Evolutionary & Structural Edition.
SYSTEM MALL: [EVOLUTION_WING]
Current Balance: []
INJECTABLE SOLUTIONS
Chemical cocktails to force immediate biological adaptation.
Super Soldier Serum Marvel Peak human potential. Max metabolic efficiency. 75,000
Witcher Mutagens The Witcher Cat eyes (Night Vision), toxin immunity, slowed heart rate. 80,000
Mirakuru DC (Arrow) Dense muscle tissue. Concrete-crushing strength. Aggression side-effect. 90,000
Spider-Gland Marvel Organic webbing production in wrists. 120,000
Compound V The Boys Random mutation catalyst. High durability-strength + 1 Random Power. 150,000
Extremis Virus Marvel Bio-electrical hacking. Limb regeneration and thermal heat generation. 180,000
Titan Spinal Fluid AoT Transforms subject into a Pure Random Titan suited to you. 200,000
Blacklight Virus Prototype Total biomass control. Consume enemies to shape-shift and heal. 300,000
T-Virus (Stabilized) Resident Evil Immense durability, removal of pain inhibitors. No intelligence loss. 350,000
Dragon Blood Elixir Generic Fantasy/D&D Draconic hybridization. Hardens skin to scales and enables organ adaptation for elemental breath. 240,000
Serum X Generic Unstable genetic mutagen meant to unlock dormant "junk DNA" potential.
70,000
Spartan Augmentation Halo Ceramic ossification of bones, muscle density increase, and neural superconductivity. 900,00
Plasmid Solution BioShock Resequences genetic code to allow the secretion of elemental energies (fire, lightning) via EVE pumps. 500,000
Hyperion Serum Marvel Attempt to recreate Eternal physiology. Solar energy absorption and superman-lite stats. 600,000
Omega-13 Activator Galaxy Quest/Sci-Fi Neural restructuring to allow the brain to process temporal displacement (13-second rewind). 660,000
Alien Pathogen (Black Goo) Prometheus Aggressive DNA deconstruction and reconstruction. Forces rapid adaptation to hostile environments. 800,000
Union Modification Noblesse/The Union Invasive surgical bio-augmentation. Artificial energy channels implanted into the muscular system. 350,000
NZT-48 (Permanent) Limitless chemically unlocks 100% neural connectivity. Perfect recall and hyper-processing speed. 800,000 and more….
CELLULAR & ATOMIC RECONSTRUCTION
Fundamental rewriting of the user's biology. Sold in "Clusters" to prevent quadrillion-dollar costs.
Pricing Key:
1 Unit = 1 Billion Cells (approx. 0.002% of body mass).
1 Mole = 6 \times 10^{23} Atoms.
1. Cellular Clusters (Per Unit)
Monster Cells One Punch Man Explosive muscle mass and rigid carapace. High power, low aesthetic. 250
Mitochondria Prime Parasite Eve Generates 500% more ATP. Infinite stamina, bio-electric output. 500
Rc Cells Tokyo Ghoul Liquid muscle capability. High counts allow "Kagune" manifestation. 750
Hashirama Cells Naruto Extreme regeneration. Photosynthesis. Wood-release capability. 1500
S-Cells Dragon Ball Stores "Zenkai" potential. Power multiplies after healing from damage. 2000
Gourmet Cells Toriko Cells evolve instantly based on the "flavor" and quality of food eaten. 3000
Jenova Cells FF7 Alien mimicry. Cells cannot be destroyed, only scattered. 4500
Kryptonian Cells DC Solar battery cells. Invulnerability and flight when charged. 5000
Viltrumite Cells Invincible "Smart" cells. Instinctively resist vacuum, pressure, and aging. 6000
Smart Atoms (Viltrumite): Atoms that instinctively resist physical trauma and allow for self-propulsion (flight) by manipulating relative gravity. 8000
Nth Metal Bonded Atoms (DC): Atomics fused with Nth metal. Grants anti-gravity properties and negates paranormal energy upon contact. 10000
Spiral Energy Cells (Gurren Lagann): DNA that metabolizes "fighting spirit" into infinite evolutionary energy. The more you scream/try, the stronger you get. 50000
Immortal Cells (Ajin): "Invisible Black Matter" generators. Upon death, these cells reset the body to a prime state instantly. 50000
Mitochondria Prime (Parasite Eve): Mitochondria gain sentience and generate massive bio-electricity and thermal energy independent of the Nucleus. 40000
DG Cells (G-Gundam): Devil Gundam Cells. Self-replicating, self-evolving nanobiological metal. Can possess and upgrade organic matter. 40000
Element Zero Nodules (Mass Effect): Symbiotic growth in the nervous system allowing the user to generate Mass Effect fields (Biotics). 40000
Carbonadium Atoms Anti-Regen: Radioactive atoms that slow the healing of anyone you touch. 12000
ORGAN & TRAIT GRAFTING
One-time acquisitions of complex biological systems or unique mutations.
