(⠀W A R N I N G S⠀)
01. Heavy plot spoilers ahead.
02. This story primarily follows the manga, anime, and game canon, with deviations and original additions to serve the author's overarching narrative.
03. This chapter contains brief introductions to both the original and existing characters' lists of known and future spells.
04. If you prefer discovering characters' spells organically and wish to avoid advance knowledge of future roles, identities, or implications, consider skipping this section.
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(⠀MAIN CASTS. conspectus of arcanum⠀)
—⠀Xierra Eous Lilyanthone
—⠀Yuno Grinberryall
(⠀SUPPORTING CAST. verum personae⠀)
—⠀Rhein Vermillion
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(⠀XIERRA EOUS LILYANTHONE. the whisperer⠀)
astral magic // spirit magic (genesis)
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<⠀(⠀ASTRAL MAGIC⠀)⠀───────────⠀Xierra uses this magic to generate and manipulate astral and cosmic energy, projecting it primarily as swift, guided stars that relentlessly pursue her opponents. She can diversify her attacks into barrages of smaller stellar fragments or summon larger celestial phenomena—such as planets for crushing weight, comets for explosive impact, or nebulae for area control—to overwhelm and outmaneuver her targets with the raw power of the cosmos.
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01. Earthshine Waltz⠀//⠀Xierra uses this spell to conjure razor-edged crescents of borrowed moonlight, sending them in a silent, slicing dance toward her targets; their cutting force intensifies under the night sky, becoming starkly luminous and far more potent after sunset.
02. Moon Wax Ritual⠀//⠀Xierra uses this spell to manifest enchanted, pale wax that rapidly spreads to encumber foes; the substance softens and clings tighter with the target's own body heat, then abruptly hardens into a brittle restraint when cooled by wind or ambient air.
03. Sidereal Lattice⠀//⠀Xierra uses this spell to summon a faint, grid-like network of celestial orbital lines that restricts physical movement within its area and subtly warps the path of any incoming spells, causing attacks to veer off-course or diffuse harmlessly.
04. Meridian Shift⠀//⠀Xierra uses this spell to perform a short-range, near-instantaneous repositioning; her form dissolves into a shower of starlight and reforms a moment later elsewhere, creating the illusion of a swift, sparkling blink across the battlefield.
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(⠀ASTRAL CREATION MAGIC⠀)⠀───────────⠀Xierra uses this form of magic to shape objects and living entities directly from condensed astral energy and star matter, forging temporary constructs with cosmic properties that glow with the light of newborn stars.
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01. Night of a Thousand Stars⠀//⠀Xierra uses this spell to create a dense patch of night sky from which a swarm of small, homing stars launches toward enemies; while they can be blocked, each additional star summoned consumes more mana, allowing her to adjust the attack's intensity and cost.
02. Binary Stars⠀//⠀Xierra uses this spell to create a pair of small, perpetually orbiting stars that provide gentle light and warmth; if one star is extinguished, the other also fades, allowing the spell to act as a simple, low-cost tracker for an ally's status when separated.
03. Mercurian Planisphere⠀//⠀Xierra uses this spell to conjure a rotating, star-marked wheel that silently disperses up to twelve astral traps across the battlefield; when triggered, each point unleashes a burst of disorienting, gravity-altering starlight that immobilizes and confuses foes, with each additional trap requiring significantly more mana to arm.
04. Solitary Piercing Sonata, Vega⠀//⠀Xierra uses this spell to fire a single, silent thread of astral-sonic mana that ignores physical armor and delivers devastating vibrational force directly to a target's interior; its perfect precision allows it to strike a specific organ, sever a magical tether, or shatter a spell's core without collateral damage.
05. Tailing Tether, Deneb⠀//⠀Xierra uses this spell to extend a comet-like tail of expansive astral mana that manipulates space itself, creating zones of binding gravity, weaving cages that dampen magic, or forming stable bridges of sound that can be walked upon or used to redirect incoming spells.
06. Fugue of the Soaring Lance, Altair⠀//⠀Xierra uses this spell to unleash a rapid, accelerating barrage of sonic lances, with each subsequent strike moving faster and hitting harder than the last; the assault drills through defenses with cumulative force, as deflecting one lance only makes the next more difficult to stop.
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(⠀ASTRAL RECOVERY MAGIC⠀)⠀───────────⠀Xierra uses this form of magic for recovery purposes.
