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Chapter 19 - Chapter 19: Mapping

Sir, this is the Map Data you have requested. (Assultron)

Thanks. (Brendon)

As the assaultron is leaving, I walked over to the holographic map in the war room, I started looking at the data and placed it into the map.

They Numbered it also? (Brendon)

•Look at the map Fallout 4 Sector Two map and the numbers on it you can follow along there I did it last time without numbers but after losing my novel and have to redo this chapter over again I did not want to go through it like before.•

Location 1, Skylanes Flight 1981. A wreck of a very large passenger plane has been discovered, after scouting it has many insects that had turned the crash sight into there home, it has lot of metal resources ready to be collected.

Metal is very vital in the construction plan, a team of builder bots can clear this place out with a few security team. (Brendon)

Location 2, Wildwood Cemetery. There is flying creatures big and far up they have made the Cemetery as there home unknown flying creatures, they move in groups unable to make out as they fly so close together and high up need better equipment to know what type of flying creature it is, Unable to get any closer, better Scopes is needed for next scouting mission.

Flying Creatures? Need to check what they are, set this as dangerous. (Brendon)

Are thay dinosaurs? (Jade)

Let's hope not, but if they are it would be interesting to see. (Brendon)

Location 3, Rotten Landfill. Even after clearing it on our way to our new base I stopped here to scout again and good thing I did, sir. This entire area is infested by mole rats they have increassing to a staggering number after checking there route, the count is up to 1000 in number and increassing there is a cave system further in and they come out from there.

1000? Sheesh it was just a while ago and they multiplied that far! (Brendon)

Best Clear them out before they get any bigger in numbers. (Jade)

Very, if I don't send troops out soon we might be out numbered by them and having a wave of molerats coming over does not seem good. Tell the troops that it is dangerous to travel past in small groups, and tell them to spread the news to the Settlers to stay clear and find a different route until cleared. (Brendon)

Sending message over now. (Jade)

Location 4, Old Gullet Sinkhole. There is an entrance but there is a Deathclaw Guarding the door as for why Unable to tell if there is a family of Deathclaw inside or that it is just having good food and wants to protect it... (Brendon)

This place will be marked as Dangerous specialists team needs to be sent to deal with this problem. (Brendon)

Master, going to get another Deathclaw egg? (Jade)

No, one is enough. (Brendon)

Location 5, Med-Tek Research - This place has been cleared and passing through no changes has became visible, still clear and ready to be collected of resources.

Contact Higgins and request Builder bots to head over and start removing the building in that place

Location 6, Malden Middle School. Only a part of the School is in ruins looks to be accessible still, There is a Nest of 3 meter long Ants covering the area around with a tunnel system running all around the school. A deer ran over a part and the ground gave then the ants attacked and fixed the hole, the Ants attack from the ground. (Brendon)

Ant Mines? that doesn't sound fun to fight, more like you will be the one killed if done wrong. (Jade)

Campaign mission on clearing this need the troops as a full force to clear this just how many would be there? (Brendon)

Location 7, Malden Center. Nothing Important.

Nothing important? That is new. (Jade)

It is but a pleasant one that does not require troops to head over to clear at least. (Brendon)

Location 8, Slocum's Joe. Inside Raiders have set up camp there small team must be a local bandit scout team had removed them now clear.

Scout? From who? Need to know where they are from and set up a campaign to remove the base. (Brendon)

Location 9, Medford Memorial Hospital. Been removed and still gone, nothing new has taken the now empty place as a home. (Brendon)

Location 10, Outpost Zimonja. Big group of Bandits have taken this place as there base number count is 50 and one leader and two second leaders.

Company can handle this one. (Brendon

Location 11, Covenant. Small village, with a medic and trader inside a small farm. Watching a Settler have to take a test to get inside, flying over and watching seemed peaceful but one passing lemonade out after the settler drank it they passed out and was taken off to a building and have not been seen after words.

The Covenant... That place has mad people living there, they believe everyone is a synth and will cut them into pieces. (Brendon)

Sick! Master! you must kill them all! (Jade)

I will they are dangerous to Sector Two, this is going to be a dangerous Campaign Mission. (Brendon)

Location 12, Taffington Boathouse. Small house full of insects flying around.

The squad or two can clear this place out. (Brendon)

Location 13, Tucker Memorial Bridge. On that bridge is a Deathclaw it moves back and fourth looking for unexpected pray crossing the bridge.

Another Deathclaw... Company will be sent out to deal with this one also. (Brendon)

Deathclaws are not that hard to find. (Jade)

Apparently here in Sector two they are not. (Brendon)

Location 14, West Everett Estate. There's a Super Mutants camp, one has a rocket launcher looks to be the Commander or leader. Counting 200 Super Mutants guarding and scouting the surrounding area. south-east from the camp has a small hill on top there is power armor ready to be collected.

