Cherreads

Chapter 6 - Eternal dream Pathway

Sequence 9: Librarian (Story collector)

New Abilities

Enhanced Memory: They have enhanced memory, allowing them to easily remember and recall stories and tales they know at a moment's notice.

Storyteller: They are able to easily categorize information, stories and fairy tales by genre and usefulness in their mind. This means they can also organize information in the real world, like documents or books. This also allows them to find useful information for a situation, or stories that fit a person.

Sequence 8: Play writer (Tale spinner)

New Abilities

Planning: After they advance, their ability to plan based on current information and their ability to explain those plans to others is greatly enhanced. They can use their knowledge of stories and fairytales to write great plays. They can also subtly guide others if they make mistakes in their plan.

Special effects: Play writers gain many spells and spell-like abilities that allow them to enhance their plays experience.

Lound voice: They can enhance their and nearby peoples voice, making it louder and clearer. As they advance their sequence, the number of voices they can enhance and the range they can do it at will be bigger.Even if someone whispers, if their voice is enhanced, they will easily be heard by people nearby.

Lesser illusion: They can create small illusions that they must constantly maintain. The amount of illusions they can create, their realism and their range will be enhanced as they go up in sequences. They can create illusory weather effects in a small area like snow, rain or falling leaves. They can create small animals like foxes, rabbits or insects that appear real at first glance, but at further inspection they appear like toys or dolls. They can create small humanoid marionet illusions, but their actions appear stiff and lifeless.

Light manipulation: They can strengthen or weaken light to help lighting specific parts of a scene. They can strengthen the light of a lamp to the point of forcing a Shadow ascetic out of the shadows, making their shadow related powers significantly weaker. This effect can even interfere with a Light suppliants Sunshine. But it can also amplify the light of purification to some extent.

Temperature control: They can slightly control temperature in a small area around them. They can make cold winds blow around them or make the nearby area slightly warmer.

Strengthened Abilities

Storyteller: Their ability to write and tell stories is naturally enhanced.

Sequence 7: Dream watcher

New Abilities

Dream sight: Dream watchers are able to see into the dreams of sleeping people around them. They can either actively look into dreams or passively feel the emotions of a dreaming person. While sleeping, they might enter the dream of someone nearby. While in someone's dream or while dreaming themself, they maintain some of their lucidity. While looking or being in someone's dream, they can slightly influence it. While watching someone's dream, they can easily interpret it. They are aware of any person that is dreaming near them, even without looking.

Spirituality: A Dream watchers Spirituality will get greatly enhanced upon drinking this potion.

Spirit Vision: They can use Spirit Vision to see non-physical things, such as ghosts, specters, and the different parts of a Soul as well as deduce a person's health and emotions through it. It's easier for them to observe dreaming people with their spirit vision.

Divination Arts: Dream watchers are able to master many Divination methods; however, they have powerful Dream Divination capabilities.

Anti-Divination: Dream watchers are able to interfere with others' Dream Divination within the surrounding area. They are able to consult their own Spirituality for Divination.

Spiritual intuition: Their Spiritual Intuition has also been greatly improved. It mostly comes in the form of warnings in their dreams.

Sequence 6: Spirit of Inspiration

New Abilities

Inspiration: Spirits of Inspiration have the ability to plant seeds of inspiration in others by encouraging them. This seed will bloom the next time they are inspired, when that happens, they will be overtaken with inspiration. This can be a good thing or a bad thing, this depends on who and how someone is inspired. Many great stories were written because of Spirits of Inspiration, but also many killers had their inspiration bloom and had gone on gruesome killing sprees. They cannot control what a person will do after being inspired.

Dream of wandering: After advancing Spirits of Inspiration can freely detach their mind from their body while sleeping and wander the dreams of people in the area. They remain fully lucid while wandering. The area they can wander inside of people's dreams is the size of a large city, but it will increase when advancing. They cannot control who's dream they initially enter. When they enter dreams, they appear to be a maze when they try to move to another dream. After enough practice, they can easily find their way into a specific persons dream. They can easily influence the dreams they enter. This allows them to use their Inspiration ability inside of the dreams of others.

Strengthened Abilities

Planning: The plays they write can plant a seed of inspiration and make it bloom in a controlled way. This can somewhat help them control what a person will do after their seed of inspiration blooms. If they have enough experience in an art form, they can plant a seed of inspiration through that. This means that even though Spirits of Inspiration are very proficient in play writing, they can also choose to use their Inspiration ability through paintings or books.

Spirituality: Their Spirituality will experience a boost alongside their Dream Divination.

Sequence 5: Fairy (Fairytale)

New Abilites

Fairytale: Fairies are able to recount or tell one of their stories to create effects and downsides based on the fairytale. For this ability to work the fairytale they use must be known by many, otherwise it doesn't work. It doesn't need to be told by the fairy themself, but instead performed as a play, but that will drain the fairy's spirituality much quicker and an audience must be present.

