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Agent 47 and MC Info.

Agent 47 

Overview 

Agent 47 is the protagonist of the Hitman franchise and the character controlled by the player throughout the series. He is a genetically engineered assassin, created as part of a top-secret cloning program intended to produce the perfect contract killer.

The DNA used to create him was taken from five of the world's most dangerous criminals, each contributing traits such as intelligence, stamina, discipline, and ruthlessness. As a result, Agent 47 possesses superior strength, speed, agility, and tactical reasoning, making him superhuman.

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Name: Max Walker 

Age: 15

The abilities/skills he currently has:

• Superior physical condition: He can defeat any average professional athlete in any physical competition.

• Slow aging: As the name suggests, he ages extremely slowly. Even at 60 years old, like Agent 47, he would still look as if he were in his physical prime.

• Minor healing factor: He can survive multiple gunshot wounds and fully heal within a few hours, depending on where the bullet hits.

• Superhuman instinct: He can predict the movements of others, even if they are hiding behind walls hundreds of feet away, giving him an almost X-ray-like sense of awareness.

• Superhuman senses: He can see, hear, and smell many times better than the average human. If he focuses, he can even hear a person's heartbeat.

• Superhuman aim: He can throw or fire any projectile with pinpoint accuracy, essentially giving him "aim-hack"-level precision.

• Minor emotion suppression: He can remain calm even in dire or life-threatening situations.

• Fast learning: He can learn ten times faster than an average person. What might take someone a few years to learn, such as a new language, would take him only a few weeks.

Martial Arts:

Jiu-Jitsu, Muay Thai, Kickboxing, Judo. 

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There won't be a harem in my story because I'm terrible at writing one, and honestly, it doesn't feel logical to include one. The love interest will be Clementine. 

The main character will not be perfect. He will make many mistakes, some of them will be stupid. He will act on impulse, but every mistake will be an opportunity for him to learn. If you're expecting a perfect character with no setbacks or errors, then this fan fiction is not for you.

When we reach 250 Power Stones, there will be a bonus chapter.

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Some readers were confused about the zombies, so here's a brief explanation to help clarify things.

There are only three changes I made to the zombies that are different from the original Walking Dead zombies.

1. If anybody turns into a zombie, they will retain their motor functions for 24 hours. After that, they will become regular zombies. 

2. All regular Zombies will move at the speed of an average person jogging or speed walking.

3. Zombies will act as a hive mind when in massive groups. They will behave like ants in a colony. Depending on the size of the horde, they will be able to coordinate attacks, climb walls, and avoid traps. Basically, the larger the horde, the more intelligent they become.

This does not mean they can make tools or form complex plans. As I mentioned earlier, they behave like ants when they are in massive groups. They aren't super intelligent, but they also aren't mindless creatures.

Their intelligence is instinctive, not strategic. In large hordes, they can coordinate movements, overwhelm defenses, climb over obstacles, and avoid obvious traps through collective behavior rather than individual thinking. The larger the horde, the more effective and dangerous this coordination becomes, but they still lack creativity, reasoning, or long-term planning.

 

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