Cherreads

Auxiliary Excalibur

Ex…calibur 12 Seals Power Table

Arthur's Strain / Mana Cost

Seal

NP Rank

Output / Damage

Scale of Destruction

1st Seal

C++

Small beam capable of cutting through fortified walls or dozens of enemies in a single strike

Single town / small forest area

Minimal strain; Arthur can fire repeatedly without noticeable fatigue

2nd Seal

B-

Larger beam; can obliterate multiple blocks of a town or a small fort

Town-level destruction

Slightly tiring; continuous use begins to heat body, minor bruising/muscle fatigue

3rd Seal

B++

Beam strong enough to flatten an entire town, scorch surrounding forests, or neutralize a small battalion

Multi-town area

Moderate fatigue; mana draw noticeable; Arthur must focus to prevent overshoot

4th Seal

A-

Beam capable of leveling a city, destroying fortresses, and shattering mountainside terrain

City-level destruction

Heavy strain; muscles and spirit pushed; requires mental focus to avoid collateral damage

5th Seal

A

Large-scale beam; can annihilate multiple cities, forests, and river valleys

Regional-scale

Severe mana drain; body heat rises; exhaustion sets in after single use

6th Seal

A+

Devastating beam; can wipe out an army and leave environmental scars over tens of kilometers

Dozens of km²; battlefield annihilation

Extreme fatigue; needs precise control; Arthur risks collapse if misused

7th Seal

A++

Beam powerful enough to level multiple cities and alter terrain (mountains, rivers)

Multi-regional devastation

Strain visible; prolonged use risks unconsciousness; Arthur's limbs may tremble

8th Seal

A+++

Beam capable of large-scale environmental devastation and mass casualties

Full region; rivers diverted, mountains flattened

Life-threatening mana expenditure; Arthur's body nearly pushed past limits

9th Seal

Ex

Beam can wipe out continental targets; threatens nations

Continent-level destruction

Extreme; Arthur cannot sustain longer than seconds; physical body suffers severe trauma

10th Seal

Ex+

Beam capable of planetary-level damage; devastates armies, cities, and landscapes simultaneously

Multiple continents

Requires all of Arthur's willpower and mana control; risk of death if misused

11th Seal

Ex++

Beam capable of near-apocalyptic destruction; world-altering effects

Planetary-scale

Nearly fatal to Arthur; can only be used once or twice with critical recovery periods

12th Seal

Ex+++

True full release of Ex…calibur; cataclysmic beam of divine power

Planetary / reality-altering scale

Maximum strain; Arthur risks permanent physical/mana damage; survival not guaranteed without divine support

Seal 1:

"Light of the dawn, guide my hand to triumph!" → Ex…calibur!

Seal 2:

"Shining path of the morning star, strike with righteous victory!" → Ex…calibur!

Seal 3:

"Radiance of the heavens, carve justice across the field!" → Ex…calibur!

Seal 4:

"Beacon of courage, burn away despair and herald triumph!" → Ex…calibur!

Seal 5:

"Starlight sharpened by resolve, let the guilty fall before me!" → Ex…calibur!

Seal 6:

"Aurora of victory, pierce the darkness and blaze my path!" → Ex…calibur!

Seal 7:

"Celestial spear, light of unwavering resolve, bring justice!" → Ex…calibur!

Seal 8:

"Starfire of promised victory, let your brilliance annihilate the wicked!" → Ex…calibur!

Seal 9:

"Radiant conquest of the firmament, strike true and unyielding!" → Ex…calibur!

Seal 10:

"Supernova of unwavering triumph, let all despair crumble!" → Ex…calibur!

Seal 11:

"Auroral crown of victory, ignite the heavens with my resolve!" → Ex…calibur!

Seal 12:

"Starlight incarnate, Promised Victory, consume the darkness of the world!" → Ex…calibur!

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