Cherreads

Asteria's Runes

[Name: Asteria

True Name: Queen of Nightmare

Rank: Fallen

Class: Monster

Dream Cores: 2/7

Spell Fragments: [1703/2000]

Memories: [Obsidian Glass], [Lightkeeper's Guard], [Mask of Glass], [Monarch's Talisman], [Crown of Golden Glass], [Sentinel's Heart], [Unseen Mantle].

Echoes: [Carapace Scavenger], [Might of Gold].

Attributes: [Glass Eyes], [Dream Walker], [Mental Fortification], [Heir of Dreams], [Corrupted], [Flame of Divinity], [Fang of Weaver].

[Glass Eyes]: "Your eyes of glass imposes transperency on the world. No truth may remain obscured to you."

[Dream Walker] "You can view the dreams of other people."

[Mental Fortification] "You have a resistance towards mind related attacks or manipulation."

[Heir of Dreams]: "In the beginning, there was the Dream, and the Dream was whole. Then came the Seventh, the one who was forgotten, and the Dream became a Nightmare. You are the child of that rot, the heir to the silence that follows the end of all things."

[Corrupted]: "You are closer to profanity than sanity."

[Flame of Divinity]: "Your soul is aflame with the light of divinity."

[Fang of Weaver]: "Weaver, the Daemon of Fate, was a nebulous character.

Upon the creation of her Spell, she wept within the realm of shadow, a blade torn through her chest by a slayer fated to kill the daemon.

She wept blooded tears of golden ichor through her mask, creating a river of gold within the darkest shadows of the realm.

However, she did not weep from the wound, nor did she weep because her life was ending. She wept because of the future she saw.

With one of her fangs missing and an arm replaced by porcelain, the first emotion she felt since creation was hope.

A bitter hope, and a fitting emotion coming from the Master of Lies and the Daemon of Deception.

The Daemon of Fate's fang will pierce your soul, protecting it from prying eyes and the cruel golden tapestry above.

Your armoury will be repaired even upon shattering, much like how the Daemons could never be held by Shadow."

Aspect: [Heralded by Nightmare]

Aspect Rank: Divine

Aspect Description: ["You were born of the waking world, yet you were made for the one that dreams. The nightmare and the dream is a sanctuary to be claimed and owned. You are a part of this eternal dream, heralded and praised by its inhabitants."]

Innate Ability: [Arachnid's Gaze]

Ability Description: ["Blessed by the Spider of Fate, the Nightmare Spell is almost transparent to you. You possess a strong understanding of its hidden logic."]

Aspect Abilities: [Spell Sense]

Dormant Aspect Ability: [Spell Sense]

Ability Description: ["You can perceive the change or position of entities connected with the Nightmare Spell."]

Awakened Aspect Ability: [Gift of Nightmare]

Ability Description: "You are the fuel to the great machine. Using your own essence, you can assist the machine in its creations of armaments."

Ascended Aspect Ability: [Unbound by Dream]

Ability Description: ["You are the bane of dreams. You can enter the dreams of those around you or have marked with the brand and freely leave within the dream. You are one with the nightmare and have the freedom to come and go from within its trials."]

Flaw: [The Call]

Flaw Description: [The nightmare calls to you, welcoming you home.]

[Dream Anchor: Theatre of Crystal.]

Aspect Legacy: [Seeker of Truths].

Description: [To discover oneself is to uncover the world. That was the truth the insatiable Queen of Nightmare concluded upon breaking the chains of fate within her trials, witnessed by the Daemon of Fate. Who else could break fate if not their blessed? Find the truths of your kin, Queen of Nightmare.]

Steps Claimed [0/0]

Step One: Unlearned...

— ECHOES —

Echo: [Might of Gold]

Echo Rank: Transcendent

Echo Class: Devil

Echo Attributes: [Frightful Might], [Malleable Armoury]

[Frightful Might] Attribute Description: [The Might of this Gold strikes fear into those who gaze upon its glory.]

[Malleable Armoury] Attribute Description: [The Gold of this Echo can transform into any armour and weapon the wielder desires.]

