Cherreads

Chapter 434 - Chapter 434: Game Launch

Looking at the information released by Nebula Games, many players and game designers in the industry were surprised.

In the beginning, whether it was players or industry designers, they subconsciously thought that "Uncharted" would be an open-world action-adventure game.

After all, in the entire gaming world, if you were to say who best represents open-world games, then without a doubt, all players and industry designers would mention Lucas.

But unexpectedly, it turned out to be a linear game.

Although this also explains why the graphics of "Uncharted" are so explosive, the key is whether players will accept it.

Including Atari, when they learned that Nebula Games' latest work, "Uncharted," was a linear game, they were also surprised.

After all, the trend in the game industry in recent years has been open-world games, especially since it has only been half a year since "The Legend of Zelda: Breath of the Wild" was released.

Many game designers feel that players are still enthusiastic about open-world games.

In Atari's "Element World" project team, Antolini, the designer in charge of the project, was also very emotional.

The year before last, his game "Beautiful World," although it lost to "Red Dead Redemption," he felt that the game lost, but he himself did not.

After all, in terms of gameplay, "Beautiful World" actually gained some recognition from players.

And he felt that if Atari had trusted him back then, with the gimmick of cowboys versus robots, they might have been able to change things up.

Going head-to-head with "Red Dead Redemption" with pure Western and cowboys, Antolini felt that they might not be a match.

But the key is that they didn't necessarily have to fight to the death, they could have done a multiplayer mode and made DLC storylines later.

Plus, it was originally a robot versus cowboy theme.

Later, they might have been able to lean towards science fiction, giving it a sci-fi Western feel.

At the same time, last year, Antolini also had a little regret, which was that Lucas didn't develop VR games, so he didn't have a chance to win back, which made him quite regretful.

But unexpectedly, this time it was a coincidence that they met again!

The only difference is that this time the game types are different.

Antolini felt that he had a good advantage with the open-world theme!

Even if he wins in the end, it would be a little unfair!

......

At Nebula Games, Lucas didn't know Antolini's good attitude at Atari.

"Uncharted" was just being promoted and publicized in an orderly manner.

On the other hand, Atari's promotion was non-stop.

Most of the hot topics in the game industry have been taken away by "Uncharted" and "Element World."

As for NetDragon's "Shadow Action: Communications Interrupted," it was moderate, with some pre-heating but not on a large scale, just maintaining a steady level of interest.

Obviously, they wanted to avoid Nebula Games' and Atari's new works.

Including some other game companies as well.

After all, Nebula Games and Atari are old rivals.

Amidst the attention of global players, "Uncharted" was the first to announce its launch time.

Officially released on May 1st.

After Nebula Games announced this news.

Atari, who had been fiercely competing with Nebula Games in advertising, was silent for a long time.

Looking at the release date of "Uncharted," in Atari's "Element World" project room, Antolini felt like he had punched cotton.

According to the current progress, "Element World" will take at least another half a month to complete the content development.

And completing the development doesn't mean it can be launched; it still needs to be tested in advance.

Although "Uncharted" is a linear game, compared to open-world games, the workload is indeed much smaller.

Did you put rockets on your butts?

Antolini was very depressed.

As for the promotion of "Element World"?

Let's take a break for now.

After all, promoting it at this time would actually help Nebula Games.

And with the silence of "Element World's" promotion, players online were also speechless.

Originally, they were expecting "Element World" to follow closely behind and also release a game launch message in the near future, and then fight Nebula Games in earnest.

Judging from the previous performance, Atari seemed to be very tough and should not be afraid of Nebula Games.

It's just that the game isn't finished yet.

But if it's not finished, why did you promote it so enthusiastically before, as if you wanted the whole world to focus on you?

Many players online who were looking forward to "Element World" were depressed.

And the players here who were looking forward to "Uncharted" were celebrating with drums and firecrackers.

Of course, not all were looking forward to it; many players were also a little worried.

Because during this period, the promotion of "Uncharted" also revealed a lot of things to the players.

The technical and gameplay content were secondary; what worried the players more was the game's subtitle.

Like "Call of Duty: Modern Warfare," "Red Dead Redemption," "Super Mario: Odyssey," and "The Legend of Zelda: Breath of the Wild."

"Uncharted" also has a subtitle, which was announced during the promotion: Thief's End.

As soon as this title came out, many players felt a shiver in their hearts.

And below Lucas's official blog, there were also many players replying.

But this time, Lucas had no intention of replying at all.

Instantly, many players showed pessimistic emotions.

Many said that 'Nathan Drake' was done for, and the only point of concern was how Nathan Drake would end up in the game.

...

In Nebula Games' lounge, Anna and others looked at Lucas, who was browsing the official blog, in surprise.

"Boss Lucas, the players online are misunderstanding you this time. Aren't you going to reply?" Rachel asked curiously.

In the past, when players misunderstood, Lucas would always reply immediately.

"Only when players think this is a game that will break their hearts, and then find out that it's a happy ending, can they feel enough surprise," Lucas smiled.

Of course, in his heart, there was another sentence he didn't say.

That is, now that players have misunderstood him, when the ending is revealed, that misunderstanding will turn into guilt, and his label of stabbing players in the heart will naturally become blurred.

(End of this chapter)

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