Cherreads

Chapter 24 - Chapter 24: Sanity Is a Stat!

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….

Somehow the command went through, pop, and a new note drifted down to me, this one quite larger than the previous one. In fact, it seemed like it was a couple pages long.

I crumpled up the previous note and discarded it (bursting into yellow flames the second it's tossed) and grabbed the new one.

…Christ, this one was extensive.

Condition - Undead (Darksign): The trademark condition of those branded with the accursed Darksign. It grants undeath, making the afflicted impossible to truly kill for good. The specifics of this undeath are as follows:

* Upon 'death', the Undead will leave behind a 'pseudo-corpse', which will behave and act exactly like a normal corpse for 30 minutes, after which it will crumble into ashes.

* The 'pseudo-corpse' will appear to have all of the Undead's belongings on it at the time of death. After the 30 minutes pass, all of the items on it will crumble alongside the corpse.

* Upon 'death', all the [Souls] and [Humanity] carried by the Undead will be discarded, left behind at the spot in which they died in a [Bloodstain]. They can be recovered, but dying again before doing so will make the [Bloodstain] disappear.

* A new body will form itself near the latest resting spot the Undead took a rest at after 60 minutes. If the Undead wishes to, the body can appear near the latest [Bonfire] the Undead visited. This body will carry all of the belongings the previous one had on it at the time of death.

* As soon as the body is formed, the Undead's own soul will occupy the body, granting it consciousness. This body will have no [Humanity] and no [Souls], being in a state of [Hollowness], the progress of which will depend on the Undead's [Hollowness] at the time of death.

* Upon repeated rebirths, the Undead WILL lose sanity and intelligence. This is largely unavoidable. Becoming stronger is the only way these effects can be lessened.

* This cycle will repeat indefinitely, regardless of the Undead's mental state.

Aside from immortality, the Undead will gain a connection to the [First Flame]. The full effects of this connection aren't of note unless the Undead's inside the [Dark Souls] universe. In the current Universe, this connection is relevant with the following:

* Resting near a [Bonfire] will fully heal and refresh the Undead once per day. Note that regular bonfires that can be created commonly by anyone have no effect for this or any of the following effects.

* The Undead becomes able to gather [Souls] and [Humanity] and also use them at [Bonfires] to increase the Undead's strength and reverse their [Hollowing], respectively.

* The Undead becomes able to create [Bonfires] as long as the area they're created in is considered safe, there is suitable fuel for the fire, and is also stationary. The fire INSIDE the [Bonfire] won't stop burning unless put out by external force. The fire from the [Bonfire] can be used the same as normal fire. The cost of creating a [Bonfire] is 1 [Humanity].

* The Undead becomes able to learn [Pyromancy]. If the Undead is an Incursor, this is represented by unlocking the [Pyromancer] skill tree.

Note that the ability to create [Bonfires] isn't possible inside the [Dark Souls] universe.

Finally, the Undead condition carries with it the following effects:

* Receives 2x Holy Damage.

* Receives 2x Light Damage.

* Receives 0.5x Necrotic Damage.

* The further the [Hollowing], the further the physical pain threshold the Undead can take increases, becoming incapable of feeling physical pain when fully [Hollow].

This condition has an indefinite duration. There are no real means of getting rid of the Darksign aside from high-level Incursor perks or some other form of higher power.

And there ended the page.

"...Jesus fuck."

I stared in silence at the detailed paper, still digesting the specifics of my apparent immortality….

…Wait, I needed to get my shit back, right? It said that upon dying I dropped my humanity and souls, whatever that meant. I needed to-

Fuck it. I wasn't doing this shit uninformed ever again. INFO: Souls.

Another note, another pop, and down it went. This one was much briefer. Gingerly, I made sure to pocket the full explanation of my condition in my pants before taking this new note.

Souls (Dark Souls): The essence of life, or in more practical terms, the currency of the Undead cursed with the Darksign. Despite its name, one entity can carry multiple souls within. An entity's souls are a representation of their strength. The more souls, the stronger the entity is.

Souls are gathered by slaying an entity, and they can be used at a [Bonfire] to strengthen an Undead. This process is crucial for maintaining the Undead's sanity.

Souls serve no purpose for those that aren't cursed with the Darksign, with almost nobody except the Undead being able to even feel their existence.

My eyes widened at the description laid before me. Undead currency? More importantly, the fact that I could strengthen myself.

An ugly grin, made even more disgusting by my horrible husk of a body, made its way across my face. 

Ooooh yeah, this was the fucking stuff. This meant that by just killing fuckers I could skip waiting for that fucking Y$W$ shop and simply become stronger.

…Was that stray demon from yesterday powerful? It looked quite powerful, at least before I shot it to death. 

Shit, did I even gather souls from that? 

I wasn't undead then, and it seemed like all of this Darksign business just got activated once I got revived.

Either way, I had to go to my [Bloodstain], to gather my humanity back, so I'd end up knowing eventually.

Speaking of which. INFO: Humanity.

pop. I discarded the note on Souls (exploding in silent yellow flames) and I took the new note.

Humanity: The thing that differentiates a human from any other creature alive, with any human alive (and even dead) possessing it. For the purposes of an Undead, they can be harvested by slaying a human or once-human entity, or by taking it from a deceased human's corpse (although this method is generally unreliable).

Humanity can be used to reverse an Undead's [Hollowing] at a [Bonfire], giving them back a more human and 'living' visage. They can also be used to greatly heal an Undead's wounds.

The more Humanity an Undead has, the more resistant they become, able to ignore greater amounts of damage. They also become 'luckier' when gathering items from slain entities.

These effects are much less noticeable at low levels of Humanity.

And that was the note.

My brow furrowed. This was more… problematic, as it were.

….

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