— MEMORIES —

Memory: [Obsidian Glass]

Memory Rank: Awakened

Memory Tier: IV

Type: Weapon

Description: [This blade was forged from a splinter of fractured godhood. It is a jagged rib of obsidian, taken from the very limb that once reached out to devour the dreamers. It remembers the taste of shattered glass and the silence of a kingdom that forgot how to wake up.]

Memory Enchantments: [Refractive Edge], [Messenger's Duty], [Obsidian Ink]

[Refractive Edge] Enchantment Description: "This blade is extremely sharp with its edge being semi-transparent. The blade refracts light with its edge to blur its exact position when swung."

[Messenger's Duty] Enchantment Description: "The Messenger's attacks leave the victim feeling as if they're in a dream – the victim feels as if they are submerged in a thick and sweet fog of their desires, slowing their physical movements and dulling their reaction speed. Wounds dealt by this blade are difficult to heal. This effect stacks with each further wound."

[Obsidian Ink] Enchantment Description: "This sword can extend its reach upon absorbing enough impact."

———

Memory: [Lightkeeper's Guard]

Memory Rank: Dormant

Memory Tier: II

Memory Type: Armour

Memory Description: [This armour was crafted by the skilled craftsman of the lighthouse.]

Memory Enchantments: [Cleanliness] [Kevlar]

[Cleanliness]: "This memory keeps the wearer in the best state of cleanliness and hygiene."

[Kevlar]: "This memory keeps the wearer cool while being resistant to some punctures."

———

Memory: [Oasis' Greed]

Memory Rank: Ascended

Memory Tier: II

Memory Type: Tool

Memory Description: ["The desert was the harshest for the lone travelers.

Without food nor water nor shelter they were withering like husks on their death bed. Until the oasis called them, its voice was pure and made the travelers yearn for its grace.

When the travelers arrived, the only thing that greeted them was the flawless, scorching sand dunes; except for a singular creature singing like a Siren.

The Siren blessed them with water, a good dream, and safety.

Until those travelers were far too comfortable encroaching on her land.

The Siren was slain out of their greed, and her corpse was turned into a crate that can satiate that greed."]

Memory Enchantments: [Siren's Song] [Siren's Blessing]

[Siren's Song]: [The holder of this memory will attract those with their voice being as sweet as the slain Siren after consuming the food or drink within.]

[Siren's Blessing]: [This crate can keep the food inside fresh and become its own water source.]

———

Memory: [Mask of Glass]

Memory Rank: Sacred

Memory Tier: I

Memory Type: Tool

Memory Description: ["Once, there lived a Queen who reigned over a horizon of shimmering prosperity. She was a creature of greed. She was cowardly, gluttonous, and hollow. Dissatisfied with the boundaries of flesh. she turned her gaze toward the stars and craved the weight of divinity.

This Queen wished to become a God.

The lonely Queen worshipped the -Unknown-, begging for an eternal dream.

The -Unknown- listened, and thus she sacrificed her kingdom to the malevolent hunger.

This shameful worshipper offered her kingdom as tinder to the forge. Millions of souls – her subjects – were fed into the bottomless hunger so that she might ascend.

Now, she slumbers within a delusion of glory, a self-made goddess reigning over a graveyard made of the light she once offered.

Consumed by corruption within her delusional glory, she died shortly after, leaving this mask attached to the statue of her corpse.

This mask was carved from the Queen's face and her failure. This mask contains the terror, agony, pain and the last wishes of those sacrificed. It is the testament of a world sacrificed for a foolish dream."]

Memory Enchantments: [Monarch's Worship], [Subjects Agony], [Reflective Beauty]

[Monarch's Worship]: "The wearer of this mask will find their primary desires and raw emotions magnified, inflating them until they become the dominant force of their reality, turning fleeting whims into world-altering compulsions."

[Subject's Agony]: "The mask is saturated with the final, frantic moments of the kingdom's demise. It imbues the wearer with the collective agony and abyssal terror of the millions who perished to create it. Those of weak spirit will find their minds assaulted, potentially succumbing to the same madness that birthed the foolish Queen."

