The powerful physics engine faithfully reproduces the details of vehicle operation, so adding an intelligent driving module and a few LiDARs to sense road conditions in the game and react in real-time is also feasible.
Of course, this is a bit general.
Exactly how to test and apply it depends on Huazi's own ideas. But generally speaking, using "Speeding Frenzy" to develop and test new cars is definitely not a problem.
After all, this system, including the physics engine, is really powerful.
A new car in the development process needs repeated testing and verification, and only after ensuring there are no errors can it be mass-produced for commercial use.
But in the game "Speeding Frenzy," you only need to upload all sorts of data and make adjustments to the components, and the "concept car" and "test car" can be mass-produced in advance, then you can find out the problems and make modifications and adjustments.
This is incredibly useful!
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