The battle and slaughter already stimulated the players' sanity, and under the influence of chaos, they unknowingly began to fall into madness.
The originally restrained battle started to become a fight to the death.
Defense?
What is defense?
If you kill your opponent before their attack arrives, wouldn't that eliminate the need for defense!
The desire for killing and destruction surged rapidly in the players' hearts. They began to break free from rational constraints, abandoning thought, and pursued the pure pleasure of brawling.
Even the two ultimate goals of completing the dungeon and winning for their faction were cast aside. Chaos began to dominate their consciousness, making them want to destroy everything in sight.
The bigger problem is, this is just the beginning, not the end.
The more players were affected by chaos, the thicker the layer of chaotic halo on their bodies became, and the more intensely the shell pulsated.
