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Chapter 347 - Chapter 347 My Brother 4500

Regarding the acquisition of game studios, it's basically impossible to achieve in a short time.

After all, this isn't like buying meat at the market, where you can just chat about the price and pick a cut to buy.

There will still be a long negotiation process, including the positioning of the other party after the acquisition, whether it will be merged into the Nebula Games system, or whether it will be independently operated with its own profits and losses. These all need to be discussed little by little.

However, Lucas doesn't need to worry too much about this. He's only responsible for agreeing or disagreeing with the final terms.

Currently, Lucas is working with the team to finalize preparations for the battle royale mode in "Call of Duty: Modern Warfare."

It won't take much effort, though, because most of the art assets are already available.

The team mainly needs to build the battle royale gameplay mode.

Inside the meeting room, it's the usual meeting time.

On the projector screen, a concept design is displayed: "Call of Duty: Warzone"

At first, everyone seemed very excited, but after seeing some of the detailed content that followed, they were a bit surprised.

At this time, Hector weakly asked, "Boss Lucas, is this a new mode for 'Call of Duty: Modern Warfare'?"

The others also looked at Lucas.

It's no wonder they were confused.

After all, Lucas called everyone, these core developers, over. Seeing the main title "Call of Duty," everyone subconsciously thought it would be a sequel.

Lucas smiled: "That's right, this is a brand new mode in 'Call of Duty: Modern Warfare,' but this brand new mode is quite special."

Listening to Lucas's words, the others were a little puzzled, and then looked at the basic game concepts below.

Isn't it just 150 people landing in a city, and the last person or squad to survive wins, similar to a relatively new large-battlefield mode?

Just looking at the concept design, many people's minds didn't really grasp what this so-called battle royale setting was all about.

Lucas wasn't surprised by this, since the prototype of battle royale already existed in his previous life.

As early as 1999 in his previous life, battle royale novels had already appeared, and were made into movies in 2000.

Later, in the "Arma" game, the battle royale gameplay was turned into a mod. Even the emergence of battle royale elements in "H1Z1" didn't cause a sensation in the gaming industry or among players.

But in reality, the battle royale elements make a game that maxes out all aspects of the player experience.

Aside from the other content, just the three essential elements of battle royale can be said to completely encompass the core of what makes the game fun.

Collect, kill and loot, win.

It can be said that these three elements are indispensable in any game.

Collect: This corresponds to the sense of growth in ARPG games when players level up and learn new skills. In battle royale, this corresponds to the process of landing with a small pistol or a fist, then getting armed and formed.

Kill and Loot: In traditional ARPG games, this corresponds to defeating a BOSS and obtaining better equipment. In battle royale, it also adds a competitive attribute. When you kill an opponent, the greatest pleasure is analyzing the items they dropped. Why do some people who play battle royale games freeze whenever they see boxes? It's all for that joy and sense of gain from looting, even if they don't need anything at all.

Win: This goes without saying. Even if you don't kill anyone throughout the entire game, or even see anyone, the achievement of winning first place after so many people have fought is enough to excite you for a whole day.

Of course, winning may be difficult for many players.

At the same time, the large map and random selection of drop locations can better prevent players from feeling a sense of déjà vu and boredom.

That's because constantly playing the same map can create a boring feeling.

And this is exactly one of the great advantages of battle royale games: because the map is large enough, the drop points and safe zone locations are different, the number of people flying to a certain area is different, and the items you pick up are different, players can always get a different gaming experience.

It can be said that these are the core points that allow battle royale games to stand out.

.........

Inside the meeting room, Lucas explained some of the core points of "Call of Duty: Warzone" to everyone.

However, unlike Activision's Warzone in his previous life, Lucas would be making improvements to many of the details.

The first point is that after a player kills an enemy, their equipment won't just fall to the ground.

Instead, it will create a relic box.

This will give players a feeling of opening a lottery, because you don't know how much money the other person has, or what color their guns are, or what attachments they have.

Also, this can increase the potential for monetization, because even if I can't beat you in a gunfight, my loot box can crush you.

Do you have a tombstone and a box with special effects?

As for the attachments, Lucas doesn't plan to use the original model. All attachments, including scopes, magazines, bullets, grips, and muzzles, can be freely customized. There's no need to upgrade or unlock them.

At the same time, the gun level is retained from the original version. Different levels will appear at random, and will have different numbers of attachment slots, which are not fixed but random.

For example, a white weapon is a bare gun with nothing on it, while a green weapon will unlock one attachment, but the position will be random. It could be the muzzle, scope, grip, or magazine.

In addition, there is also the quest system in the game: hunting targets, opening treasure chests, completing these will earn a certain amount of money.

Related vehicles, and buying killstreak rewards such as cluster strikes, precision airstrikes, UAV drones, and airdrop weapons from neutral shops.

Of course, there is also the most important element, which is the Gulag prison where Price was imprisoned.

After dying, players can enter the Gulag prison to complete a 1v1 battle. The winner returns to the map.

And the loser dies, but as long as their teammates are willing, they can spend 4500 to redeem you from prison.

This is what makes this game more interesting than other battle royale games, because even if you can't win the fight in prison, you still have hope of surviving.

Therefore, this game was jokingly called by many players in his previous life: "Prison Break: My Brother 4500."

After finishing, Lucas looked at everyone: "How is it, does everyone understand?"

Everyone nodded. No one asked questions, because Lucas had explained it very clearly.

The game's mechanics themselves aren't difficult to understand.

The only question is whether the players can accept this kind of multiple-player gameplay.

"Develop this mode as soon as possible. With the base of the original game, it won't be very difficult," Lucas said to everyone.

(End of this chapter)

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