🌏 WORLD BUILDING: AETERNYS
Aeternys is a world suspended between ages—where ancient magic pulses through ley lines beneath industrial cities, where bloodlines carry the power of forgotten gods, and where the very fabric of reality frays at the edges of civilization.
The Great Shattering occurred 1,247 years ago when the Old Gods waged war against each other, tearing the world into fragmented continents. From their divine corpses, the Seven Great Bloodlines emerged, and from their blood, humanity gained the power to shape reality itself.
🗺️ GEOGRAPHY & MAJOR NATIONS🌸 THE HANAZAKURA IMPERIUM
(Korean-Japanese Fusion)
Location: Eastern Continent, The Crimson Isles
Capital: Vermillion Gate City (Shumon-Gyeong)
Culture: A rigid hierarchical society blending Korean bureaucratic excellence with Japanese feudal honor codes. Cherry blossoms bloom year-round due to perpetual mana springs.
Architecture: Pagoda castles with ondol heating systems, floating gardens suspended by formation arrays, jade and obsidian towers.
Government: Imperial Monarchy with a Council of Nine Pillars.
Specialty: Resonance Cultivation and Formation Arrays.
Notable: Home to the Imperial Academy where nobility learn to awaken their bloodlines.
❄️ ZIMNY PERLAS KINGDOM
(Russian-Filipino Fusion)
Location: Northern-Southern split continent connected by the Frozen Archipelago.
Capital: Moroz-Alindog (The Frost Pearl).
Culture: A paradoxical blend of tundra survival and tropical hospitality. Communities celebrate both winter festivals and summer harvest with equal fervor.
Architecture: Ice palaces in the north made from Permafrost Crystal; bamboo and narra wood stilt houses in the south, connected by the Great Frost-Bridge.
Government: Dual Monarchy—The Frost Tsar rules the north, the Pearl Datu rules the south.
Specialty: Frost-Flame Duality Magic and Spirit Summoning.
Notable: The only kingdom where opposing elemental bloodlines can coexist naturally.
⚙️ EISENHERZ DOMINION
(German-Nordic Fusion)
Location: Western industrial heartland, The Iron Spine Mountains.
Capital: Stahlhalla (Steel Hall).
Culture: Engineering perfectionism meets warrior honor. Every citizen learns a trade and a weapon.
Architecture: Massive steel citadels powered by mana-engines, underground forges heated by volcanic vents, runestone-carved longhouses.
Government: Meritocratic Principality ruled by the Forge Council.
Specialty: Mana-Tech Engineering and Runic Enchantment.
Notable: Created the Automaton Legions and pioneered mana-crystal technology.
☀️ AL-SHAMS SULTANATE
(Egyptian-Arabian Fusion)
Location: Southern deserts, The Eternal Sands.
Capital: Kheper-Nur (The Scarab's Light).
Culture: Ancient wisdom preserved through oral tradition and hieroglyphic magic. Scholars and warriors are equally revered.
Architecture: Sandstone ziggurats with solar collection arrays, underground oasis cities, flying carpets powered by wind formations.
Government: Theocratic Sultanate—The Sun-Chosen rules with guidance from the Oracle Priests.
Specialty: Solar Convergence Magic and Hieroglyphic Sealing.
Notable: Guards the Tomb of the First Sun God, source of all solar-based bloodlines.
🌍 OTHER NOTABLE NATIONS
Amazhara Commonwealth (Brazilian-African Fusion): Rainforest kingdom with beast-bonding magic.
Qinglong Confederation (Chinese-Vietnamese Fusion): Dragon-worshipping states with ancestral spirit magic.
Helios-Mycenae Alliance (Greek-Italian Fusion): City-states specializing in divine contract magic.
Bharata-Siam Empire (Indian-Thai Fusion): Monastery kingdom with enlightenment-based cultivation.
🔮 THE POWER SYSTEM
Magic in Aeternys operates on two fundamental principles that interweave like DNA strands.
1. SOUL RESONANCE (기魂共鳴 / Ki-Hon Gongmyeong)
Every living being possesses a Soul Core located at the heart's center. This core vibrates at a unique frequency—your Resonance Signature. Magic is the act of forcing your Soul Core to resonate with one of the Seven Primal Frequencies left behind by the dead gods.
The Seven Primal Frequencies:
🛡️ STEEL RESONANCE (鋼 / Gang)
Color: Gunmetal Grey
Nature: Aggressive and rigid
Effect: Hardens matter, creates unbreakable constructs, reinforcement magic.
Users: Warriors, Knights, Builders.
❄️ FROST RESONANCE (霜 / Seol)
Color: Glacial Blue
Nature: Chaotic and invasive
Effect: Freezes energy flow, slows time, creates ice constructs.
Users: Assassins, Preservationists, Time-walkers.
☀️ SOLAR RESONANCE (陽 / Yang)
Color: Radiant Gold
Nature: Explosive and consuming
Effect: Generates limitless energy, healing, purification, plasma generation.
Users: Healers, Inquisitors, Champions.
🌑 SHADOW RESONANCE (影 / Geurim)
Color: Obsidian Black
Nature: Patient and all-consuming
Effect: Devours energy, creates pocket dimensions, erasure magic.
Users: Assassins, Scholars, Void-Walkers.
⚡ STORM RESONANCE (嵐 / Pok)
Color: Violet-White
Nature: Unpredictable and free-flowing
Effect: Lightning manipulation, flight, speed enhancement, weather control.
Users: Messengers, Sky-Raiders, Free Spirits.
