Guilliman stayed at the House of the Night for three days, and the House of the Night was closed for business for three days.
The three beautiful vampire women, having received benefits, were very fond of him.
Soul ascension was imminent.
Although staying at the House of the Night was very enjoyable, with various high-grade wines and foods supplied for free, and the three vampire beauties never made him spend money—essentially getting it for free.
However, the consumption of soul power was inevitable.
To preserve his capital for becoming stronger, Guilliman resisted the temptation of beauty and resolutely chose to leave.
Before he left, the Queen of the Night appeared again.
This alluring and graceful high vampire beauty told the Witcher in a meaningful and seductive tone that the House of the Night would temporarily cease operations, the three vampire beauties would temporarily enter hibernation, but he was still welcome to return at any time.
At that time, she, a high vampire, also wanted to taste the flavor of the Witcher.
Guilliman understood the meaning and was well aware of the temptation.
However, he believed that with his current first-tier soul level, there was probably a significant gap between him and a high vampire.
If he were to cultivate at this time, although he would gain immense benefits, it was also possible that the vast difference in soul levels could cause him harm.
He planned to wait a month, and after completing his soul ascension, he would try this Queen of the Night.
Moreover, if possible, he hoped to use this connection to befriend the Queen of the Night and establish some form of cooperation.
High vampires are considered high-level combatants in the world of Witchers; although they are not as flexible and versatile as sorceresses, nor as mysterious and secretive as some magical creatures.
But their physical strength and recovery speed are astonishing; even when facing an army's encirclement, a high vampire can slaughter hundreds of soldiers and then safely depart.
After leaving the House of the Night, Guilliman first visited the medical student, Shani.
This red-haired girl currently works at the Temple of Melitele, helping the nuns there treat plague patients and record various changes in the plague.
She has adapted well, and her current work is quite busy, so she temporarily doesn't have time to go deep into the swamps to find the special celandine there, so this commission can only be postponed for now.
Caroline and Alvin also get along well with her; according to Shani, Caroline's cooking is excellent, even comparable to chefs in some inns and hotels, and she is particularly good at making stews and jam pancakes.
Alvin is currently learning to read; the little boy is very smart and diligent, so he will surely adapt to life in Vizima City soon.
Guilliman was quite satisfied with this; he hoped the three of them could continue to live such a low-key and stable life, without getting caught up in dangerous troubles.
After leaving the Temple of Melitele, the place he chose to go was the square where the City Hall is located.
In fact, as a Witcher, this was where he should have gone on his very first day.
Most commissions requiring a Witcher, urgent notices, and special intelligence exchanges are posted on the City Hall's bulletin board.
This is a place that mercenaries, Witchers, and merchants living in the city must pay attention to.
Of course, Witchers like Guilliman, who are not short on money, don't really care about those cheap commissions.
The meager earnings from most commissions wouldn't even cover a bottle of high-grade red wine he got for free at the House of the Night.
However, at this time, due to the soul power he lacked for soul ascension, he decided not to take a boat to the dirty and muddy Vizima swamps; instead, he planned to look around the city for any hidden monsters he could harvest.
However, he didn't know until he looked, and when he looked, he was shocked.
Perhaps it was because no Witcher had come to Vizima City for several years.
On the square's bulletin board, there were already more than a dozen monster-slaying commissions specifically for Witchers.
Several of them were so old that perhaps even the employers had been killed by monsters, rendering them useless and dilapidated.
Others included long-term Witcher commissions posted by the city guard, and some were private employment requests, both in considerable numbers.
Guilliman immediately spotted several familiar names among them.
Royal Advisor Triss, Royal Advisor Keira, wealthy merchant from the port Leuvarden, alchemist Kalkstein.
There was even one posted by Mayor Velerad on behalf of the Temeria royal family, seeking talented individuals to completely eradicate the striga curse on Princess Adda.
Upon seeing these familiar names, Guilliman immediately became interested and began to carefully read the notices on the bulletin board.
Coming to the Witcher world, besides killing and *ahem*, and striving to become stronger, interacting with the familiar characters from the original game was also one of his most important pleasures.
Completing their commissions was the best opportunity for Witchers to interact with them in a friendly manner.
After a careful reading, Guilliman discovered that:
The commissions issued by Triss and Keira were both related to the Catriona plague, which was probably the most pressing issue for the royal advisors in the Kingdom of Temeria, concerning the lives of many commoners.
Triss believed that the outbreak of the Catriona plague was related to magical fluctuations and the local climate; she planned to hire a team of mercenaries to protect her as she traveled to the villages where the plague first broke out for on-site investigation.
Keira, on the other hand, believed that the reason this plague was rampant in the North was likely related to the legendary Plague Maiden.
It was precisely because of the existence of such powerful wraith-like monsters that the Catriona plague could break through the sorcerers' numerous blockades and continuously spread in major cities.
Therefore, Keira planned to hire several experts to help her capture a Plague Maiden alive for research.
As for the alchemist Kalkstein.
This former vice-rector of Ban Ard Academy of Magic, the greatest alchemist, diviner, chemist, and scientist of this century.
He seemed to have already begun researching how to expel monsters and create protective amulets to prevent monsters from harming commoners.
Currently, his research subject was the most common Drowners found in the wild.
So, Kalkstein's commission was to provide him with fresh Drowner brains on a long-term basis, at least ten per week, for a duration of three months or more, potentially even six months or a year.
This task might be dangerous and troublesome for ordinary people, and the reward was low.
But for Guilliman, who possessed a storage space that could freeze items in time, it was a tailor-made commission.
By hunting enough Drowners in one go, and then meeting once a week, he could continuously receive sufficient rewards from this alchemical master and also build a good relationship with this master-level figure.
In the future, the improvement of Witcher potions and the refinement of Witcher mutation formulas might all require the efforts of this master alchemist.
