Exclusivity has its pros and cons.
For a first-party platform, exclusivity is a no-brainer. After all, if your studio team has been bought by the console company, could you still release games on other platforms?
For a second-party studio, which is hired or commissioned by a console platform to develop games and has signed an agreement, exclusivity is a given since they're funding you for your efforts.
Tianba Studio is a third-party entity.
The studio hasn't been acquired, nor has it signed a hired development agreement, so exclusivity becomes a matter of "money talks".
If the money is sufficient, the resources top-notch, and there's various technical cooperation, then exclusivity isn't a problem.
If the money isn't enough, and there are no resource and technology exchange collaborations, then exclusivity is unfavorable.
After all, once you go exclusive, you lose the massive player base of other platforms, which is quite a big loss.
Chen Ba is still hesitating.
