Strength: The higher it is, the more powerful you are. Also affects melee spells by a small amount.
Agility 12: How fast you can go. Basically mph is ((Agility-2) • 3)) + 10. (Average Agility is 7)
Intelligence 10: Basically how smart you are. Can be raised by studying and casting new spells.
Skills: Self explanatory
Spells known: The spells that you know.
Magic tier: There are 6 tiers of magic. Tier 1 (weak), Tier 2 (Low-tier), Tier 3 (Mid-tier), Tier 4 (High-Tier), Tier 5 (greater), and 6 (Divine)
Tier 1 spells usually affect a small area, with a weak effect.
Tier 2 spells have a varied area (usual around 2-15 feet of radius.) And have a slightly stronger effect.
Tier 3 spells: Are stronger. Usually can kill someone without protection.
Tier 4 spells: Are basically small town level in capabilites, but struggle against certain monsters. Most spells that can create or reanimate are in this category.
Tier 5 spells: Large city level. These spells can kill a sturdy creature like a Toxodile in a hit. (Foreshadowing), these and tier 6 spells can't be countered.
Tier 6 spells: These spells range from city level up to moon level. Some of these spells can be used to travel through time, or even create legendary weapons.
Magic item tiers.
Tier 1: Like the bag of holding from dungeons and dragons. These barely have combat abilities.
Tier 2: The average magic item. Weapons have a minimum of this tier.
Tier 3: these magic items have strong effects. Usually magic items of this tier are found in temples.
Tier 4: where magic items are rare. Some of these can range from endgame weapons to totems of undying esque things.
Tier 5: These items are extremely rare, and powerful. Some items can split mountains, whole the peak of tier 5 power can destroy the capital in one action.
Tier 6: Warning, no magic items of this tier have been discovered yet.