Physical & Structural
Armament Haki One Piece Bio-spiritual armor. Hardens skin beyond steel using willpower. 100,000
Demon Back Baki Hyper-developed back muscles (Demon Face). Multiplies striking power. 100,000
Chromosome 24 Doom The "Slayer" Gene. Absorb "Argent" (Life Force) from kills to heal. 450,000
Gene-Seed (Astartes) Warhammer 40k 19 Organs. Second heart, acid spit, multi-lung, instant clotting. 500,000
Unique Organs & Traits (One-Time Mutation)
Major biological overhauls or new organ systems.
X-Gene (Marvel): The mutant gene. Grants a random, unique biological power. 430000
Quirk Factor (MHA): A singular evolutionary shift. Grants a specific ability. 340000
White Symbiote Biomass (Marvel): Anti-Venom properties. An external biological suit that heals the host and cures any disease/toxin. 200000
Reactor Core Organ (Godzilla/Pacific Rim): A biological nuclear reactor placed in the chest. Generates massive amounts of energy, heat and ionizing radiation. 900000
Esper Brain Cortex (Mob Psycho/Akira): Frontal lobe mutation allowing the mind to physically twist matter (Telekinesis). 60000
Living Curse Core (Jujutsu Kaisen): A negative-emotion engine. Converts stress and anger into "Cursed Energy". 350,000
Solar Metabolization (Sunspot): Turns the body into a solar battery. Depletes when used, recharges in sunlight. 700000
The Conduit Gene (Infamous): Allows the body to absorb, store, and expel matter/energy sources (Smoke, Neon, Video, Concrete). 800000
The Metagene (DC): A dormant gene that activates under extreme stress to save the user, granting a power unique to host. 660000
IBM Particles (Ajin): Invisible Black Matter. Can be shaped into a "Black Ghost" avatar that fights independently of the body. 210000
Devil Gene (Tekken): Retrovirus that grants a combat form (wings, lasers) and high durability.100000
Demon Back (Baki): Hanma Blood Reinforcement Hyper-development of back muscles into the shape of a demon face. Multiplies physical striking power exponentially. Enhances the back, spine, and core musculature by increasing muscle density and connective tissue strength. Dramatically improves force transfer, striking power, lifting capability, and impact resistance. At high output, muscle contraction causes visible deformation due to extreme density and tension. Purely biological, no supernatural effects. 150000
Byakugan Naruto 360-degree X-Ray vision. See circulatory/energy systems. 250,000
Predator Vision Predator See in thermal, electromagnetic, and vibration spectrums. 60,000
Phazon Corruption (Metroid): Highly radioactive mutagen. Grants energy generation. 230000
Quantum Body Dr. Manhattan Reconstructs body as a localized field of pure energy. 100M
Sixth Sense Precognitive reflex. Warns of danger before it happens. 90,000
Seventh Sense 50M
RealSkin Weave Cyberpunk 2077. Synthetic collagen. Fireproof, cut-proof. 50,000
Nanoweave Muscle Fibers (Metal Gear): "Nanomachines, son." Hardens in response to physical trauma. 50,000
[SECTION I: THE UTILITY SWARM]
Type: Symbiotic Nanite Colony
Description: A fleet of self-replicating nanobots that incorporate inorganic materials (Carbon, Boron, Nitrogen, Silicon) to reinforce the host.
Base Function: Reinforces tendons, skeleton, and skin using motile poly-fullerene nanotube composites (self-repairing decahedron structures).
