Hi there! This story normally gets posted to QQ & Reddit: two sites where links can be posted. It is much harder to do links on Webnovel. But if you read this story elsewhere you can find posts that link to the jumps in question. Anyways with that spiel over let's do the build post.
Magic Essence Jump
Total points: 2600 (1000 stipend + 1600 in drawbacks)
Origin: Archmage, Sorcerer Lord, & Lich
Perks: Essence Entity (Free), Multi Essenced (400), Supernatural Student (Free), Mixer (100), Sage (200), Magically Universal (300), Death Sense (Free), Jumper the Destroyer (100), Undead Sovereign (200), Jumper Reaper (300), Supernatural Impressions (Free), Jumper the Builder (100), Leadership Material (200), Jumper's Legacy (300)
Items: Wand (Free), Local Spellbook (200), Spooky Ring (Free), Book of the Dead (100), Royal Specter (Free), Melting Pot (100)
Drawbacks: Total Lockdown (800), Power Acclimation (100), Essential Nature (400), Shops Abound (200), Rumor Mill (100)
Essence notes:
-What follows is the description of the Essence of the Archmage. It is located on part one of the essence meta network of Google Docs and is by Triggerhappy Jabberwocky (TJ).
Essence of the Archmage
By consuming the essence of the Archmage you gain several boons
● Perfect memory with infinite storage
● Beyond genius-level intellect
● Capacity to learn any 'magic', even unique ones, upon seeing it once or understanding enough about it. This also includes things like Ki, Chakra, soul power, etc.
● Possess a supernatural reactor that can adapt to any supernatural energy to fuel spells, enchantments, powers, etc. this reactor provides a steady supply of power that will grow over time, right now you could use high consumption abilities with wild abandon and still not make much of a dent after a few hours.
● Can teach others systems even if they previously lacked the capacity.
● Manipulate entire systems or combine then with experimentation.
● are capable of casting any spell as long as you have the energy not requiring any extra element like a focus or materials. The time required to cast if any remains however.
-What follows is the description of the Essence of the Sorcerer Lord which is by TJ and is on part 1 of the network of connected Google Docs.
Essence of the Sorcerer Lord
● A body just above the peak of your species in ability, one sculpted to your tastes.
● Endless endurance, stamina, and immunity to pain.
● Infinite willpower to tackle any foe, even bloody and broken you will not stop.
● Perfect memory with infinite storage
● Know much magical lore with mastery of several schools or types of magic. These may be existing types of magic or of your design.
● mastery of many weapons and unarmed styles, even just plain old brawling.
● Immense skill conducting war on a strategic and tactical level.
● Good handle of logistics and how to raise and train a force from a small band of soldiers to entire armies.
● A mastery of economics, logistics, politics, and other things needed to run a functional power.
● are intimidating, and can put fear in the gut of even hardened soldiers or suicidal fanatics.
● Are skilled in the creation of items and servants. Whether it be magical swords, golems or growing terrible monsters to serve you.
-What follows is the description of the essence of the Lich, which is by TJ and can be found in part 1 of the network of connected Google Docs.
Essence of the Lich
● You no longer require the basic needs of living creatures such as eating, drinking, sleeping, etc.
● Your body is that of an undead meaning any damage suffered is not fatal unless your whole body is destroyed. Should it be destroyed your body will be rebuilt from a nearly indestructible phylactery that houses your soul.
● You are tireless, lacking any sort of limitations to your stamina and feel no pain.
● Immunity to disease and poison.
● Can manipulate spirits/souls and consume souls to increase your power in various ways.
● Gain the ability to generate, manipulate, and control a miasma of death that has extreme entropic effects on anything it targets, even immortals.
● The ability to raise, summon, create (from nothing), and command the dead and undead. You are capable of bringing back any dead entity as long as you have its corpse, even very small fragments, or just the soul. These undead are absolutely loyal and can never be turned against you or wrestled from your control. Hostile undead either first must be overpowered or slain before you can control them. You can even use your powers to animate vehicles, objects, and even buildings even if they are utter wrecks.
Additional Essence Notes
The essences themselves begin at functionally not full power due to Power Acclimation. As our jumper gets more experienced, more and more stuff will be unlocked. Also, the Lich's ability to recover from death is only once a jump/decade in keeping with modifications to accommodate jumpchain balance.
A Human Of Earth
Origin: Major Veil Straddler (200)
Perks: Magic (Free), Troyverse Physiology (100), Permeability (Free), New In Town And It Gets… Better? (100), Well Traveled (200), Awakened Talent (300),
Items: Magical Focus (Free), Citizenship (100), Exotic Transport (200), Grimoire (300), A Romantic Gift (100)
Drawback: Lockdown (600)
Additional build notes:
This isn't anything CRAZY strong, though some stuff, like Lalo's magical replication abilities and his true-undeath powers are fucking scary under the right circumstances. A Lalo with a different attitude, one that is more belligerent, could be a goddamn nightmare under the right circumstances. But this is a bigger self-insert than I normally make in these long-term stories, and I myself am fairly passive and chill so I decided to have Lalo focus on that.
I have enjoyed what I've done with Power Acclimation and I might keep it as a long-term gimmick in new jumps but I'm not entirely sure.
