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Chapter 479 - Chapter 476: The Clumsy Atari

November 23, 1993, the day before Thanksgiving.

Atari finally released its long-awaited "savior" console.

At $249.99, it was considerably more affordable than Matsushita's machine, whose price tag alone was enough to make potential buyers recoil.

The "Do the Math" slogan on the poster remained prominent, as if mocking any gamer still playing 16-bit consoles for failing basic arithmetic.

But when the first batch of consoles reached hardcore players and they opened them up, all their anticipation dissolved into an awkward silence.

At Sega Headquarters, Takuya Nakayama stared at the emergency teardown report from the technical department, his finger hovering over a bolded chip code. His expression became priceless.

"Tom? Jerry?" he read aloud, looking up at Hisao Oguchi, who stood before his desk. "Are these chip codes, or is Tramiel playing a joke on us?"

Oguchi's face was equally grim. He forced a wry smile and pointed to the circuit diagram attached to the report. "Managing Director, these are indeed the official codenames for Atari's custom 32-bit RISC processors. Tom is responsible for graphics rendering, theoretically capable of 720x576 resolution, while Jerry handles audio synthesis with 16-bit sound."

"Tom and Jerry—" Takuya Nakayama slammed the report onto the desk, sinking into his leather chair. "Do they think adding two 32-bit chips magically creates a 64-bit system?"

"That's what they call their 'arithmetic problem'," Oguchi Hisao sighed, flipping to the next page.

Although Atari claimed the Jaguar had a 64-bit data bus, this was a blatant misrepresentation by the standards of computer science at the time.

Even worse, the distributed multi-processor architecture was a programmer's nightmare.

The North American gaming community exploded with outrage following the release of the latest issue of Electronic Gaming Monthly. The authoritative magazine showed no mercy to the once-dominant company, tearing the Jaguar apart in a scathing column: "This so-called '64-bit' is nothing more than a shoddy numerical scam. Atari made us do the math, and the conclusion is clear: the machine's architecture resembles a pile of incompatible parts forced together with crude welds."

Third-party developers were in even greater distress.

Without proper development tools or a unified library, programmers had to manually manage caches and instruction streams to make Tom and Jerry work together.

Even the slightest logical conflict in the code would cause the entire machine to crash, just like that clumsy cat.

After two weeks of testing, most manufacturers who received development kits came to the same conclusion: they threw the machines into warehouses to gather dust.

As for the players?

They were certainly good at arithmetic.

While $249 wasn't exorbitant, buying a machine with no games to play, a controller like a brick, and no redeeming qualities beyond bragging rights was clearly a bad deal.

The Jaguars sat alone on the shelves, gathering dust.

The Trammell Family's vaunted "value for money" strategy proved as fragile as a wet piece of paper in the face of a lack of software support.

Takuya Nakayama closed the teardown report and casually set it aside. "No need to keep watching Atari anymore."

In the two months leading up to the end of the year, two consecutive console releases had performed poorly in the market, failing to generate any buzz among gamers.

Instead, as the hype from the summer's Jurassic Park gradually faded, posters for the quietly promoted Square Classic Games Music Concert began to quietly appear.

There were no flashy TV ads, no ear-splitting sales pitches, not even a dedicated press conference.

In just one night, a deep blue poster quietly appeared at the entrances of the game stores most frequented by players in Akihabara, Shinjuku, and Osaka Nipponbashi.

The poster's design was minimalist, featuring only the iconic crystal emblem and a line of gilded text: Square Classic Game Music Concert.

That was all it took.

For players who had once been blessed by the 40/40 masterpiece that was Chrono Trigger, this poster carried more weight than any promotional GG.

"Boss, what's this row of papers?"

In an old-school game store, a few high school students with backpacks pointed at the reservation forms displayed on the counter.

The manager, a balding middle-aged man, was dusting the old display cabinets with a feather duster. Without looking up, he replied, "Haven't you seen the poster? Square is holding a symphony concert in Tokyo. These are the reservation forms."

"A symphony?" The lead student's eyes lit up like he'd just heard the name of his first love. "Will Mr. Uematsu be there?"

"Not only will he be there, he'll be conducting personally," the manager said, tucking the feather duster under his arm. He pulled out a form and slapped it on the table. "And Yasunori Mitsuda too. I heard they'll be performing not only Final Fantasy but also the premiere of the Chrono Trigger suite."

The students gasped, exchanging fervent glances.

"How much is it?"

"S seats are 12,000 yen, A seats are 8,000, and B seats are 5,000."

The air fell silent for a few seconds.

For students, even the B seats would cost half a month's lunch money.

"That's a bit steep..." someone muttered under their breath.

"Steep?" A nearby office worker, who was browsing games, turned around. The Casio collaboration watch on his wrist dazzled in the light. "That's the main hall of the Tokyo College of Music, a place only renowned musicians used to be able to enter. Now our game music is getting a spot there—that's prestige! 12,000 yen for prestige? Worth it!"

With that, the man pulled out his wallet and slapped down a stack of 10,000-yen bills. "Boss, two S seats. I want to take my girlfriend to experience this."

The students were stunned by his boldness, but even more conflicted.

The manager, noticing their predicament, pointed to the bottom of the reservation form. "It's okay if you can't make it in person. The live recording will be released on CD and vinyl. Pre-order now and get a bonus poster—2,500 yen."

"I'll take this!" The group's leader immediately pulled out his money, moving as fast as if he were grabbing the last bento box. "Even if I can't go, listening at home with headphones will be the same! This is art!"

"Me too!"

"Get me one too!"

Similar scenes played out endlessly in game stores across Japan, large and small.

Square's marketing strategy this time was remarkably precise.

For hardcore fans who bought the Collector's Edition game and the limited-edition wristwatch, this ticket was the final piece of their "pilgrimage."

At gaming meetups, discussions even turned to what color suit and tie to wear on the day of the event—they absolutely couldn't embarrass the gaming community.

For ordinary players with tight budgets, the pre-ordered CD became their best source of psychological comfort.

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