The fourth is the [Exorcism] Rune. Its rune form is a Holy Grail wreathed in simplified flames, set upon the counterweight orb at the end of the lance shaft: this is the least conspicuous, yet absolutely crucial rune when fighting against the powers of Darkness. It contains a natural repulsive force against Chaos, Undead, and other unnatural existences. When the lance tip pierces, or the shaft smashes into such evil creatures, the rune will briefly erupt with a tiny, pure, blazing golden Light Flame. The flame's direct damage is limited, but the Power of Order infused in it burns away evil essence, interferes with the Undying Power of the Undead, or makes lesser Chaos Fear Demons shriek in pain and temporarily fall back. It functions more like purification and intimidation—an indispensable aid for human Knights resisting corruption. When the radiance bursts forth, it carries a faint scent akin to holy incense.
