Cavalry was a very troublesome enemy in war. Even during the Ras Vegas defense battle, the subjugation force's cavalry was a really troublesome existence, and if I hadn't anticipated them coming down the river, I would've been trampled by hooves in the city.
'They'd be the worst enemy meeting in open fields. Pale Riders.'
But cavalry was only appropriate in wide plains—in places like dungeons with narrow width and limited space, they were ambiguous beings to be active.
'Entering the dungeon was your losing move.'
In that sense, though Pale Riders might have good mobility, they were the worst strength for dungeon Seizure Battles. Individual strength might be qualitatively excellent, but as long as their essence was cavalry, tactical limitations were clear.
'They probably chomped through such limits with physical and level but it doesn't work on me.'
To deal with cavalry, mobility had to be removed. And the best method to tie up the enemy's feet was, as always, traps.
