The night was supposed to be quiet.
But in a world where 60% of the population could tear reality like tissue paper, "quiet" was a myth. Tonight, the first chain reaction
SCENE 1 — THE BAR DISTRICT INCIDENT (Civilian Region)
A neon-lit street thrived with vendors and laughter. Until two low-tier Supernovas collided.
> "Watch where you're going."
"Make me."
One's gravity field flared; the street collapsed under warped forces. Bottles, tables, and civilians were crushed into the pavement.
The other snapped his fingers — a 20-meter shockwave split the asphalt. Panic spread.
Random civilians triggered abilities:
A teenage girl's scream sent sonic waves shattering windows.
A depressed man froze a fountain solid unintentionally.
Others flared with elemental bursts, kinetic shocks, or unstable psychic feedback.
Sigils and lanes mattered here; every low-tier Supernova's abilities were dangerous but unrefined. Chaos spread like wildfire.
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SCENE 2 — HERO REGION RESPONSE
Hero Supernovas arrived: Tier 3 and above, aligned with Ardyn's coalition.
> "Stop this immediately," a well-dressed Hero demanded.
A drunk low-tier Supernova yanked his shadow upward, slamming him into a building.
Patience snapped. Flame and Luminic Lane heroes unleashed:
Luminic Burst Mode
Roaring Ember Fist
Flashes lit the district. Colliding lanes created:
Gravitational distortions
Temporal shifts
Aura explosions
Sonic shockwaves
Even Tier 3 Heroes couldn't fully contain the panic. Ordinary Supernovas acting stupidly had almost triggered a regional calamity.
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SCENE 3 — VILLAIN REGION INTERVENTION
From across the border, bored Tier 3–4 villains jumped in:
Bone manipulation created raining spikes.
Necrotic auras crippled heroes mid-strike.
Neurotoxin clouds twisted perception.
Chaos became a three-way free-for-all:
Unhinged civilians + Hero responders + Curious villains.
Each action accounted for sigils, lanes, and tiers—yet the anomalies remained unseen.
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SCENE 4 — MERCENARIES ARRIVE (For Contracts)
Mercenary squads received live intel:
> "Double pay for anyone who captures a Hero alive."
Tier 4 mercenaries entered with deadly precision:
Molten-black steel fists
Telekinetic grapples
Lane-specific countermeasures
Unlike the chaotic fighters around them, mercenaries were professional and lethal—but still humans bound to contracts.
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SCENE 5 — SKY COLLISION & CHAIN REACTIONS
Multiple abilities collided simultaneously:
Space-warping distortions
Plasma beams
Necrotic aura waves
Temporal shock vortexes
The sky fractured in a blinding tear. Reality itself quivered:
Buildings cracked
Gravity fluctuated
Birds fell from the sky
Windows shattered miles away
System notes: Tier 0–3 Supernovas nearly triggered regional destruction, proving even mid-tier lanes are dangerous without oversight.
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SCENE 6 — THE WATCHING SHADOWS
Far above, a figure observed from a rooftop:
> "This world… gets louder every year."
Whether Dioka, Guakulia, or a third observer—unknown. Their presence is a subtle reminder: anomalies exist, and the system cannot detect them.
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ENDING — THE GOVERNMENT DROPS THE HAMMER
Hours later: ruins smoldering. News reporters shouted:
> "Most destructive civilian-region incident in six months!"
"Death toll unknown!"
"Multiple factions involved!"
Every display flickered red:
> LVL 6 SUPER-NOVA CALAMITY DETECTED. SUPREME ENFORCERS DEPLOYED.
Even low-tier Supernovas froze.
The Supreme Enforcers:
Government-vetted, apex-tier Supernovas
Immune to lanes' interference
Can override Sigils, neutralize abilities, repair chaos
Oldest, most stable, battle-proven
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SUPREME ENFORCER SHOWCASE
#3 General Myran – The Pressure King: Magnifies gravity 500×. Rioters slammed to ground.
#5 Senna – The Disintegrator: Turns off powers instantly, neutralizes active abilities at genome level.
#1 Grand Marshal Vorix: Region-wide authority. Orders the battlefield to cease in 30 seconds or face extermination.
Tier demonstration: Tier 3–4 Supernovas vs. Apex-level Enforcers. Outcome: instant suppression.
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THE CLEANUP — 12 SECONDS
Supreme Enforcers:
Neutralize hundreds of supernovas
Reverse environmental damage
Lock abilities and teleport civilians
Seal the district in containment
All in twelve seconds. Not eleven. Not thirteen. Twelve.
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ENDING — THE UNSEEN ANOMALY
Vorix surveys the destruction:
> "…if chaos escalated without a catalyst, something worse is coming."
Asked about anomalies:
> "We'd know if they were here. This wasn't their style."
Unseen. Unknown. The real danger lurks above.