[Reflective Beauty]: "You can see the beauty within the charred remains and smoke of the ruined world; though, seeing the beauty within the horror leaves the wearer enamored and reluctant to remove this mask."

———

Memory: [Monarch's Talisman]

Memory Rank: Ascended

Memory Tier: IV

Memory Type: Tool

Memory Description: ["This talisman was once the Monarch's prized possession. A weightless shard of the very first glass ever forged within the heart of the Kingdom of Glass. It was never intended to be a trinket of vanity, but a master key to the kingdom's most guarded truths.

When the ritual fractured their kingdom, the Monarch did not flee. Instead, they retreated to the Vault of Splendor - a sanctuary hidden beneath the palace foundations where the history, wealth and forbidden relics of the glass-born were stored for an eternity that never came.

Bound by a vow for absolute guardianship, the Monarch locked the vault from the inside, ensuring that the only one who carried their sorrow – and their mask – could ever hope to disturb the treasures within. To hold this talisman is to hear the faint, crystalline echoes of a reign that refused to shatter – unlike their palace – even when the gods themselves turned to dust.]

Memory Enchantments: [Key of Glass]

[Key of Glass]: "This talisman acts as a physical and spiritual tether to the hidden chambers of the Glass Palace. When brought within the vicinity of the royal seal, the talisman will hum with the frequency of the Monarch's will, parting the 'unbreakable' glass and revealing the treasures of the lost dynasty."

———

[Crown of Golden Glass]

Memory Rank: Supreme

Memory Tier: IV

Memory Type: Tool

Memory Description: ["A fragile, beautiful golden laurel forged from the Kingdom of Glass by a master artisan. It was once the symbol of a sovereign who chose to dream rather than to rule.

Now, the laurel has been purged of its madness, leaving only the cold, unyielding weight of authority.

It is the crown of a Queen who never was, stolen and worn by a thief who took everything – the insatiable Queen of Nightmare."]

Memory Enchantments: [Sovereign's Focus], [Sun's Decree], [Queen's Authority]

[Sovereign's Focus]: Greatly enhances the wearer's mind and mental fortitude. The wearer's mind is enhanced in its thinking capabilities and a strong resistance to mind attacks is added.

[Sun's Decree]: The wearer can emit a purifying light that can stun, heal or remove hexes as well as assist those who have lost themselves back to sanity.

[Queen's Authority]: The wearer's presence becomes physically heavy to those with weaker wills, making it difficult to take their eyes off of the wearer and to maintain aggressive stances or coherent thought.

———

[Sentinel's Heart]

Memory Rank: Transcendent

Memory Tier: VI

Memory Type: Weapon

Memory Description: ["Forged in the starlight of the moon – the explosive moonlight of the stone within a dead era, this jian was crafted for the First Sentinel of Aethelgard.

This jian contains the will, the soul and heart of the Sentinel after his death. This sword is no longer a mere tool of war, it is a record of forgotten history and the thief's determination to possess it.

This blade does not care for the sharpness of its edge, for it strikes with the weight of the soul."]

Memory Enchantments: [Indomitable Spirit], [Heart's Vein]

[Indomitable Spirit]: This blade will cut anything the user has their mind set to. The Will of the user is enhanced and proportional to the strength of this blade.

[Heart's Vein]: The Sentinel's heart lays within this jian. This blade will fit its owner in shape, size and armament.

———

[Unseen Mantle]

Memory Rank: Transcendent

Memory Tier: I

Memory Type: Garment

Memory Description: ["This tattered, shifting mantle was woven from the spire's deepest mines and the silence of a garden lost in its own flowers.

This mantle defies searching eyes, changing shape to the wearer's commands, allowing the wearer to slip past detection and maintain unrecognizable attire for those who would seek to remember their face."]

Memory Enchantments: [Ghost], [Formless], [Enduring]

[Ghost]: Masks the presence of the wearer from the senses of others, making them difficult to notice.

[Formless]: This mantle's fabric is like liquid – assuming the shape and texture of any mundane attire.

[Enduring]: The mantle is durable, resistant to the elements and can mend damages.

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