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….
I snapped awake.
There was no alleyway, no stench of blood, no woman exploding into gore. Just… nothingness.
The void.
…Oi, don't tell me I died again.
The void didn't answer with words. Instead, reality shimmered, and a full desktop setup, computer tower, monitor, keyboard, mouse, and a cheap-looking office chair, materialized directly in front of me out of thin air.
Right. Okay. Sure. Whatever.
Gingerly, I sat down on the chair and looked at the screen.
GREETINGS, INCURSOR.
TODAY'S INCURSION HAS ENDED.
INCURSION SUMMARY:
MONEY = Y$
100⇒Y 100 ⇒ Y100⇒Y
61
BULLETS = 50x .45 Bullets ⇒ 40x .45 Bullets
EXP COUNT:
1000 [XP] required for LVL. 2
Stylish Shooting [No Looking + Running + Lethal] - 500 XP
Close Dodges [20 Demonic Spheres] - 200 XP
Survived the first day - 100 XP
Killed Stray Devil [Kiasma] - 1000 XP
=
1800 [XP] TOTAL
CONGRATULATIONS! YOU HAVE REACHED LEVEL 2!
SINCE THIS IS YOUR FIRST LEVEL UP, PLEASE SELECT A SKILL TREE TO DEVELOP. ONCE CHOSEN, YOU CAN SWITCH AFTER EVERY 5 LEVELS.
THESE SKILL TREES WERE DEVELOPED TAKING INTO ACCOUNT YOUR INITIAL BUILD.
YOU HAVE BEEN RATED AS A [Gunman] INCURSOR.
[The Perfectionist]
Every shot counts. Did it miss? Of course not, watch it ricochet straight into your target's skull. Did it ricochet AND miss? Watch how the bullet loosens a screw that drops an entire building on that guy's head.
The Perfectionist is a gunman who knows in their soul how each and every bullet will achieve its grand purpose. From killing a target to carefully and precisely performing a heart transplant from across the room, The Perfectionist will never, ever miss a shot. More importantly: they will look absolutely perfect while doing so.
The Perfectionist's [Starting Skills]:
[Perfect Shot]: You perform a [Perfect Shot] every time you shoot something and it lands achieving a purpose, be it damaging someone, weakening a structure, creating a distraction, etc.
[Perfect Stacks]: You gain a [Perfect Stack] every time you land a [Perfect Shot]. For every stack you have, you gain +10% Damage. You lose all stacks upon missing a shot, taking enough damage to stumble, or once a hostile encounter ends.
[Stylish Twirling]: You are now able to perfectly twirl your gun and perform tricks with it. Performing [Stylish Twirling] during an encounter will grant you [Perfect Stacks] for every 5 seconds you maintain the spin. The only way to stop [Stylish Twirling] without losing stacks is by either shooting the gun or holstering it.
[???]: LEVEL UP [The Perfectionist]'S SKILL TREE TO LEARN MORE SKILLS.
[The Destroyer]
Finesse? For pussies. Your goal? Destruction. Your means? Any gun in the vicinity.
The Destroyer is a gunman whose only objective is the annihilation of whatever stands in their way. Covering every possible inch of ground with bullets is, most often, the solution to their problems. The Destroyer knows that as long as the enemy is left standing, simply shooting in its general direction will eventually solve the issue.
The Destroyer's [Starting Skills]:
[Forced Automation]: Upon activation, forcibly turns an otherwise manual or semi-automatic weapon into an automatic one for the duration of the skill. The transformation also magically charges the weapon with 5 to 20 extra bullets in the magazine, depending on the firearm.
[Rain of Fire]: Upon activation, grants every bullet fired during its duration a [Fire] effect. The bullets also have a 10% chance of causing a small explosion on impact.
[To the Fullest]: Upon activation, turns every spent bullet casing and empty magazine into an explosive that detonates on contact with the enemy.
[???]: LEVEL UP [The Destroyer]'S SKILL TREE TO LEARN MORE SKILLS.
[The Stylish]
Sliding and shooting. Spinning and shooting. Jumping and shooting. Backflipping and shooting. Time moves slowly as you dodge each and every attack and fill the room with lead, a gun in each hand promising a disgustingly stylish death to all.
The Stylish is a gunman who doesn't mind getting up close and personal. Characterized by their acrobatics, they easily and stylishly dodge every attack and projectile coming their way, answering in turn with lead and death. The Stylish makes the battleground their stage, and they always steal the show.
The Stylish's [Starting Skills]:
[Gun Acrobatics]: Performing acrobatics while shooting a gun grants you a 30% Damage Bonus and an exponential increase to all physical stats (Ex: Jump distance, running speed, maneuverability, flexibility, etc.).
[Style Meter]: For every attack you perform or dodge, or any [Stylish] actions you take, you gain varied amounts of [Style]. Increase the [Style Meter] from [D] to [SSS] to receive incremental bonuses to both DMG and Physique, to a maximum of 200% for both. You lose points upon receiving damage, repeating the same action too often, or once a hostile encounter ends.
[Bullet Time]: Upon activation, slows everything down to a crawl for its duration, including yourself, allowing you to perfectly dodge and shoot anything coming your way.
[???]: LEVEL UP [The Stylish]'S SKILL TREE TO LEARN MORE SKILLS.
[The Precise]
You are a simple person. You need something dead; you shoot it in the head. One shot, one kill. Nothing pleases you more than watching a guy's head explode while you chill on top of a building three blocks away.
The Precise doesn't play around. All they want is an efficient and quick kill. No wasted bullets, no fucking about. They know power is best served in quick, short bursts, and that saving that power means more enemies can meet their maker. The Precise loves a kill made from as far away as possible. None can stop what they can't reach.
The Precise's [Starting Skills]:
[One Shot, One Kill]: Upon activation, condenses a full magazine into a single [One Shot] bullet which deals 150% Bonus DMG (this boost multiplies with other active skills). If it kills, it instantly loads another [One Shot] bullet into the chamber for free. Otherwise, the skill enters cooldown.
[Unreachable Shooter]: Grants 30% Bonus DMG when shooting vital spots. This bonus increases by 10% for every 10 meters of distance between shooter and target. [Max: 50 meters.]
[Trigger Discipline]: All bullets deal 70% Bonus DMG if there is at least a 10-second interval between shots. The first bullet fired in any encounter automatically carries this bonus.
[???]: LEVEL UP [The Precise]'S SKILL TREE TO LEARN MORE SKILLS.
CHOOSE YOUR INITIAL SKILL TREE
This… was a lot.
I stared at the glowing screen, dumbfounded by the sheer variety of ways I could now murder things. I just needed to choose one of these…?
….
Hey guys if u like the fanfic and want to read ahead by 5+ Chapters or just want to support take a visit on my patreon.
(P).(A).(T).(R).(E).(O).(N)
http://patreon.com/Marin_kitawaga