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01. Garden of Venus⠀//⠀Xierra uses this spell to establish a zone where delicate, glowing astral flowers bloom; when allies step within, the petals release a gentle, restorative light that heals wounds and soothes fatigue, with the area's potency and duration increasing with the mana she channels into its growth.
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(⠀ASTRAL SUMMONING MAGIC⠀//⠀transferred from SPIRIT SUMMONING MAGIC⠀)⠀───────────⠀Xierra uses this form of magic to summon objects and celestial entities from other planes or times by converting and binding spiritual energy into a solid, astral form—a refined art originally adapted from forbidden spirit summoning.
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01. Inari — Ukanomitama-no-Kami⠀//⠀Xierra uses this spell to summon one of the spirit gods, Inari, a deity of prosperity and harvest who can freely shift between fox, human, dragon, and spider forms, bringing his divine influence to aid her through protection, counsel, or direct intervention.
02. Miyabi — Hogo-Sha⠀//⠀Xierra uses this spell to summon Miyabi, a white fox spirit derived from Inari's essence, who serves as a loyal guardian and can assume either human or fox form to shield the caster and carry out her will.
03. Spirit Flames⠀//⠀Xierra uses this spell to conjure blue astral fire that burns enemies on contact, with its intensity and spread directly tied to the amount of mana she channels into the flames.
04. Wisps of the Hollow⠀//⠀Xierra uses this spell to summon sentient, aggressive blue flame-wisps that move independently in packs and attack anyone but the caster; summoning additional wisps requires significantly more mana to sustain their chaotic nature.
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<⠀(⠀SPIRIT MAGIC (GENESIS)⠀)⠀───────────⠀Xierra uses this magic to generate and manipulate darkness, a foundational art taught by spirits to support her innate sight into the unseen world. She typically employs it to summon and command otherworldly beings—from lesser spirits to divine gods—to confront opponents, channeling the original, raw form of elemental spirit magic once wielded by ancient hosts.
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01. Spirit Covenant Seal⠀//⠀Xierra uses this spell to summon and bind one of her contracted spirits directly through a shimmering seal that appears in the air, enabling her to call upon the power of contracted spirits. Known contracted spirits consisted of Inari Ōkami, Miyabi, Kaede, Tamamo-no-Mae, Suzaku, Ame-no-Uzume, Tsukuyomi-no-Mikoto, Fūjin, or Ame-no-Minakanushi without needing a prolonged invocation.
02. Spirit of Inari Ōkami⠀//⠀Xierra uses this spell to summon and channel Inari Ōkami under a spiritual contract, invoking the deity's blessings for prosperity, harvest, and guidance in battle, often manifesting as enhanced luck or terrain influence.
03. Spirit of Miyabi⠀//⠀Xierra uses this spell to summon the contracted guardian spirit Miyabi, who appears in either fox or human form to shield her and carry out complex, loyal commands.
04. Spirit of Kaede⠀//⠀Xierra uses this spell to summon the contracted spirit Kaede, known for her forest affinity and ability to manipulate foliage for concealment, binding, or scouting.
05. Spirit of Tamamo-no-Mae⠀//⠀Xierra uses this spell to summon the contracted spirit Tamamo-no-Mae, channeling her cunning and ancient magic to support with subtle illusions, intelligence, and defensive wards.
06. Spirit of Suzaku⠀//⠀Xierra uses this spell to channel the southern guardian Suzaku's power, rapidly accelerating her mana regeneration and spell recovery at the cost of a sharp drain on physical stamina.
07. Spirit of Ame-no-Uzume⠀//⠀Xierra uses this spell to invoke the joyous goddess of the dawn, increasing her agility and reducing mana strain during extended movement or evasive actions.
08. Spirit of Tsukuyomi⠀//⠀Xierra uses this spell to borrow power from the moon deity, sharpening her perception and enabling precise mana control even in darkness or under low visibility.
09. Spirit of Fūjin⠀//⠀Xierra uses this spell to synchronize with the wind kami Fūjin, greatly enhancing her movement speed and ability to subtly redirect incoming spells without increasing her raw magical output.
10. Whispering Spirit of Tsukuyomi-no-Mikoto⠀//⠀Xierra uses this spell to enter a state of seamless astral-spirit synchronization where her spellcasting becomes nearly silent, guided by heightened awareness rather than force, improving efficiency and reducing magical footprint.
