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Chapter 103 - Chapter 103: Game Development...

Chapter 103: Game Development...

The Firth Family's island was located off the eastern coast of the Republic of Bartokia.

It could be reached within a few hours by ship…

However, the entire surrounding sea zone had been turned into the family's private domain.

Access by outsiders was strictly forbidden.

From above, two islands one large, one small stretched across the vast blue ocean.

Both were under heavy construction. The terrain and architectural details were being perfectly modeled after the player-versus-player maps of League of Legends.

There were elevated zones for both sides, respawn fountains, walls, and towers… even the monster habitats dragon pits, red and blue buffs, wolf camps, raptors, toads

and a river running between them.

Everything was beginning to take shape.

While the physical structures could be created artificially, the true elements and mechanics of the game depended entirely on Nen.

Equipment, items, abilities, rune interfaces, and more…

Haze's private spacecraft landed in the open area of the island, where a group of newly trained Nen users recruited and educated by the Firth Family were already waiting for him.

Haze, Mondel, and the others disembarked.

They were dressed casually, not like members of a mafia organization. Each had been purchased and contracted through the Field Family, for a considerable sum.

Mondel introduced them one by one most were young, men and women alike, none older than forty.

Haze quietly assessed each individual's Nen level.

Without delay, he settled into a temporary house on the island.

There, he resumed rebuilding his Nen power.

While recovering and training, he continued to refine his knowledge of traditional Chinese martial arts, as well as techniques of acupressure and pulse manipulation, experimenting and improving them.

He was incredibly busy. His daily rest time was minimal.

To help these novice Nen users build a solid foundation, he instructed them that anyone who encountered obstacles or difficulties could seek him out directly.

At the same time, Haze taught them the secrets of Nen development, including its limitations and conditional systems.

Haze could only plant the idea the concept of development. The success or strength of their eventual abilities was uncertain.

To manifest a game map into reality, every step had to be flawless, or else one mistake could cause a chain reaction.

But when it came to the creation of Nen abilities, Haze could only provide guidance the rest depended on each individual's insight and creativity.

It was something profoundly personal.

Originally, Haze's (Haze's) vision had been to materialize the entire game world by himself.

Now, these newcomers shared his burden and responsibility.

For example, among the Materialization types, one team's job was to manifest physical equipment and imbue it with effects, while another was responsible for summoning minions or monsters.

The Transformation users determined how these elements changed throughout combat phases

such as the Baron buff's speed increase for minions and allies, or the terrain shifts triggered by Elemental Dragons.

The Enhancement users served as the island's guards, maintaining order and enforcing game rules.

The Manipulation and Trait types established and maintained the rules themselves, using Nen to connect every mechanism of the system.

And, crucially they digitized portions of space and matter within the island.

The Operation types acted as the primary controllers

the "drivers" who, after mastering all the rules and systems, operated as invisible game masters, controlling every linked component to ensure smooth function.

In essence, their role resembled Elena's in Greed Island but was not identical.

After all, Ging Freecss's Greed Island and Halo's League of Legends were two entirely different worlds, with distinct rule sets and structures.

Each team held a unique mission.

Among all these, the most critical role was that of the "Agent."

Whether in Materialization, Manipulation, Transformation, or Emission every team needed an Agent to stabilize control and ensure optimal results.

The Agent's telepathic power had to be "borrowed."

Whether through sharing, merging, transferring, or memory access anything that involved telepathic linkage was acceptable.

Thus, Haze needed to help each new player develop their Nen ability according to their role.

Every detail had to be perfectly coordinated.

Compared to Greed Island, his game required fewer complex elements and NPCs, and the map itself was smaller.

During gameplay, there was only one NPC the Merchant.

The backstage team, however, was extensive

mainly because their Nen capabilities were still weak, unlike specialists such as Razor, Elena, and Eeta.

Frankly, the fact that Ging Freecss managed to gather such a powerful team was truly admirable.

Even with all his mafia resources, Haze still faced limitations.

Once everything was prepared, Haze's only remaining task was to transform his own Nen ability into the "Treasure of the Infinite Visionary Game."

It was tied to the game's system but also something different.

Time passed steadily. Haze's days were filled with activity and satisfaction.

Thanks to money and manpower, the maps of the two islands were completed swiftly.

He continued assisting the players his new "NPCs" in developing their Nen.

Some failed…

and were expelled from the team.

But the remaining few dozen were enough for the world of the game to begin taking shape.

First came the equipment…

then the monsters…

and finally the cards, each containing unique hero abilities.

Something had to change otherwise, the game wouldn't function.

Because of the NPCs' inherent power, players didn't immediately transform into specific heroes upon entering the match.

Instead, they had to choose a character card, and upon the start of battle, they transformed through a data flow process.

Furthermore, some of the most powerful game elements rare equipment or massive monsters like the Baron and Elder Dragons couldn't be created by NPCs, even with Nen development.

That involved rule-bound restrictions something Haze had anticipated from the start.

Every player entering the match had to sign a contract.

Their Nen gains and rewards from the game would be returned proportionally to the game itself.

This design was intentional to use the vast pool of players as a source of energy to nourish the world of the game.

The attraction method was simple:

Winning a match allowed players to seize their opponent's pre-existing resources

including money, Nen training methods, intelligence, and more

just like climbing ranked tiers.

Regardless of victory or defeat, players leaving the island were required to surrender a portion of their life energy, which would feed the game's core.

Thus, over time, the game world would grow increasingly stable, complete, and indestructible.

It thrived on human greed and desire.

This was the most basic principle of resource collection from his past life.

Of course, enforcing such contracts required the oversight of an exceptionally powerful Nen user

ordinary people couldn't manage it.

Some of the game's stricter player-binding rules couldn't be handled by the newcomers, so outside help was necessary.

Fortunately, the game was still under development and hadn't yet been tested.

Every day, Haze found joy in watching the island's environment slowly transform into the familiar game world he envisioned.

As for his new ability, though it retained the same name, Haze had already discovered how to redefine and evolve it.

Now, he no longer needed to create an entire game dimension

greatly reducing the conditions and limitations of his power.

He needed only one thing

To surpass his own limits.

That was all.

Endless growth, unhindered by strain

simple, yet absolute.

Growing stronger every instant.

Author's Note:

Let's talk about the protagonist's Nen ability.

Originally, I wanted to experiment with it, since the world of Hunter x Hunter itself is a monster it must be complex, logical, and fascinating.

I already had a new ability in mind, but I realized many readers didn't understand the previous one likely because of my writing style.

And some readers have never played League of Legends.

So… I had no choice but to change it. (`)

I like the new ability it's simple, easy to grasp, and no longer a headache!

Of course, it'll fit perfectly within the story don't worry!

See you next time!

(End of Chapter)

Merry Christmas to all, thank you for all your support, I hope we remain close, and thank you for your gifts.

I invite you to read my new fanfic about Fullmetal Alchemist. It's 100% my own work, I hope you like it.

Fullmetal Alchemist Brotherhood: Under the Law of Equivalence

https://www.webnovel.com/book/34562609200143405

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