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Chapter 10 - CHAPTER 10 — THE NIGHT THE REGIONS TREMBLED

The night was supposed to be quiet.

But in a world where 60% of the population could tear reality like tissue paper, "quiet" was a myth. Tonight, the first chain reaction

SCENE 1 — THE BAR DISTRICT INCIDENT (Civilian Region)

A neon-lit street thrived with vendors and laughter. Until two low-tier Supernovas collided.

> "Watch where you're going."

"Make me."

One's gravity field flared; the street collapsed under warped forces. Bottles, tables, and civilians were crushed into the pavement.

The other snapped his fingers — a 20-meter shockwave split the asphalt. Panic spread.

Random civilians triggered abilities:

A teenage girl's scream sent sonic waves shattering windows.

A depressed man froze a fountain solid unintentionally.

Others flared with elemental bursts, kinetic shocks, or unstable psychic feedback.

Sigils and lanes mattered here; every low-tier Supernova's abilities were dangerous but unrefined. Chaos spread like wildfire.

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SCENE 2 — HERO REGION RESPONSE

Hero Supernovas arrived: Tier 3 and above, aligned with Ardyn's coalition.

> "Stop this immediately," a well-dressed Hero demanded.

A drunk low-tier Supernova yanked his shadow upward, slamming him into a building.

Patience snapped. Flame and Luminic Lane heroes unleashed:

Luminic Burst Mode

Roaring Ember Fist

Flashes lit the district. Colliding lanes created:

Gravitational distortions

Temporal shifts

Aura explosions

Sonic shockwaves

Even Tier 3 Heroes couldn't fully contain the panic. Ordinary Supernovas acting stupidly had almost triggered a regional calamity.

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SCENE 3 — VILLAIN REGION INTERVENTION

From across the border, bored Tier 3–4 villains jumped in:

Bone manipulation created raining spikes.

Necrotic auras crippled heroes mid-strike.

Neurotoxin clouds twisted perception.

Chaos became a three-way free-for-all:

Unhinged civilians + Hero responders + Curious villains.

Each action accounted for sigils, lanes, and tiers—yet the anomalies remained unseen.

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SCENE 4 — MERCENARIES ARRIVE (For Contracts)

Mercenary squads received live intel:

> "Double pay for anyone who captures a Hero alive."

Tier 4 mercenaries entered with deadly precision:

Molten-black steel fists

Telekinetic grapples

Lane-specific countermeasures

Unlike the chaotic fighters around them, mercenaries were professional and lethal—but still humans bound to contracts.

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SCENE 5 — SKY COLLISION & CHAIN REACTIONS

Multiple abilities collided simultaneously:

Space-warping distortions

Plasma beams

Necrotic aura waves

Temporal shock vortexes

The sky fractured in a blinding tear. Reality itself quivered:

Buildings cracked

Gravity fluctuated

Birds fell from the sky

Windows shattered miles away

System notes: Tier 0–3 Supernovas nearly triggered regional destruction, proving even mid-tier lanes are dangerous without oversight.

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SCENE 6 — THE WATCHING SHADOWS

Far above, a figure observed from a rooftop:

> "This world… gets louder every year."

Whether Dioka, Guakulia, or a third observer—unknown. Their presence is a subtle reminder: anomalies exist, and the system cannot detect them.

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ENDING — THE GOVERNMENT DROPS THE HAMMER

Hours later: ruins smoldering. News reporters shouted:

> "Most destructive civilian-region incident in six months!"

"Death toll unknown!"

"Multiple factions involved!"

Every display flickered red:

> LVL 6 SUPER-NOVA CALAMITY DETECTED. SUPREME ENFORCERS DEPLOYED.

Even low-tier Supernovas froze.

The Supreme Enforcers:

Government-vetted, apex-tier Supernovas

Immune to lanes' interference

Can override Sigils, neutralize abilities, repair chaos

Oldest, most stable, battle-proven

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SUPREME ENFORCER SHOWCASE

#3 General Myran – The Pressure King: Magnifies gravity 500×. Rioters slammed to ground.

#5 Senna – The Disintegrator: Turns off powers instantly, neutralizes active abilities at genome level.

#1 Grand Marshal Vorix: Region-wide authority. Orders the battlefield to cease in 30 seconds or face extermination.

Tier demonstration: Tier 3–4 Supernovas vs. Apex-level Enforcers. Outcome: instant suppression.

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THE CLEANUP — 12 SECONDS

Supreme Enforcers:

Neutralize hundreds of supernovas

Reverse environmental damage

Lock abilities and teleport civilians

Seal the district in containment

All in twelve seconds. Not eleven. Not thirteen. Twelve.

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ENDING — THE UNSEEN ANOMALY

Vorix surveys the destruction:

> "…if chaos escalated without a catalyst, something worse is coming."

Asked about anomalies:

> "We'd know if they were here. This wasn't their style."

Unseen. Unknown. The real danger lurks above.

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