11. Whispering Spirit of Ame-no-Minakanushi⠀//⠀Xierra uses this spell to briefly attune to the primordial celestial deity, stabilizing her astral pathways and greatly improving mana precision and control for a short, intense duration.
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(⠀SPIRIT RECOVERY MAGIC (GENESIS)⠀)⠀───────────⠀Xierra uses this form of magic for recovery purposes.
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01. Cherry Blossom Feast⠀//⠀Xierra uses this spell to release a shower of spirit-infused cherry blossom petals that heal allies on contact; excessive use, however, can induce intoxication-like dizziness and impaired judgment in those healed.
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<⠀(⠀REINFORCEMENT MAGIC⠀)⠀───────────⠀Xierra uses this form of magic to increase her physical abilities.
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01. Mana Skin⠀//⠀Xierra uses this spell to consciously create a resilient, full-body coating of mana that shields her from physical and magical damage, hardening the mana layer on command to block attacks—a fundamental reinforcement technique refined through rigorous training.
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<⠀(⠀COMPOUND MAGIC⠀)⠀───────────⠀Xierra uses this magic to combine multiple spells or different magical attributes into a single, more powerful effect, with Union Magic specifically merging two spells, and Compound Magic integrating several different types of magic to create a heightened and multifaceted result.
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01. Grand Aria of the Summer Triangle⠀//⠀Xierra uses this spell to unify the effects of Vega's piercing sonata, Deneb's tether, and Altair's lances into a single, devastating chord from her celestial harp, simultaneously binding every foe in a gravitational field and striking each with a perfect, armor-ignoring barrage of sonic needles—a cataclysmic release that temporarily dispels her Mana Zone and leaves her vulnerable.
—⠀COMPOUND SPELLS. (1) Solitary Piercing Sonata, Vega; (2) Tailing Tether, Deneb; and (3) Fugue of the Soaring Lance, Altair
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(⠀UNION MAGIC⠀)
unified between ASTRAL MAGIC and SPIRIT MAGIC (GENESIS)
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01. Hymn of the Silent Sky⠀//⠀Xierra uses this spell to fuse a ritual involving moon wax with the power of Tsukuyomi-no-Mikoto, conjuring a field of enhanced moon wax that solidifies and entraps opponents under the deity's sharp perception, allowing her to control, impede, and precisely target anyone caught within the chilling, binding moonlight.
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<⠀(⠀MANA ZONE⠀)⠀───────────⠀Xierra uses this magic to exert control over all ambient mana within a defined area, significantly amplifying the power and range of her spells. Within this zone, she frequently channels the enhanced mana to summon multiple spirits simultaneously, allowing her to bolster her allies with both overwhelming numbers and refined spiritual strength.
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01. Lyra's Harping Nexus⠀//⠀Xierra uses this spell to manifest a zone of liquid starlight anchored by the astral harp of Lyra, dominating all sound within it and infusing her spells with three stellar properties—Vega's piercing precision, Deneb's binding expansion, and Altair's accelerating force—allowing her to weave complex, layered effects by simply plucking the harp's strings.
—⠀ASSISTING SPELLS. (1) Solitary Piercing Sonata, Vega; (2) Tailing Tether, Deneb; and (3) Fugue of the Soaring Lance, Altair
02. The Realm of the Dead, Kakuriyo⠀//⠀Xierra uses this spell to wrench control of the surrounding mana and tear open a gateway to Kakuriyo, flooding the battlefield with a spectral army from the spirit realm that heeds her will, dramatically amplifying the scope and potency of her contracted spirits and conjured flames.
—⠀ASSISTING SPELLS. (1) Spirit Covenant Seal; and (2) Spirit Flames
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(⠀YUNO GRINBERRYALL. the shining star⠀)
wind magic // spirit magic // star magic
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<⠀(⠀WIND MAGIC⠀)⠀───────────⠀Yuno uses this magic to generate and manipulate powerful currents of wind, often forming concussive whirlwinds that can incapacitate opponents in a single strike or propel him through the air with precise, rapid mobility.
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01. Towering Tornado⠀//⠀Yuno uses this spell to generate a violent tornado near his target, launching them a great distance with enough force to prevent a counterattack; he can also form the tornado within an opponent's spell, destroying it from the inside out.
02. Crescent Moon Sickle⠀//⠀Yuno uses this spell to form a sharp, crescent-shaped blade of condensed wind that he launches toward a target, cutting through the air with precision and speed.