Story of the loyal knight: Makes the Fairies illusionary marionettes take the form of knights that fight loyally for them, but each and every knight will die tragically and painfully. These knights are corporeal and are able to interact with the physical world. A part of the pain the knights fell when dying will be felt by the fairy.

Story of the singing saint: They can choose a voice nearby to become that of an saint, beautyful and pure. A voice that can sooth any anger or hate. This voice is able to calm down a raging transformed Sequence 6 Devil for a few moments.

Story of the mad pirate: Makes the fairy wild and be able to use a few abilities from other pathways, but constant misfortune will befall them. Misfortune like weapons breaking or making enemies join the fight. This can even bring the attention of an Angel over to the fight.

Story of the kind forest: Makes the nearby forest kind and helpful, making travelers find the correct path, lost souls find their other half, help hide from those who wish harm upon them or helping people that are searching for something. A large part of the forest will still be affected for a week even after the recounting is done.

Story of the healing sun: Makes sunlight in the area gain a purification effect and heal wounds the fairy or their allies have. Normal light will also gain a similar effect but much weaker than the original.

Story of the inspired writer: Makes the fairies inspiration ability more potent, but the affected people will face misfortune before being able to complete their work of art.

Strengthened Abilities

Dream sight: They can see the dreams of everyone in the range of a not too big village. They do this by making illusionary bubbles that reflect the dreams that they wish to observe. These bubbles can be shown to others. This is very straining on the fairy if they do it for too long. They can accidentally stumble upon dream divination, a prophesy or a dream including an evil god's image. It's dangerous for them to observe any of these dreams. They gain inspiration and ideas for new stories, plays and fairytales much quicker while observing dreams.

Inspiration: If the Fairytale ability is used to plant a seed of Inspiration, then it will bloom much more deeply in someones mind. It can even make people go mad if the thing they were inspired to do overtakes them.Because the seed is planted more deeply, the help from a Psychiatrist is needed to resolve it.

Lack of Inspiration: They can also now plant lack of inspiration in people, making it much harder for that person to get inspired. This works great against enemies because they cannot gain a sudden idea on how to defeat the fairy. It's much easier to plant a lack of inspiration in someone.

Special effects: All the previous effects will be enhanced and new ones are added. They are able to slightly alter someone's voice by using loud voice, like adding an accent. They can also add a voice to illusions that they control. The temperature they control can now freeze objects or make them very hot. The illusions they can create are more lifelike and are able to be larger. Their marionettes appear like real humans to those without any way to perceive the mind, soul or destiny. These illusions can even fool an spectator, but not an telepathist because of their ability to sense minds.

New effects: Plant speaker: They can control nearby plant life to move and grow in a specific direction.

Weather control: They can create localized weather phenomena like rain, thunder, blizzard or sunshine. This effect can be nullified by a harvest priests' ritual for specific weather.

Shape water: They can control water and create shapes out of them.

Sequence 4: Eye of illusion

New abilities

Dreamy theatre: After becoming demigods, they can create a permanent dream and connect dreaming people to it through the Sea of Collective Subconscious. At this sequence they can bring around 500 people into the dream. They can also create an "eye" that is a gateway between the real world and the dream, allowing people and objects to freely enter and exit the dream if they have the owner's permission's eyes take the form of a head sized eye that is made of silver and mercury, filled with strange symbols. At this stage it's really difficult for the Eye of illusion to forcefully bring demi-gods into the dream. The more real objects and people are in the theatre, the more the Eye of illusion must expand to keep it stable. The eye can also be used as a conduit for illusions. Mostly the plays that are played in the theatre. Fairytales played and witnessed in the dream will still have their effects. The effects will be centered on the "eye" as it's the gateway between the real and the illusionary. How the dream looks like is completely up to the Eye of illusion. Nightmares and Dream walkers can more easily stumble upon and enter the theater a dreaming person is harmed inside of the permanent dream, they will only wake up as if they experienced a nightmare.

Illusionary self: While their body is in the dreamy theatre, they can create an illusion of themself that they can control as if it were their body. They are able to use their beyonder powers through the illusion. It's even harder to tell apart the illusion from a real person. Even if someone can sense minds, souls or fate, they won't notice anything amiss at a glance.

Strengthened Abilities

Dream sight: They can now look into someone's mind even if they aren't sleeping, allowing them to see their ideas, plans and dreams. This allows them to read the minds of people nearby. They can also use the illusionary bubbles to read the minds of multiple people at once.

Dream wandering: They don't need to sleep to wander dreams, they can enter dreams with their physical body. This is very draining on their spirituality. Their body will reappear right next to the person the dream they were in before exiting.

Incomplete Mythical Creature Form

As a Sequence 4 Demigod they receive some level of Godhood, and with it comes an Incomplete Mythical Creature Form. The form is a figure with silver eyes surrounded with small mercury bubbles that either fly around them or cling to them. If a bubble is popped, a dreamy and illusionary scene will appear in the area.