Dangerous, add this to the main Campaign Mission. (Specter)

Think they are smart enough to use the power armor as a way to trap unexpected visitors? (Jade)

... I did not think of that, if they can do that they are smarter then I give credit to. (Brendon)

Location 15, Poseidon Energy Turbine #18-F. Spiders have set up home in this place the mass amount will require flamethrowers and many of them.

Troops can handle this, and Repair Bots can see if they can repair it having a source of power will help. (Brendon)

Location 16, Irish Pride Industries Shipyard. Mirelurks In the Thousands before the Shipyard, unknown what is inside to many to scout the inside.

Shipyard? I wonder what is going on the other side of the world? Is it still livable? Or is it nothing but a Deadly waste land waiting to pray on the ones who enter? (Brendon)

Master, if you want to make a Ship you will need this place. But with that many enemies you need to be ready for a fight. (Jade)

As long as we play it safe even the most dangerous areas will be alright to pass through. (Brendon)

Location 17, Relay Tower 0MC-810. Centipede been spotted its big, doing some measurements its the same size as a bus, it attacked a Deathclaw and won.

They can even take a Deathclaw on! (Brendon)

Master, I told you they are dangerous, from meeting the first one it was a baby did I not tell you? (Jade)

No! (Brandon)

Sorry Master, I will not have that happen again. (Jade)

Location 18, County Crossing. Settlement no dangers as of yet, secured area safe surroundings, notified them that we have arrived and they are looking forward to meeting you sir.

Awww, how nice. (Jade)

Location 19, Infinity Guardians Recruitment Office. secured surroundings, no dangers besides some unlucky roaches that had been dealt with everything is safe.

Location 20, Greentop Nursery. Settlement No Dangers detected have been notified of our arrival.

Another place we need to stop by and help out. (Brendon)

Location 21, Listening Post Bravo. Entrance is heavly guarded by turrets and super mutants are close by seen to be using it as a base.

Right the brotherhood mission ending is here. I wonder if he will join me? (Brendon)

Master you are talking like a prophet again, keep doing that people will start worshipping you. (Jade)

Ha...ha...ha. (Brendon)

Location 22, Saugus Ironworks. Place has been taken over by a Huge Gang, and more then 133 people, and more keeps increasing coming in from the East from Sector 3, they keep increassing by 10-15 each run.

This is Dangerous and will be on the Campaign Mission List top Priority. (Brendon)

Location 23, The Slog. Ghouls have been seen working and not look to be trying to kill anyone, human trader has even stopped by and sold stuff to them, after looking they are a settlement ran by Ghouls. I have told them about Infinity Guardians.

Location 24, Breakheart Banks. It's inhabited by Super Mutants and heavy weapons.

Dangerous and will be in the Main Campaign List. (Brendon)

Location 25, Mass Fusion Containment. Ghouls Infested this place there at least 157 wondering around outside.

Dangerous Campaign List. (Brendon)

Location 26, Recon Bunker Theta. From the east side there's a group of Super Mutants that is acting like guards through the only passage or go further East and run into Deathclaws nest. The minefield is holding the super mutants back as they try to get closer to the bunker.

Hmm... (Brendon)

Master? (Jade)

Special mission. (Brendon)

That is new what is special mission? (Jade)

Mission that does not exist. (Brendon)

Location 27, Dark Hollow Pond. West side of the pond is a small Raider camp set up. But inside the pond is something huge and it moved was the only reason I was able to see that something huge was in the pond while scouting.

Water monster? Well if life mutated then under the water most like also did I need to see this myself even if that means seeing it after its dead, Dangerous Campaign Second Priority. (Brendon)

Location 28, Genral Atomics Galleria. Robots everywhere and seem to be a place ran by robots. Making Contact and doing some observation anyone that is unlucky to arrive will be killed and there body taken away to clean the place up.

The place can just get destroyed and collected of everything turn it into our side before that person calling themselves the Mechanist does. (Brendon)

Campaign? (Jade)

Yes. (Brendon)

Location 29, Lake Quannapowitt. Lots of Movement in the water, there Something big whatever they are, the water is too dark to see what it is.

More Water Monsters, Dangerous, Campaign, third Priority. (Brendon)

Location 30, Radio Tower 3SM-U81. Giant Wasps made a nest on the tower, anything in a mile radius around the tower will be attacked.

Troops can take it but set it to dangerous with poisoning. (Brendon)

Location 31, Lynn Woods. Raiders has set up a base here and using a huge tower as a watch tower overwatching the area around the base 48 raiders and one leader counted for.