Strength Multiplier: Exponential expansion (Base Threshold: 25,000x human density).
Replication: Consumes body heat and raw elements to build more bots.
Base Purchase
The Foundation (Must Purchase First)
Proto-Swarm Seed (The Queen)
Description: Injects a base colony of 500 million bio-mimetic nanites into the bone marrow. They do nothing initially except survive and replicate using the host's calories. They are the blank canvas.
BASE FUNCTION (Unlocked at Purchase)
• Reinforces muscles, tendons, skeleton, and skin
• Uses motile poly-fullerene nanotube composites
• Decahedron protein-scale frameworks with collapsible graphene arms
• Self-repairing, adaptive stress redistribution
• Passive regeneration acceleration
• Cellular micro-optimization (alignment, density, elasticity.
Price: 250,000 V-Gold
Swarm Modules
UTILITY SWARM TIERS
▣ Tier I – Basic Swarm
Price: 50,000 V-Gold
• Minor reinforcement
• +2x muscle efficiency
• Slight tendon & bone strengthening
• No independent restructuring
• Limited replication speed
Tier II – Structural Swarm
Price: 250,000 V-Gold
• Reinforces skeleton & connective tissue
• Begins forming compression trusses
• +10x physical output
• Basic wound stabilization
• Low-level regeneration boost
Tier III – Adaptive Swarm
Price: 1,000,000 V-Gold
• Real-time biomechanical adaptation
• Stress-reactive density shifting
• +100x strength potential
• Accelerated cellular repair
• Nanobots begin co-evolving with host DNA
Tier IV – Evolutionary Swarm
Price: 25,000,000 V-Gold
• Active body redesign during combat
• Reinforced organs & vascular systems
• +5,000x strength ceiling
• Extreme regeneration support
• Autonomous cellular reconfiguration
Tier V – Apex Swarm
Price: 1,000,000,000+ V-Gold
• Near-limit physical reinforcement
• Multi-layer molecular truss networks
• +25,000x base human density threshold
• Nanobots function as distributed secondary nervous system
• Body approaches theoretical material strength limits
And more…
These are "schematics" you purchase to the Swarm, teaching them new ways to arrange atoms, molecules, DNA and more.
Harden_Response. Reactive Armor: Upon physical impact, the swarm instantly solidifies the impact point into a non-Newtonian Carbon-Boron shield. Skin turns black/metallic at the site of impact. Metal Gear Rising (Senator Armstrong) 50,000
Bio_Forge. Weapon Fabrication: The swarm can exit the pores to construct simple melee weapons (blades, hammers, whips) fused to the user's limbs using excess iron and carbon. Generator Rex / Prototype 75,000
Neural_Ghost Remote Interface: Detach up to 10% of the swarm to form a small, invisible scout drone or hack external electronics by physically invading the circuitry. Ghost in the Shell 60,000
Medbay_Protocol Surgical Repair: In critical states, the swarm manually stitches torn arteries, holds broken bones together, and acts as temporary body parts. Big Hero 6 / Iron Man 100,000
Thermal_Vent. Heat Sink: The swarm absorbs excess thermal energy (from fire attacks or user overheating) and fires it back as superheated plasma bolts from the palms. Mecha / Iron Man 85,000
Mimicry_Skin. Optical Camouflage: The swarm vibrates at high frequencies on the skin surface, bending light to render the user invisible or disguising them as another person. Predator / Crysis 120,000
Grey_Goo_Defense. Disintegration Field: Ultimate Ability. The swarm is released into a 5-meter radius cloud, devouring all organic and inorganic matter to replenish the user's health and energy. The Day the Earth Stood Still 500,000
Tier 2 Evolution
Elemental Integration Protocols (The "Diet")
The Swarm cannot use materials it doesn't understand. You must buy the "Digestive Code" for each element. Once bought, you must physically consume or inject the raw element for the Swarm to use it.
