Cherreads

Reincarnated as the Thirteenth Prince in a Total RPG World

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Synopsis
Reincarnated as the thirteenth prince, Philip is an anomaly—a power exceeding all expectations. Banished by a father who fears what his son might become, Philip is cast into an unfamiliar land. Now, he must fight to survive, forge his own path, and seek vengeance while unravelling the dark truths hidden from the world.
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Chapter 1 - IMPORTANT READER INFO

Hello everyone, this chapter is a reference chapter, existing to establish how the world functions and to give clarity.

World Reference & System Framework

(Non-Narrative Chapter — For Reader Clarity)

This chapter is meant to:

1. Prevent future confusion of the power structure and system

2. Make all fights, missions, growth and evolution easier to follow

3. Show the gravity of titles, ranks, evolution paths, and achievements

4. To avoid random crazy "power jumps" throughout the story

5. To give clarity to the scaling system for all things in the story

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I. The World at a Glance

This world operates under a visible, measurable power system enforced by guilds, kingdoms, and an unseen governing mechanism referred to as the System.

Most people believe they understand how power works.

They do not.

What follows is the public truth—and hints of what lies beyond it.

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II.Individual Rank System(Public Knowledge)

Every individual in the world is evaluated using a Rank Classification, determined by mana capacity, combat output, skill proficiency, and survivability.

Rank Hierarchy:

• F Rank – Civilians, untrained

• E Rank

• D Rank

• C Rank

• B Rank

• A Rank

• S Rank – National-level assets

• SS Rank – Strategic deterrents

• SSS Rank – Absolute mortal ceiling

Public Belief:SSS Rank is the highest possible state of existence.

No race can naturally exceed it.

This belief is wrong.

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III. Threat & Disaster Classifications

Ranks describe individual capability.

Threat levels describe existential danger.

Calamity Scale:

• Calamity – Regional devastation possible

• Catastrophe – Nation-ending threat

• Apocalypse – World-scale extinction risk

A being's Rank and Threat Level may not match.A low-ranked anomaly can be more dangerous than a high-ranked hero.

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IV. Hidden Ascension Path (System Layer)

Unknown to the world, the System recognizes existence tiers beyond SSS Rank.

These are not social ranks.They are states of being.

Transcendent Stages:

1. Transcendent

2. Ascendant

3. Eternity

4. Monarch

5. Sovereign

Each stage represents a fundamental rewrite of limitations.

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Tier Meanings:

Transcendent

• Breaks racial and numerical level caps

• Allows skill evolution beyond normal constraints

Ascendant

• Grants authority over concepts

• Enables domain interaction

Eternity

• Fixed existence beyond time decay

• System-level recognition

Monarch

• Domain ruler with world-scale influence

• Passive domination effects

Sovereign

• Multi-domain supremacy

• Administrator-class authority

• Capable of overriding Monarchs

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V. Ascension Titles (System-Gated)

Ascension is not automatic.Each tier requires specific titles.

Transcendent Titles:

• Bearer of Limitless Growth

• One Who Walks Beyond Numbers

Unlocks:

• Skill evolution

• Class rewriting

• Partial system immunity

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Ascendant Titles:

• Authority Candidate

• Concept-Bound Entity

Unlocks:

•Domain formation

• Authority skills

• Reality-weighted actions

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Eternity Titles:

• Fixed Existence

• World-Acknowledged Being

Unlocks:

• Immortality clauses

• Creation privileges

• System-level interaction

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Monarch Titles:

• Monarch of [Domain]

• World-Class Entity

Effects:

• Passive domination

• Domain expansion

• System subcommands

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Sovereign Titles:

• Sovereign of Sovereigns

• Administrator-Class Entity

Effects:

• Monarch override

• World annexation

• God arbitration

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VI. Godhood (Not a Rank)

Godhood is a state, not a tier.

• Demi-God: Ascendant or Eternity-tier + Faith Anchor

• God: Sovereign-tier + belief + conceptual law

Gods may be:

• Weak but untouchable

• Or powerful enough to cause extinction

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VII. Dungeons & Dungeon Monsters

A dungeon is not a place.

It is a self-sustaining ecosystem driven by a Dungeon Core.

Dungeon Monsters:

• Artificial life forms

• Created from condensed mana and elemental laws

• Bound to the dungeon core

They bleed.They fight.But they do not live.

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Dungeon Monster Behavior:

• Guard

• Hunt

• Ambush

•Protect dungeon and core at all costs

Dungeon monsters do not reproduce naturally.They are spawned, absorbed, and respawned.

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Dungeon Evolution

Ancient dungeons may:

• Collapse, causing all monsters to vanish

• Or evolve their core into a Dungeon Master

A Dungeon Master is:

• Highly intelligent

• No longer bound by dungeon law

• Sustained by its own magic

• This phenomenon is exceedingly rare.

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VIII. Dungeon Monster Rank System (Guild Standardized)

Separate from magical beasts.

Dungeon Tiers:

1. Spawn-Class

2. Guard-Class

3. Elite-Class

4. Commander-Class

5. Lord-Class

6. Core Guardian

7. Dungeon Boss

8. Anomaly-Class(Unplanned evolutions, kill-on-sight)

9. Dungeon Master(Run-on-sight)

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IX. Magical Beasts vs Dungeon Monsters

Magical Beasts:

• Natural life forms

• Eat, reproduce, migrate

• Can form societies

Dungeon Monsters:

• Artificial

• Programmed behavior

• Exist only while the dungeon exists

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X. Guilds (Overview)

Guilds regulate:

• Dungeon exploration

• Monster classification

• Rank verification

• Threat response

Not all guilds use the same standards.Politics influence classification.

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Final Note

The world believes power ends at SSS Rank.

The System does not.

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The story begins in chapter Two.

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