The white tower before them had a distinct oceanic style, resembling a lighthouse on the shore.
The tower's location was on a nearby high ground, offering a presumably excellent view.
People came and went at the entrance, Gauss and the others paused for a moment before walking inside.
Upon stepping through the door, the internal space was spacious and bright.
Each locality's Adventurer's Guild station had its own distinct characteristics.
In a coastal port city like Senna, the decoration prominently featured oceanic landscapes.
The ceiling in the hall was exceedingly high, ingeniously designed into a spiral shell-like structure, with walls overhead inlaid with Magic Crystal Stones emitting a soft glow.
The walls weren't ordinary stone, but built with a smooth, naturally waved-textured light-colored stone.
A giant bay model was placed at the center of the hall, simulating the surrounding terrain, ocean patterns, and island distribution.