Carbon Processor The Weaver. Allows the swarm to spin carbon atoms into nanotubes. Unlock: Muscle/Skin reinforcement. 15,000
Boron Processor The Shield. Boron-Nitride chains possess extreme heat resistance and hardness. Unlock: Thermal protection & rigid bone plating. 20,000
Nitrogen Pressurizer The Piston. Uses Nitrogen to create microscopic hydraulic pressure systems in joints. Unlock: Explosive leaping & striking speed. 18,000
Silicon Carbide The Chip. Modifies nerve sheaths with semi-conductive ceramic. Unlock: 100x Neural reaction speed. 25,000
Tungsten Weaver The Anchor. Heaviest natural metal. Increases body density and impact force. Unlock: "Immovable Object" status. 35,000
Graphene Lattice The Razor. Single-atom-thick sheets of carbon. Unlock: Molecular cutting edges on nails/teeth. 50,000
Structural Architectures (The "Upgrades")
Once the Swarm can eat Carbon/Boron, you must teach it how to build. These are the specific modifications.
[ TIER 1: REINFORCEMENT ]
Poly-Fullerene Myofibrils
Requires: Carbon Processor.
Effect: Weaves microscopic carbon buckyballs (Fullerenes) into muscle fibers. Prevents tearing under stress.
Stats: Increases muscle tensile strength by 500x.
Price: 40,000 V-Gold
Decahedron Bone-Lattice
Requires: Boron + Carbon.
Effect: Rebuilds the skeleton's honeycomb structure into self-repairing Decahedrons (10-sided geometry).
Stats: Bones become virtually unbreakable by non-atomic force.
Price: 60,000 V-Gold
Pressurized Interstitial Joints
Requires: Nitrogen Pressurizer.
Effect: Creates fluid-filled shock absorbers in the knees, spine, and elbows.
Stats: Fall damage negation (up to terminal velocity).
Price: 45,000 V-Gold
TIER 2: EVOLUTIONARY SHIFTS
Motile Nanotube Trusses
Requires: Poly-Fullerene + Graphene.
Effect: The muscles are no longer static. The nanotubes can detach and "crawl" over each other, creating a second, sliding muscular system over the biological one.
Stats: Exponential Strength Multiplier. Strength threshold moves from 500x -> 25,000x density.
Price: 250,000 V-Gold
Subdermal Impact-Hardening (Non-Newtonian)
Requires: Boron + Silicon.
Effect: The swarm floats in the skin fluid. Upon impact, they instantly lock arms, turning skin into a ceramic plate for 0.1 seconds.
Stats: Impervious to small-arms fire and bladed weapons.
Price: 125,000 V-Gold
Neural-Lace Overclocking
Requires: Silicon Carbide.
Effect: The swarm bridges the gap between neurons, allowing electrical signals to bypass chemical synapses.
Stats: "Bullet Time" perception is now permanent passive state.
Price: 150,000 V-Gold
4. Swarm Colony Stations (Internal Organs)
These are new "Organs" the swarm builds inside you to manage its own population and energy.
The Molecular Forge (Stomach Upgrade)
Function: You can now eat scrap metal, coal, or sand. The Forge breaks it down into raw atoms for the Swarm to use. No need for supplements.
Price: 80,000 V-Gold
The Thermal Kiln (Heart Upgrade)
Function: The swarm captures 100% of waste body temperature (from running/fighting) and stores it in a high-density battery loop around the heart.
Ability: Overheat Mode. Release all stored heat.
Price: 95,000 V-Gold
The Replication Vat (Liver Upgrade)
Function: Increases nanite replication speed by 1,000%.
Why needed: If you take destructive damage and not selvageable (loss of limb), you need trillions of new bots instantly. This organ prints them.
Price: 120,000 V-Gold
The Hive-Mind Cortex (Brain Stem Upgrade)
Function: Gives the Swarm a semi-sentient AI "Sub-Routine."
Ability: Auto-Pilot. If the host is unconscious, the Swarm pilots the body to fight or flee with perfect efficiency.
Price: 200,000 V-Gold
5. The "Black Box" (Forbidden Modifications)
Experimental tech that pushes the swarm to dangerous limits.
Grey-Matter Conversion
Effect: Slowly modified biological brain cells with quantum-computing cells.
Gain: Infinite calculation speed.
Price: 1,000,000 V-Gold
Atomic Disassembly Touch
Effect: The swarm can exit the fingertips and disassemble matter at the atomic level to "feed" the host.
Gain: Touch something -> Turn it into its basic atom.
Price: 5,000,000 V-Gold