Sequence 3: Genie (Wish granter)

New Abilities

Wishes: The plays they write and the inspiration they plant can make people act in a specific way according to a plan, The plans and plays must be inspired by dreams and wishes of common people, and can only amplify wishes, not plant them.The play must be known in a large part of the area it's suposed to take effect in..The play must show how their plan will go. If their play shows the downfall of a king, they must show how they fall and why. Many kings and nobles fell because of the peoples amplified wish. The plays are a kind of prophecy and can slightly influence fate for it to come true. If it's played in their dream theatre, then the effect is weaker, and much more interference from the genie is required.

Strengthened Abilities

Dreamy theatre: They can create multiple "eyes" into their permanent dream. They can now have multiple plays play in their theatre at once, making multiple fairytale effects take effect at once. They can use these eyes to teleport themself and others nearby throughout the theatre. They can use these eyes to make more real illusions

Dream sight: They can feel the dreams and wishes of people in an area. This allows them to easily get inspiration for plays to make into wishes. The illusions they create can now interact with the physical world, but that requires much more spirituality to maintain. They can summon illusionary scenes from dreams into reality. They can make them nearly real by using special effects and making illusions be able to interact with the real world

Incomplete Mythical Creature Form

As a sequence 3 the amount of Godhood they hold is increased, their incomplete mythical creature form takes the looks like a figure with silver eyes with its hand and feet appearing like marble white. The bubbles that surround them are now half-transparent and filled with different dreams they witnessed before. If someone looks into these bubbles, they will become immersed in these scenes, completely losing focus of whatever they were doing. This can easily disorient saints and interrupt their thoughts. They can attach their eyes onto themself. They can easily bring others physical bodies into dreams that they control. This is much easier to do thought their eye and bring them into their theatre. Their defenses are greatly boosted while in this form.

Sequence 2: Guardian of imagination

New Abilities

Imagination: Their Dreamy theatre, Inspiration, Illusionary self and Fairytales fuse into this ability. While in they are in their dreamy theatre, they are able to see thought the eyes of every person that has a seed of inspiration in them, both an unbloomed one and blooming one counts. They can subtly guide these people when they sleep to do great things, even if they don't enter their theatre. They can make those people part of their Wish, fairytale or plays and have their effects still work. They can use their other abilities through them, but it will cost many, many fold more spirituality then it would normality can freely open eyes upon those people These people count as anchors for the angel, even if they don't pray or hold any belief in them. They can also make the plays that play in their dreamy theatre become reality if enough eyes are open in an area.

Strengthened Abilities

Their dream abilities all get enhanced. They can create many more illusionary images, and they have the ability to activate their incomplete mythical creature form.

Mythical Creature Form

After becoming an Angel, their Mythical Creature Form will become complete and there won't be any risk while using it. Their form will become white like marble; their eyes will be the color of silver and reflect the dreams and wishes of nearby citizens and their hair will become gold. The bubbles will become completely transparent and will be fully controlled by the Angel. The bubbles will take the form of wings while they aren't actively controlled. Those wings can be used to fly and create strong winds. When anyone looks into their silver eyes, they will automatically be transported into their theatre if they are below the level of an Angel.

Sequence 1: Angel of Hope

New Abilities

Hopeful dream: They are able to instill a dream of a hopeful future as part of them implanting a seed of inspiration. That dream will overtake the person it infects and become an important part of them. They must carefully plant hope in people, because it can easily get out of control. This ability works extremely well with their wish ability. If an angel of hope Wishes for something, that thing is bound to happen.

Authorities

Hope: At this sequence, they gain control over a part of the hope authority The hope authority allows them to give hope to people and creatures around them. This can sooth fear and distress. Together with their mastery of inspiration and hopefully dream, any word they say will bring hope and inspirations for the present and the future. Any problem or challenge looks doable in the presence of the Angel of Hope. Even fate will bow and twist to give the peoples fate hope and their destiny happiness. This extends to themself, meaning that no battle can look hopeless. They are also able to makes someone's situation hopeless by extension, but it's not as potent as their ability to create hopeful situations' person that goes against an Angel of Hope will face constant misfortune and hopeless situations

Dream: They gain a much deeper mastery over the dream authority. Any of their abilities that have to do with dreams will be greatly enhanced because of this authority. The most notable change is in their dreamy theatre. They can influence an entire continent with the theatre. They can hide themself deep in dreams, making it nearly impossible to find them if they don't have the abilities from specific sequences. Namely the abilities from the Visionary, Darkness and Eternal dream pathways. They can split of a part of their mythical creature form, their dream bubbles, to constantly influence dreams in a specific area. This can take the form of a recurring character across dreams, or similar themes and messages. Through this, many of their abilities can be constantly in effect in an area.

Strengthened Abilities

Mythical Creature Form

Sequence 0: Eternal dream

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