Siege battle, Troops can handle this. (Brendon)

Location 32, Parsons Creamery. Flying Creatures detected Flying around unable to see what they are but they are huge and even captured a Super Mutant before they flew back up, it was to far to see when it happened only that it's huge, there is many crows attacking them in mass as if a territorial war is taking place between crows and them.

More Flying Creatures? This place is becoming lively with new things to discover, Dangerous Campaign. (Brendon)

As for the crows and the big creatures fighting need to look into it who knows might just be something simple like the other side ate the king of all crows or something. (Brendon)

If not? (Jade)

Then we will be prepared. (Brendon)

Location 33, Parsons State Insane Asylum, something is inside!

... That's it? What is it that is inside? A Person, Mutated bat? (Brendon)

Ma-ster, wh-at if it w-as a G-Ghost! (Jade)

Jade? You scared of a Ghost? (Brendon)

N-No! How C-can I a Artificial Intelligence be Afraid! (Jade)

Alright, you are not afraid. (Brendon)

This has intrigued me though, let's ask the one that scouted it. Also annoyed that the scout did not do its job right is everyone afraid of Ghosts? (Brendon)

M-Master! Can I not listen on the convention? (Jade)

Nope. (Brendon)

How Mean! (Jade)

I used the Radio that runes through the Base and spoke.

The one that Scouted the Asylum report to my office. The one that Scouted the Asylum Report to my office. (Brendon)

________

Sir! (Eye Bot)

Tell me what you seen in the Asylum. (Brendon)

I don't know Sir, it was there but not there and it was big but not big, it changed and moved but stayed in one place yet was everywhere at once, It was everything but nothing at all. (Eye Bot)

Anything that can tell me how to identify what it is? (Brendon)

It's like a Black Fog, it also looked like Black sand after I zoomed in on it. But when I looked closer it was like it looked at me. (Eye Bot)

What do you mean? (Specter)

There was red eyes, it was like it can see me even though I was far away something with the red eyes felt hungry like a beast looking for food but that can't be right, I am a Robot and can't feel fright right? (Eye Bot)

Hmm... Thank you, you may leave now. (Brendon)

Yes, Sir! (Eye Bot)

{Click.} When the door closed Jade spoke.

Master, I told you artificial intelligence can't be afraid! (Jade)

Are you still in that? (Brendon)

Anyway, something mixed between Black Fog, and Sand, Red Eyes and can see far away and having hunger to it's eyes? (Brendon)

M..Master. (Jade)

Probably a bear in the shadows as it moved the scout seen wrong, but if it's able to see the Eye bot scouting far away if it followed it without knowing and brought it here we will be fighting a bear soon or what that thing is. (Brendon)

Master? (Jade)

Jade it looks like I need to get Stronger. (Brendon)

{Ding!}

A loud Ding sounded out from Jade like a bell, I jumped a bit and looked at Jade questioning where the sound was produced from.

What was that? Sounded like it was you Jade, you are not braking on me are you?. (Brendon)

Master, you have activated the upgrade system, I will now be going through an Update under this time I will be unable to support you for the next 24 hours. (Jade)

What? (Brendon)

... (Jade)

Jade? (Brandon)

... (Jade)

Sigh, Just when I was going to Build a Farm next door. (Brendon)

{Boom!}

{Alarm!}

What the hell! What now? (Brendon)

I stood up and looked out the window and seeing a piller of Smoke rising up in the sky, I pin pointed where it was coming from.

It's at the entrance of the base? (Brendon)

I was going to leave the window and head over to the entrance to see what is going on, but seen the Turrets set up on the wall started firing at what is on the other side of it I changed my plan.

Going over to the Ham Radio I started talking on it.

The entrance is under attack, reinforce the front gate and secure the armory! Get the vertibirds in the sky! (Brendon)

{Boom!}

The power was shut off, I looked around the room seeing the power is off, did not attempt to use the Radio and moved back to the window, seeing smoke coming from the Recruitment Office a large hole and a line of smoke trailing from the entrance to the building showing a rocket was used.

How did the attackers know where the Power room was it was hidden and only The robots know about it and they can't betray me. (Brendon)

Jade I need a gun. (Brendon)

... Shit, worse timing. (Brendon)

I tapped on the Pipboy and the holographic screen displayed with a percentage of 0%, Seeing nothing working I moved to my desk and opening it my revolver I placed in my desk to give the place a more home feel seems like a good thing I did just that, I got my revolver.

With the revolver in hand I opened the door and was stunned, Closing the door quickly I moved to the side of the door, Bullets flew in through the door, holes started appearing and more of the door started getting shredded sending wood splinters everywhere, as the bullets are making its way in and hitting my desk right before the door, I started looking around the room.

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