Ex…calibur 12 Seals Power Table
Arthur's Strain / Mana Cost
Seal
NP Rank
Output / Damage
Scale of Destruction
1st Seal
C++
Small beam capable of cutting through fortified walls or dozens of enemies in a single strike
Single town / small forest area
Minimal strain; Arthur can fire repeatedly without noticeable fatigue
2nd Seal
B-
Larger beam; can obliterate multiple blocks of a town or a small fort
Town-level destruction
Slightly tiring; continuous use begins to heat body, minor bruising/muscle fatigue
3rd Seal
B++
Beam strong enough to flatten an entire town, scorch surrounding forests, or neutralize a small battalion
Multi-town area
Moderate fatigue; mana draw noticeable; Arthur must focus to prevent overshoot
4th Seal
A-
Beam capable of leveling a city, destroying fortresses, and shattering mountainside terrain
City-level destruction
Heavy strain; muscles and spirit pushed; requires mental focus to avoid collateral damage
5th Seal
A
Large-scale beam; can annihilate multiple cities, forests, and river valleys
Regional-scale
Severe mana drain; body heat rises; exhaustion sets in after single use
6th Seal
A+
Devastating beam; can wipe out an army and leave environmental scars over tens of kilometers
Dozens of km²; battlefield annihilation
Extreme fatigue; needs precise control; Arthur risks collapse if misused
7th Seal
A++
Beam powerful enough to level multiple cities and alter terrain (mountains, rivers)
Multi-regional devastation
Strain visible; prolonged use risks unconsciousness; Arthur's limbs may tremble
8th Seal
A+++
Beam capable of large-scale environmental devastation and mass casualties
Full region; rivers diverted, mountains flattened
Life-threatening mana expenditure; Arthur's body nearly pushed past limits
9th Seal
Ex
Beam can wipe out continental targets; threatens nations
Continent-level destruction
Extreme; Arthur cannot sustain longer than seconds; physical body suffers severe trauma
10th Seal
Ex+
Beam capable of planetary-level damage; devastates armies, cities, and landscapes simultaneously
Multiple continents
Requires all of Arthur's willpower and mana control; risk of death if misused
11th Seal
Ex++
Beam capable of near-apocalyptic destruction; world-altering effects
Planetary-scale
Nearly fatal to Arthur; can only be used once or twice with critical recovery periods
12th Seal
Ex+++
True full release of Ex…calibur; cataclysmic beam of divine power
Planetary / reality-altering scale
Maximum strain; Arthur risks permanent physical/mana damage; survival not guaranteed without divine support
Seal 1:
"Light of the dawn, guide my hand to triumph!" → Ex…calibur!
Seal 2:
"Shining path of the morning star, strike with righteous victory!" → Ex…calibur!
Seal 3:
"Radiance of the heavens, carve justice across the field!" → Ex…calibur!
Seal 4:
"Beacon of courage, burn away despair and herald triumph!" → Ex…calibur!
Seal 5:
"Starlight sharpened by resolve, let the guilty fall before me!" → Ex…calibur!
Seal 6:
"Aurora of victory, pierce the darkness and blaze my path!" → Ex…calibur!
Seal 7:
"Celestial spear, light of unwavering resolve, bring justice!" → Ex…calibur!
Seal 8:
"Starfire of promised victory, let your brilliance annihilate the wicked!" → Ex…calibur!
Seal 9:
"Radiant conquest of the firmament, strike true and unyielding!" → Ex…calibur!
Seal 10:
"Supernova of unwavering triumph, let all despair crumble!" → Ex…calibur!
Seal 11:
"Auroral crown of victory, ignite the heavens with my resolve!" → Ex…calibur!
Seal 12:
"Starlight incarnate, Promised Victory, consume the darkness of the world!" → Ex…calibur!