03. Tornado Fang⠀//⠀Yuno uses this spell to create a large, drilling, horizontal tornado that tears through opponents and their spells with enough force to shatter stone and scatter multiple enemies.
04. Gale White Bow⠀//⠀Yuno uses this spell to manifest a large bow of wind that fires six powerful arrows capable of blocking an attack before splitting into smaller, homing projectiles, with the spell's power increasing when amplified by an ally.
05. Black Crescent Moon Sickle⠀//⠀The user swings the Demon-Dweller Sword to unleash a crescent blade of Anti Magic-infused wind that cuts through structures and carves deep into the earth upon impact.
06. Black Tornado Fang⠀//⠀The user channels Anti Magic-infused wind around the Demon-Dweller Sword to form a massive drilling tornado that can overpower several large spells simultaneously.
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(⠀WIND CREATION MAGIC⠀)⠀───────────⠀Yuno uses this form of magic to shape objects and living entities directly from wind.
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01. Swift White Hawk⠀//⠀Yuno uses this spell to create a living hawk composed entirely of wind streams, capable of following complex commands and enlarging to carry him over vast distances as a swift, aerial mount.
02. Wind Blades Shower⠀//⠀Yuno uses this spell to manifest dozens of sharp, throwing-knife-like blades made from compressed wind, controlling and launching them simultaneously for either wide-area bombardment or a focused, concentrated assault.
03. Heavenly Wind Ark⠀//⠀Yuno uses this spell to shape a dense, wind-constructed ark that he can stand upon, using rear-mounted whirlwinds to propel it as a stable, long-distance transport vessel.
04. Black Wind Blades Shower⠀//⠀The user unleashes dozens of knives formed from Anti Magic-infused wind, launching them at targets with enough force to pierce through large metallic constructs.
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<⠀(⠀SPIRIT MAGIC⠀)⠀───────────⠀Yuno uses this magic to summon the wind spirit Sylph, who aids him in battle with enhanced wind-based attacks and defense, with their synchronization reaching Saint Stage upon achieving near-perfect resonance.
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01. Sylph's Breath⠀//⠀Yuno uses this spell to summon Sylph and launch an enormous, condensed bullet of wind streams with the spirit's amplified power.
02. Spirit Dive⠀//⠀Yuno uses this spell to partially synchronize with Sylph, cloaking his left arm and side in green mana with a spectral wing, wrist circle, and half-crown of crosses manifesting.
03. Spirit Storm⠀//⠀After absorbing Sylph, Yuno uses this spell to concentrate a massive amount of mana into a dense, swirling beam of wind that he releases from his palm.
04. Spirit of Zephyr⠀//⠀After absorbing Sylph, Yuno uses this spell to condense ambient mana into a large, two-handed wind sword that generates a surrounding tornado and possesses an erosive property to weaken and cut through dense magic.
05. Spirit of Boreas⠀//⠀After absorbing Sylph, Yuno uses this spell to shape a halberd of condensed wind that releases shredding streams capable of disintegrating reinforced magic and drilling through targets.
06. Spirit of Euros⠀//⠀After absorbing Sylph, Yuno uses this spell to manifest a recurve bow and arrow of condensed wind that fires a projectile with extreme speed and piercing force, capable of cleanly penetrating devil-enhanced defenses.
07. Spirit of Notos⠀//⠀After absorbing Sylph, Yuno uses this spell to create a winged, wind-condensed shield emblazoned with a four-leaf clover that uses forceful wind streams to repel blocked attacks.
08. Saint Spirit of Zephyr⠀//⠀Upon reaching near-perfect synchronization with Sylph, Yuno uses this spell to evolve Spirit of Zephyr into its Saint Stage, granting it radiant wings, a halo, and the power to counteract devil magic.
09. Saint Spirit of Boreas⠀//⠀Upon reaching near-perfect synchronization with Sylph, Yuno uses this spell to evolve Spirit of Boreas into its empowered Saint Stage form.
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<⠀(⠀STAR MAGIC⠀)⠀───────────⠀Yuno uses this magic to create and manipulate stellar bodies, firing beams of condensed starlight, erecting luminous defensive barriers, and teleporting instantaneously between the points of light he conjures.
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01. Conjunction⠀//⠀Yuno uses this spell to instantly teleport himself or an ally to a location directly beneath one of his conjured stars, even using the move to escape spatial-based magic.
