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Chapter 52 - Chapter 52: Go to sea! The call to the world

While the hero pool in the Chinese servers of league of legends steadily expanded and the player community remained highly active due to new hero and tactical developments, Qin Feng's global strategy of "tightly holding tournament rights while loosening operation rights" finally reached its first substantial milestone after months of intense preparation: league of legends officially launched simultaneously in multiple major overseas gaming markets!

This was not a hasty or reckless expansion. After confirming core partner agents, Riot Games headquarters dispatched a "task force" composed of top planners and technical personnel to deeply interface with regional agent teams. Localization work involved far more than simple text translation; it encompassed deeper adaptations related to culture, aesthetics, and player habits.

The North American and European servers, managed by Global Interactive, were the first to be ready. Targeting the preferences of European and American players for hardcore competition, emphasis on individual skill, and immediate feedback, the initial version primarily promoted heroes with strong operational feel, cool skill effects, and the ability to showcase spectacular plays, such as Lee Sin, Riven the Exile, and Zed, Master of Shadows.

Promotional videos focused on showcasing intense team fight scenes, intricate operational details, and deep tactical interplay. The slogans were also highly impactful: "The ultimate test of strategy and skill, the next legend awaits your creation!" They aimed to package league of legends as a top-tier team competitive game, directly appealing to core player groups.

In Korea, where the esports atmosphere is exceptionally strong and players generally pursue extreme optimization and detailed calculations, the agent's strategy was different. They highlighted the game's complex minion wave mechanics, jungle resource control, vision placement, and the depth of team composition. Promotions emphasized heroes skilled in area control and team cooperation, such as Anivia the Cryophoenix and Orianna the Lady of Clockwork.

"Every calculation will determine the balance of victory and defeat." Korean promotions tended to emphasize its nature as a high-intelligence, high-strategy competitive game, to attract players who value precise calculation and team execution.

Meanwhile, in Southeast Asia, with its large player base and a more entertainment- and lively-oriented atmosphere, the promotion strategy was more approachable and fun. Promotional videos were filled with various humorous gameplay compilations and joyful team coordination moments, and hero promotions focused on heroes with flashy skill effects that easily brought joy, such as Teemo and Blitzcrank.

"Enjoy the happiest team battles with friends!" The slogan here emphasized social and entertainment attributes, aiming to quickly attract a large number of casual players to establish a massive user base.

At a carefully chosen global simultaneous launch moment, servers in North America, Europe, Korea, Southeast Asia... multiple regions opened at the same time!

Initially, it was a trickle. Core players whose appetites had been whetted by early promotions, curious esports enthusiasts, and passersby attracted by exquisite promotional videos, immediately flocked to the client.

Subsequently, traffic began to climb at an astonishing rate!

On mainstream overseas streaming platforms like Twitch, some keen-nosed streamers had already begun to try broadcasting this mysterious MOBA game from the East. When their exquisite operations (or cringe-worthy mistakes) and the game's unknown and deep gameplay were presented to overseas players, it immediately sparked a lot of discussion and curiosity.

"The graphics and hero designs in this game are very distinctive!"

"Its pace seems faster than DOTA, but also deeper than some similar games?"

"Look! This hero called 'Lee Sin' has such cool moves!"

On overseas gaming forums, discussion threads about league of legends began to appear, ranging from hero skill analysis to basic gameplay tutorials, and even finding teammates for premade groups... Although the scale was far from that in China, the enthusiasm for exploring new territory and the initial signs of community formation were already clearly visible.

Of course, the journey overseas was not smooth sailing.

Cultural differences were the primary issue. The background stories and dialogues of some heroes designed based on Chinese mythology or cultural backgrounds required more meticulous localization translation and explanation to enable overseas players to understand and resonate. For example, Sun Wukong, the Monkey King, is a household name in the East, but requires more background context in the West.

Player habits also differed. European and American players preferred direct, intense confrontation, and their initial acceptance of late-game heroes that required a lot of time to develop was low; Korean players were extremely sensitive to game balance, and any subtle strength issues could be quickly amplified.

Furthermore, although Qin Feng firmly held the tournament rights, the initial operation and promotion of the game still relied on local agents. How to ensure that agents could accurately convey the core spirit of the game and avoid excessive commercialization or misleading promotion also required continuous supervision and communication from Riot Games headquarters.

However, despite the challenges, league of legends successfully took the most difficult first step in its overseas expansion thanks to its inherent high-quality gameplay, mature competitive framework, and highly distinctive hero designs. The number of players on each server was steadily growing, community discussions were gradually heating up, and some high-ranked matches were already starting to show a good competitive standard.

In Riot Games headquarters' Global Operations Command Center, data from various servers flickered in real-time on a large screen. Qin Feng looked at the continuously rising curves from different corners of the world, a composed smile on his face.

This was just the beginning. He knew that launching a game globally was a long marathon, requiring patience, strategy, and continuous investment. But he also believed that with league of legends' unique charm and the core blueprint for building a global esports empire firmly in his grasp, this spark ignited in the East would surely spread like wildfire worldwide.

The Summoners Rift of the world has opened its doors. The storm from the East has officially landed on the global gaming stage.

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