🌱 EARTH RESONANCE (地 / Ji)
Color: Emerald Green
Nature: Steady and nurturing
Effect: Terraforming, plant manipulation, gravity control, mineral creation.
Users: Farmers, Architects, Druids.
🩸 BLOOD RESONANCE (血 / Hyeol)
Color: Crimson Red
Nature: Adaptive and hungry
Effect: Bio-manipulation, regeneration, blood magic, flesh crafting.
Users: Medics, Flesh-Shapers, Vampiric Clans.
2. CULTIVATION STAGES (修練階級 / Suryeon Gyegeup)
Mastery over Soul Resonance follows these ranks:
Unawakened (未覚 / Mi-Gak): No resonance detected.
Spark (火種 / Hwa-Jong): First resonance achieved, can sense mana.
Kindling (煽動 / Seon-Dong): Can manipulate external mana, basic spells.
Flame (炎 / Yeom): Can internalize mana, create personal techniques.
Inferno (業火 / Eop-Hwa): Mana permanently alters physiology, superhuman traits emerge.
Star (星 / Seong): Soul Core becomes self-sustaining, can fly, legendary tier.
Constellation (星座 / Seong-Jwa): Can create domains, near-immortal.
Supernova (超新星 / Cho-Shinseong): Godlike power, reality warping.
Singularity (特異点 / Teuk-Euijeom): THEORETICAL – Become a new Primal Frequency.
🧬 BLOODLINE ARCHITECTURE (血統建築)
Bloodlines are genetic imprints passed down from the Seven Dead Gods. A pure bloodline means your ancestors served only ONE god, allowing perfect resonance.
Bloodline Purity Levels:
Primarch Bloodline (始祖血): Direct divine descendant, 95%+ purity.
Noble Bloodline (貴血): Ancient family lines, 70-94% purity.
Common Bloodline (庶血): Diluted over generations, 40-69% purity.
Mixed Bloodline (混血): Two different bloodlines, 20-39% each.
Mongrel Bloodline (雜種血): Three+ bloodlines. EXTREME INSTABILITY.
⚠️ THE MONGREL CURSE
When three or more Primal Frequencies try to exist in one body, they wage war. Each frequency tries to dominate, creating Soul Core Fragmentation—a condition where mana channels tear themselves apart.
Most mongrels die before age 10. Those who survive are crippled, unable to cultivate because their Soul Core resonates with EVERYTHING and NOTHING simultaneously.
However... Ancient texts speak of the Chimera Phenomenon: when a mongrel survives long enough and suffers enough damage, the warring frequencies sometimes achieve Forced Harmonic Convergence, creating a NEW frequency that combines all previous ones.
This has happened only 3 times in recorded history. Each time, the Chimera became a walking catastrophe.
🖥️ THE SYSTEM (統合神経網)
After the Great Shattering, a mysterious force began appearing in people's vision: The Akashic Interface, or simply "The System." It is a divine remnant, possibly the consciousness of a dead god, that quantifies one's power.
[INTERFACE ACTIVATION]
Name: [User]
Bloodline: [Type] - [Purity %]
Resonance: [Frequency Type]
Stage: [Cultivation Rank]
Soul Core Integrity: [Percentage]
ATTRIBUTES:
Strength: [Physical Impact]
Agility: [Movement Speed]
Endurance: [Damage Mitigation]
Resonance Power: [Mana Capacity]
Soul Cohesion: [Core Stability]
Traits: [Unique abilities]
Skills: [Learned techniques]
System Functions:
Quantifies growth.
Tracks cultivation progress.
Unlocks hidden bloodline abilities.
Note: Can be HACKED by ancient magic or divine intervention.
📜 SPECIAL MECHANICS & LORE
RESONANCE OVERFLOW
When a cultivator takes extreme damage, their Soul Core can temporarily overclock, granting explosive power at the cost of permanent core degradation.
BLOODLINE REVERSION
High-purity bloodlines can temporarily tap into ancestral memories, gaining skills and knowledge from their divine ancestor for a brief moment.
DISSONANCE TECHNIQUES
Forbidden magic that uses OPPOSING frequencies together (like Frost + Solar), creating unstable but devastatingly powerful attacks. Usually kills the user.
SOUL CONTRACTS
Binding agreements enforced by the System itself. Breaking them results in instant core destruction.
MANA ZONES
Areas where one Primal Frequency is so concentrated it suppresses others. Example: Al-Shams Sultanate has Solar Zones where ice magic is nearly impossible.
SOCIAL STRUCTURE: THE PURITY DOCTRINE
Most kingdoms follow the belief that Bloodline purity = Divine favor = Right to rule.
Primarchs: Royalty, military commanders, high priests.
Nobles: Landowners, court mages, knights.
Commons: Merchants, craftsmen, soldiers.
Mixed-Bloods: Laborers, servants, cannon fodder.
Mongrels: Legally considered non-human in most nations.
(Note: The Hanazakura Imperium uses a Soul Caste System based on Cultivation Rank rather than birth.)
TECHNOLOGY LEVEL
Aeternys is in a Magitech Renaissance:
Steam engines powered by mana-crystals.
Automaton servants and soldiers.
Telegraph systems using resonance crystals.
Airships held aloft by formation arrays.
Guns exist but are inferior to magic (for now).
No electricity—everything runs on mana.
THE RIFT & THE ABYSS
Beneath major cities lie Reality Rifts—tears in space where failed magical experiments, cursed artifacts, and political prisoners are disposed of.
The Rift beneath Vermillion Gate is called The Maw of Forgotten Things.
Nothing thrown in has ever returned.