02. Quartile Scutum⠀(FOURTH SHIELD)⠀//⠀Yuno uses this spell to form a rectangular barrier of connected starlight between four stars, creating a defensive shield strong enough to withstand devil-enhanced attacks.
03. Quartile Hasta⠀(FOURTH SPEAR)⠀//⠀Yuno uses this spell to converge the light from four stars into a single, concentrated beam, producing a significantly more powerful and focused offensive strike.
04. Quartile Flagellum⠀(FOURTH WHIP)⠀//⠀Yuno uses this spell to link four stars with a thin, whip-like line of starlight that he swings to slice cleanly through people, walls, and magical constructs.
05. Quintile: Atrum Scutum⠀(FIFTH: BLACK SHIELD)⠀//⠀The user arranges five Anti Magic-infused stars into a pentagon-shaped barrier that absorbs and nullifies incoming magical attacks.
06. Quintile: Atrum Hasta⠀(FIFTH: BLACK SPEAR)⠀//⠀The user converges the black light from five Anti Magic-infused stars into a large, singular beam of negating energy.
07. Quintile: Atrum Flagellum⠀(FIFTH: BLACK WHIP)⠀//⠀The user connects five stars with a line of dark starlight extended from the Demon-Dweller Sword, forming an elongated whip capable of slicing apart massive magical structures.
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<⠀(⠀REINFORCEMENT MAGIC⠀)⠀───────────⠀Yuno uses this form of magic to increase his physical abilities.
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01. Mana Skin⠀//⠀Yuno uses this spell to consciously create a resilient, full-body coating of mana that shields him from physical and magical damage, hardening the mana layer on command to block attacks—a fundamental reinforcement technique refined through rigorous training.
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<⠀(⠀UNION MAGIC⠀)⠀unified between WIND MAGIC and SPIRIT MAGIC⠀───────────⠀Yuno uses this magic to combine multiple spells or different magical attributes into a single, more powerful effect, with Union Magic specifically merging two spells.
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<⠀(⠀MANA ZONE⠀)⠀───────────⠀Yuno uses this magic to exert control over all ambient mana in a surrounding area, significantly amplifying the power and range of his spells, and frequently uses this enhanced control to cast spells directly behind his opponents to strike them unexpectedly.
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01. Spirit's Hushed Dance⠀//⠀After absorbing Sylph, Yuno uses this spell to attune to the surrounding mana, predicting and gracefully evading incoming attacks as if dancing along the wind's current.
02. Never-Never Land⠀//⠀Yuno uses this spell—while synchronized with Sylph—to create a dome of rotating stars that controls the flow of mana and time within it, allowing him to empower allies, weaken foes, and neutralize hostile Time Magic by bringing time to a standstill as Sylph spreads her clones throughout the zone.
03. Black Neverland⠀//⠀The user rotates six Anti Magic-infused stars around themselves to generate a spherical zone that negates the magic of any opponent caught within its range.
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RHEIN VERMILLION. the pillar
flame magic
<⠀(⠀FLAME MAGIC⠀)⠀───────────⠀Rhein uses this magic to generate and manipulate intense, focused heat and vibrant, raw fire, shaping it into scorching blasts, searing walls, and agile constructs to overwhelm foes and dominate the battlefield with an explosive, commanding presence.
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01. Pyrotechnímata⠀(FIREWORKS)⠀//⠀Rhein uses this spell to split his gauntlets into compact firebursts that detonate in rapid, thunderous succession, tearing through mist and frost with concussive force and clearing the battlefield in scattered, fiery explosions.
—⠀ASSISTING SPELL. (1) Pyrocheirídia⠀(FIRE GAUNTLETS)
02. Kýmata Fotiás⠀(WAVES OF FIRE)⠀//⠀Rhein uses this spell to release a surging, rolling wave of fire that consumes mist, frost, and obstacles in its path, clearing and scorching a wide area ahead of him.
03. Pyrosphendoní⠀(FIRE SLING)⠀//⠀Rhein uses this spell to launch clusters of small, volatile firecrackers that erupt on impact in sharp, deafening pops, disorienting enemies, and igniting patches of flame across a scattered area.
04. Phlegethónta Spiráli⠀(SPIRAL OF THE RIVER OF FIRE)⠀//⠀Rhein uses this spell to conjure a spiraling torrent of concentrated fire that drills forward, piercing through defenses and leaving a trail of molten heat in its wake.
