A day later, and the furor of the early opening had begun to die down, and the line for the arena began to change. Not slow, never that. But it began to change as all the allied Guilds to the New Home Merchant Clan began sending younger members over to earn their own resources.
The dungeon was as good as a Clan Quest, in that they would certainly get something to trade for resources, or directly get the resources that they needed.
They also realized that Karl had massively underpriced it, charging the equivalent of one Clan Credit per Spirit Immortal member per run, when the average haul was closer to ten credits worth of loot.
There was very little chance of losing out.
But the Allied Clan leaders were beginning to realize that the price of entry was not the point. At least, not to the Darklight Host.
