"Then let's make a truly dynamic open-world game."
"Cool!"
"Great, I knew it!"
After Li Peifeng said this, the managers in the audience all smiled.
Open-world games have three characteristics:
First, free exploration, with no clear level requirements. Players don't need to be at a specific level to reach a certain map, even a newbie entering the game can 'go wherever they want.'
Second, non-linear quests. Even if there are main quests, they won't force players to complete them to proceed in the game. No need to worry about players not knowing what to do, because open-world games are packed with side quests hidden in the vast map, waiting for players to explore and trigger.
Third, high interactivity: Players can freely explore and interact with the environment, and interact with NPCs to gain favorability, etc. But these interactions are limited and can only be achieved under certain conditions to obtain missions or rare items.