05. Phoinikón Phrourío⠀(CRIMSON BASTION)⠀//⠀Rhein uses this spell to erect a tall, shimmering wall of intense crimson flames that blocks incoming attacks and scorches anything that attempts to pass through it.
06. Asbestos Pyrínesi⠀(UNQUENCHABLE IGNITION)⠀//⠀Rhein uses this spell to ignite a lingering, sticky fire that clings to surfaces and opponents, continuing to burn intensely and resisting attempts to extinguish it with wind or water.
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(⠀FLAME CREATION MAGIC⠀)⠀───────────⠀Rhein uses this form of magic to shape objects and living entities directly from fire.
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01. Pyrocheirídia⠀(FIRE GAUNTLETS)⠀//⠀Rhein uses this spell to forge a pair of heavy, flame-wreathed gauntlets that amplify his strikes with explosive force and leave scorching imprints upon impact.
02. Pyrodiávasma⠀(FIRE PASSAGE)⠀//⠀Rhein uses this spell to tear open a temporary, ring-shaped portal of roaring flames that allows instantaneous travel between two points by stepping through its blazing threshold.
03. Hélios' Dóxa⠀(HELIOS' GLORY)⠀//⠀Rhein uses this spell to channel the sun's majesty, creating a blinding sphere of solar fire that hovers overhead and bombards an area with focused beams of searing, purifying light.
04. Apólyto Fotiá⠀(APOLLYON'S ABSOLUTE FLAME)⠀//⠀Rhein uses this spell to unleash a torrent of divine, golden fire shaped like the sun god's wrath, incinerating magical and physical defenses alike with annihilating heat.
05. Hephaestus' Míti⠀(HEPHAESTUS' ANVIL)⠀//⠀Rhein uses this spell to summon a massive, molten anvil of divine forge-fire that slams down from above, crushing and reshaping the battlefield with volcanic force.
06. Hestía's Esoptikó⠀(HESTIA'S HEARTH MIRROR)⠀//⠀Rhein uses this spell to manifest a large, circular shield of sacred hearth-fire that reflects incoming spells and absorbs their energy to replenish his own mana.
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(⠀FLAME RECOVERY MAGIC⠀)⠀───────────⠀Rhein uses this form of magic for recovery purposes.
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01. Phönix Anástasi⠀(PHOENIX RESURRECTION)⠀//⠀Rhein uses this spell to conjure a radiant phoenix of cleansing flame that heals severe injuries by burning away corruption and reigniting the body's natural vitality.
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<⠀(⠀REINFORCEMENT MAGIC⠀)⠀───────────⠀Rhein uses this form of magic to increase his physical abilities.
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01. Mana Skin⠀//⠀Rhein uses this spell to consciously create a resilient, full-body coating of mana that shields him from physical and magical damage, hardening the mana layer on command to block attacks—a fundamental reinforcement technique refined through rigorous training.
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<⠀(⠀UNION MAGIC⠀)⠀unified between two flame spells⠀───────────⠀Rhein uses this magic to combine multiple spells or different magical attributes into a single, more powerful effect, with Union Magic specifically merging two spells.
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<⠀(⠀MANA ZONE⠀)⠀───────────⠀Rhein uses this magic to exert control over all ambient mana in a surrounding area, significantly amplifying the power and range of his spells, and frequently uses this enhanced control to overwhelm his foes by force.
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01. Vasileía tis Fotiás⠀(REALM OF THE SACRED FLAME)⠀//⠀Rhein uses this spell to transform the area into Hephaestus's divine forge, saturating it with radiant heat that melts incoming magic, granting his flames semi-sentience and the ability to be reshaped instantly into any construct or weapon.
02. Iliakó Stéfano⠀(SOLAR CORONA)⠀//⠀Rhein uses this spell to envelop the area in a blazing solar corona that amplifies his fire magic to burn through resistances, dampens external light and heat spells, and allows him to strike with unpredictable lances of focused sunlight from anywhere within the zone.
03. Hárma Pyrós⠀(CHARIOT OF THE CONFLAGRATION)⠀//⠀Rhein uses this spell to fuse solar and forge magic into a colossal, rolling chariot of celestial and volcanic fire that crushes and incinerates targets, leaves a mana-draining wildfire in its wake, and gains unstoppable momentum before exploding in a final blast that dispels his Mana Zone.
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(c) ALL RIGHTS RESERVED — 2026
