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Chapter 83 - Chapter 83: Spy and Axii Sign Upgrade

Guilliman was also delighted to obtain a method to detoxify the Swallow potion.

He didn't hesitate, preparing to use the incurable sailor beside him as a test subject.

However, a precious treasure like the Magic Conch couldn't be used in front of Blackbeard Zord and the gravely ill sailor.

The Witcher found an excuse.

He claimed he was going to seek medicine from a high-level sorcerer for them, then used the excuse to leave for a while, quickly made a detoxified Swallow potion, and brought it back.

Not only that, although the Lady of the Lake said that the antidote produced by the Magic Conch would only last for half an hour, Guilliman still made an extra dose and put it into his storage space.

He hoped that with the magical ability of the storage space, the effect of this antidote could last longer.

The Swallow potion's effect was excellent.

Under the high-intensity recovery provided by the Swallow potion, they also sought a professional doctor from the Temple of Melitele to provide more specialized treatment for the young sailor named Flander, finally stabilizing his injuries.

He was estimated to fully recover after one or two months of bed rest.

This made Flander, the young man who had walked through the gates of hell, so moved that he wept tears of gratitude, vowing to repay his two saviors with his life.

And after this series of actions, Blackbeard Zord was truly convinced by Guilliman.

Perhaps it wasn't to the extent of swearing to follow him to death and never betray him, but it was definitely much higher than the loyalty between a typical boss and employee.

Not only that, because the Skellige Isles uphold a culture of pirates and warriors, in that archipelago, it's not bloodline that rules, but strength.

Therefore, the Witcher profession, far from being a discriminated anomaly in the Skellige Isles, is revered by everyone as a warrior and hero, appearing in many poems and legends, and held in high esteem.

This is also why Blackbeard Zord could so easily agree to become a subordinate of a Witcher, becoming a captain under Guilliman.

If it were other Northerners, especially a captain of some standing, they definitely wouldn't have agreed so readily, and might even harbor all sorts of unspeakable, sordid ulterior motives.

After leaving the Temple of Melitele, things returned to normal.

Led by Blackbeard Zord, the two arrived at Vizima Port to find the buyer of the ship from before.

Subsequently, Guilliman was somewhat surprised to discover that the merchant who had bought Blackbeard's merchant ship was the rather familiar fat merchant, Revard.

This fellow's business was growing bigger and bigger; now he was even starting to buy merchant ships, preparing to form a fleet.

Others might not know the details of this fat merchant, but he was very clear: the other party was the head of the Nilfgaardian Empire's Merchant Guild, and also the chief spy sent by Emperor Emhyr to the Kingdom of Temeria.

Because he had the immense Merchant Guild as backing, this fat man enjoyed high diplomatic immunity and was considered a significant figure in Vizima City.

Moreover, Revard, being a merchant by origin, was not particularly ruthless.

He still adhered to the merchant's way.

Using his vast wealth to slowly erode Vizima's commerce, then taking the high road, he would weaken the Kingdom of Temeria through relatively peaceful means such as commodity dumping, buying low and selling high, and supporting noble infighting.

Compared to spies who only engaged in assassination, poisoning, and various schemes, he was much more moderate.

Seeing the two visitors.

Revard merely glanced indifferently at Blackbeard Zord, nodded, and did not speak first.

Presumably, in his mind, this old captain, now reduced to a laborer, was an insignificant person.

"Wow! Look who our distinguished guest is?"

"Isn't this our Witcher Master, Mr. Guilliman German?"

However, when facing Master Guilliman, Revard displayed immense enthusiasm.

He greeted him like a VIP, with a smiling face, warm words, and even had his steward bring good wine and snacks.

His attitude was a world apart from how he treated Blackbeard.

This, however, raised Guilliman's vigilance.

As the saying goes, 'no good deed goes unpunished,' or 'an uninvited guest is either a spy or a thief.'

A merchant like Revard would never do business at a loss. Being so enthusiastic towards him surely meant he had an ulterior motive.

Sure enough, when they started discussing buying back Blackbeard's merchant ship, Revard first feigned a look of difficulty, stating the principle that 'a deal made is a deal kept,' and then declared that he wasn't short of money, but rather good ships to form a merchant fleet.

This hypocritical and pretentious act clearly aimed to manipulate the situation.

It made Guilliman somewhat annoyed, but he couldn't act out.

Just as the Witcher was about to cast an Axii Sign to hypnotize Revard in front of him and resolve the matter quickly.

Suddenly, he noticed his entry-level Axii Sign and his whopping sixteen hundred points of soul power.

Guilliman, being cautious by nature, stopped his spellcasting and, using the excuse of going to the restroom, temporarily left the discussion.

After all, the other party was Nilfgaard's chief spy. Although the Nilfgaardian Empire had essentially eliminated most of its sorcerers, allowing mortals to completely take power.

But it was hard to guarantee that this merchant guild leader didn't possess any magical items that could resist mind-control spells.

It would be better to upgrade the Axii Sign a few times first.

After all, this Sign, when encountering trouble with humans or intelligent beings, can sometimes play an unexpected role, solving problems without shedding blood.

And when dealing with elite monsters like Leshens, Werewolves, Vampires, and Forktails.

High-level Axii Signs can often affect the minds of these monsters, creating a brief window of opportunity for victory, acting as a hard control skill, which is very practical.

Especially when dealing with some low-intelligence monsters, a single Axii Sign can even hard-control them for ten to twenty seconds.

Aside from facing monsters that cannot be mind-controlled, it is basically an unbeatable magical skill for one-on-one combat.

Avoiding the crowd, he came to a private washroom.

Guilliman didn't waste time; he quickly locked the door, leaned against it, and entered a meditative state, simultaneously awakening the Deep Blue within him, which he hadn't used in a long time, and called out:

Deep Blue, add points for me!

Ding!

[Axii Sign] Entry-level upgraded to LV1, consumed one hundred soul power.

[Axii Sign] LV1 upgraded to LV2, consumed two hundred soul power.

[Axii Sign] LV2 upgraded to LV3, consumed five hundred soul power.

Unfortunately, his current total soul power was only over sixteen hundred points, making it impossible to directly upgrade [Axii Sign] to the fourth level, entering the second stage.

So, he simply upgraded the magical trap [Yrden Sign], a relatively unpopular and less-used Sign, by two levels, from entry-level to LV2.

After this series of operations.

His soul power, accumulated from absorbing the Forktail egg soul and slaughtering hundreds of Drowners last time, was now only over five hundred points, to be kept as a life-saving trump card for future battles.

[Axii Sign] Level: LV3, Mental Strength increased by 1.2, Magic Power increased by 0.2. Special Skill: Mind Puppet.

Mind Puppet: Through special means, use chaotic magic power to interfere with the target's perception and thoughts, creating special illusions, causing the target to attack its friendly units, becoming a controlled puppet.

[Yrden Sign] Level: LV2, Mental Strength increased by 0.6, Magic Power increased by 0.6. Special Skill: Magic Trap. Yrden Sign coverage: 6 meters.

Magic Trap: Within this magical field formed in a special way, any enemy will be subjected to various negative magical effects such as deceleration, weightlessness, revelation, burning, etc. The higher the level of the magic trap, the stronger the negative effects and the wider the coverage.

Guilliman German

Race: Perfect Witcher

Strength: 3.82 (Max 10)

Agility: 3.54 (Max 10)

Mental Strength: 4.45 (Max 10)

Magic Power: 7.85 (Max 10)

Poison Resistance: 20.52

Battlefield Intuition: 1, Battlefield Presence: 1

Total Soul Power: 528 points.

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