telekinetically control them, allowing them to fly independently for both offense and defense.
11]Meliodas: A sentient quirk in the shape of a yellow-haired man. Whenever the user commits an action considered sinful—such as lying, insulting someone, causing harm, killing, or deliberately provoking others—they generate a unique form of energy that automatically heals their injuries while also being able to use that energy to rebound physical or energy-based attacks back at the attacker. Greater sins produce greater healing, making the quirk exceptionally dangerous in the hands of someone without morals. The rebound effect of the quirk depends on the energy used. If the energy required to rebound the enemy's attack is less, the attack will not be rebounded.
